
F&H 2: Termina is oppressive, relentless and hopeless. A mix of jRPG and Survival Horror. Turn-based combat meets resource management. 3 days to explore the wicked town of Prehevil and find out about its dark secrets. 3 days until the pale and sickly green moon rises at its apex. Termina is upon us!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
🎮 Gameplay & Genre Fear & Hunger 2: Termina is a choice-based adult M/M visual novel with conversations, erotic scenes, Findr chats, hidden collectibles, optional story fragments, achievements, and a rhythm/beat strip minigame. The minigame feels like a throwback to the early-aughts rhythm-game era, with timed inputs, escalating rounds, and clothing coming off as you win. It can be played in story mode, with two additional difficulty levels if you want more challenge. The rhythm sections are surprisingly fun, with songs that add energy instead of feeling like filler. A first playthrough does not show everything, so the replay value is real rather than cosmetic. Players should still expect a VN first, but the added systems make the experience feel more active and substantial. 🔥 M/M Content This is easily the game’s strongest area. The adult content is not just present; it actually works as erotica. The M/M scenes are explicit, physical, and genuinely charged, with strong visual attention to bodies, touch, size, and escalating desire. The game understands masculine heat and temptation very well, especially as MC gradually gives himself permission to want what he wants. The broader erotic world is more mixed-orientation than openly gay-centered. Some encounters are clearly mutual and erotically effective, while others can read as predatory or opportunistic, with male/male contact framed more as secrecy, curiosity, convenience, or release than mutual gay desire. To the game’s credit, MC has meaningful player autonomy and can choose to stop encounters before they begin, so my issue is not consent framing or player control. The distinction is fantasy alignment. There is also nude female imagery in sexual contexts. Some of this content is avoidable if you skip the associated path, but at least one instance is tied to accessing an erotic scene with a male character rather than being fully separable from it. Some references to sex with women are optional, but their presence still shifts the erotic container. Body-wise, the game is bara through and through. The men are big, muscular, heavily built, and very masculine in presentation. That works extremely well for the game’s chosen fantasy, but players looking for bigger soft bodies, slim twinks, or broader body diversity should know that this is not really the lane here. There is some racial diversity, with O'saa being a particular standout. I honestly wish we got more of him. 🎨 Visuals & Style Visually, Fear & Hunger 2: Termina is genuinely impressive. The men are rendered beautifully, with a strong bara sensibility: big bodies, broad builds, heavy musculature, exaggerated masculine proportions, and very explicit sexual anatomy. The character designs are clearly built around erotic impact, and the game understands the appeal of large, muscular men without making them feel interchangeable. The CG work is polished throughout, with strong attention to expressions, lighting, bodies, touch, and erotic staging. For a first release, the amount of visual content is especially striking. The animation is a little lower in quality than the still renders, but it did not detract from the experience for me. Given the scope and ambition of the project, that tradeoff is understandable. 🗣️ Tone & Writing The writing is clear and functional, with a setup built around resentment, curiosity, temptation, secrecy, and MC’s growing awareness of his own desire. The identity arc is affirming, but it does rely on a discovery framework. For some players, that will be part of the appeal. For others, especially those looking for pure gay escapism, it may feel less satisfying than a story that starts from open, confident desire. MC’s arc ultimately reads as gay self-acceptance. He begins from uncertainty and unfamiliar desire, but by the end he can embrace himself much more fully as gay. The ending reads best as the close of the first installment rather than a full narrative resolution. The final stretch moves quickly after a major emotional turn, and some of the emotional fallout could use more room to breathe. As the beginning of a larger story, that works better; as a standalone summer arc, it would feel abrupt. I hope future installments let MC embrace his gayness more fully, with less hesitant or discovery-based framing. 👍 Best Thing The erotic content genuinely lands. The game is hot, visually polished, and unusually effective at delivering a sex-forward M/M fantasy built around muscular bara men and real physical charge. 👎 Worst Thing The game’s fantasy alignment will not be for everyone. The fluid sexuality, sexualized female imagery tied to some erotic framing, and a few predatory or opportunistic-feeling encounters make this less of a purely gay male fantasy space, even though the game provides player autonomy and most scenes are clearly mutual. ⭐ Final Verdict Recommended. Fear & Hunger 2: Termina is one of the stronger sex-forward M/M visual novels I’ve played in terms of erotic impact, visual polish, and fantasy delivery. It is genuinely hot, visually substantial, and more polished than many first releases manage to be. This is a first installment built around discovery, secrecy, fluid sexuality, and mixed-orientation heat rather than a complete summer story or a fully gay-only escapist fantasy. That makes it a little outside my personal ideal for M/M fantasy alignment, but the execution is strong, the presentation is impressive, and the M/M content is effective enough that it earns a full positive recommendation from me.
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I never thought i would feel fear from a rpgmaker game, and yet so addictive. Loved this game 10/10
ME VIOLARON ME VIOLARON
Это самое пиковое дерьмо в которое я ♥♥♥♥ играл, в этой игре идеально всё, от пошаговой боевки до её вайба, спустя кучу ретраев с нуля, анализ ошибок, спустя кучу переигрышей по 1-2 часа, я пробился на все 3 концовки. Это ёбаный шедевр рпг мейкера. 10 масок смерти и разбитых бутылок под ногой из 10
I hate my life
Jugar esto es horrendo, es un juego horrible y muy desagradable (encima es de mal gusto) 9/10 me encanta (no le doy el diez porque F&H 1 es mejor)
O'saa, In the city of Prehevil I found myself contemplating how far mankind has advanced since the archaic age in which the accursed Dungeon of Fear & Hunger was first conceived. Many of our predecessors lacked even the most basic luxuries we now take for granted. They could neither run from the horrors that stalked those depths nor rely upon firearms to fend them off. Their understanding of the Grand Scheme was dim, yet perhaps no dimmer than our own. Now, with countless souls gathered beneath the Festival's malignant gaze, I find myself praying to Alll-mer, not for salvation, but for the resilience required to cast aside the perversions lurking within every corner of the human soul. For all our progress, for all our newfound knowledge, I am left wondering whether we have truly ascended at all. The horrors remain. Only the tools with which we confront them have changed. Tell me, O'saa... How far are you willing to go to fulfill your role in the Grand Scheme?
Ууууууу митграйндер делает взжж взжж
Миро заметно оторвался от уровня 1 игры, персов раскрыл получше взаимодействиями и кат-сценами. Он отлично справился с переносом сеттинга средневековья во время 2 мировой. Аллегории на историю вызвали смешинку.
супер топ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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