
F&H 2: Termina is oppressive, relentless and hopeless. A mix of jRPG and Survival Horror. Turn-based combat meets resource management. 3 days to explore the wicked town of Prehevil and find out about its dark secrets. 3 days until the pale and sickly green moon rises at its apex. Termina is upon us!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1086 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
amazing game love losing hours of progress due to a man with two giant blades coming out of a coffin and slicing my whole party up
MONOLOGUE WITH THE MOON UNDER THE SULFUR SUN GODS THAT DANCE IN THE NIGHT This is an incredible game—not perfect, but nonetheless incredible. It is better than the first game in almost every aspect.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fear & Hunger 2: Termina is not a sequel that makes things easier. It simply gives you a bigger playground to suffer in. Welcome to Prehevil, a cursed town where 14 contestants are forced to participate in the Festival of Termina. You have three days to explore, uncover secrets, and try to survive while everyone around you slowly loses their mind. Compared to the first game, Termina feels more like a twisted mix between a survival horror game and a classic RPG. The world is larger, the characters are more developed, and every contestant has their own story, motivations, and potential fate. The atmosphere is incredible: oppressive, disturbing, and filled with that same feeling of hopelessness where you are never truly safe. The gameplay remains brutal. Resources are limited, mistakes are punished, enemies are terrifying, and you can still lose a fight because you made the small mistake of thinking "maybe this time the coin flip will be nice to me". It won't. It never does. You can lose limbs, suffer horrible injuries, get cursed, or simply die because you decided to investigate something that was obviously a terrible idea. But somehow, every victory feels incredible because the game rewards knowledge, preparation, and creativity more than grinding. The sequel also improves many systems from the original, making it more approachable while keeping the unique identity of the series. However, don't expect a friendly RPG: Termina is still a game designed to make you uncomfortable and remind you that hope is a limited resource. If the first Fear & Hunger was a descent into pure despair, Termina is a three-day nightmare where everyone is invited and almost nobody gets a happy ending.
This game is disturbing, frustrating, brutal, and a true masterpiece. You have to go into this game treating it like a rogue-like because that is how your first few runs will go. You will learn that an enemy is in a certain area and either run or die to it. But then you learn more and more. You can plot your routes to gather your party members and find items. Until finally you beat the game. And then there is just something about it that draws you back again for another run. The lore of this world is one of the most interesting I've ever seen and it goes deep.
никогда еще так не радовался при находке героина
Cant give the goat heroin What the ♥♥♥♥ is the point
Доброжелательная, милая, позитивная, миролюбивая игра. Тут все настроены помогать друг другу. Если бы в симс был онлайн, то 100% игра бы называлась Fear & Hunger 2: Termina. Игра для всей семьи, советую!
comprei o jogo sonhei com um deus que falou que eu tinha que matar tudo que eu visse virei um cadeirante trepai em nome de fé tive um orgamos abrir o jogo 10/10 JOGAÇO DO CARALHO
Игра сделанная Эпштейном для душевнобольных наркоманов. Лайк за сиськи Пава
Самая веселая пошаговая рпг в моей жизни. Ведь только в ней на тебя может прыгнуть пенис рандомного дровосека и задушить тебя, а потом когда ты его убьешь можно обшарить его хату где ты узнаешь что его жена изменила ему с козлом и по ее словам у козла был больше. Не знаю как вы но я после такого расплакался прыгнул в колодец у дома обкололся героином на последок отпилил себе руки и ноги и перестал дышать.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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