
Thrilling action and stealth gameplay enhanced by the Fear system, an exciting story and ultra-stylish cutscenes. Harness your team’s dynamic abilities to tackle enemies and puzzles like never before.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 149reviews | 44% | — | $73.4K |
| $5.99−70% | 578ratings | 75% | — | not modelled | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Being a fan of Fear Effect 2, then seeing Fear Effect Inferno lose traction I was very hopeful for Sedna. Lets start positive. Sedna manages to retain the Fear Effect vibe through the recognisable unique art style, story, interesting puzzles and classic animated death scenes. The isometric view isn't bad but it a big departure from the fixed camera angle of the previous game, which has removed a little of the "Fear" Unfortunately the downsides are that the stealth is almost optional and sometimes apparently ignored by NPCs, horror aspects non-existent and the new combat system really feels like it is trying and failing to be XCOM. There is a combat pause mode to put characters in position, utilise cover and use specific actions, but once you hit 'play' things don't quite work. Sometimes the characters don't move or use the right actions, and even when they do move, everything is still happening all at once, so that tactical advantage you were aiming for, sorry, your character died before they got in position. The special abilities are interesting, but never really useful. The "Fear" effect has been changed from being the representation of the health bar, to becoming an almost useless indicator for fear. The more "Fear" the party has, the more damage they deal and receive but healing resets it. It really feels that, instead, if anytime combat start it became into a turn & grid based XCOM combat system, it would've been much better, allowing characters to use abilities to control the battle. Rather than at the moment everything just becoming a shoot out. Boss fights are the real nail in the coffin. I just might not be good enough, but none of the boss fights felt like I should ever use the tactical pause, every one of them devolved to just running in circles and taking pot shots, hoping the character doesn't get hit by a unseen random attack you can't avoid, or the boss's reach randomly ignoring it's own range. In short this game scratches an itch, hopefully it brings interesting in revitalising the series.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*languages with full audio support
| $19.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我是地质学家,这就是石
I love the Fear Effect series. They're a very rare mixture of survival horror and oriental mythology, especially the first game(the best). The second has its moments, though it doesn't quite have the same vibe as the original. Sedna doesn't manage to surpass either one of them. The visuals are super faithful, but the writing feels like it could be for any series, and has none of the Fear Effect DNA. It pains me that the original writer was supposedly involved, because the story felt cookie cutter from start to finish. I'd rather have gotten (the cancelled third game) Inferno, because an unremarkable revival like Sedna is probably going to set FE back another few decades. The gameplay isn't bad, and has an interesting mix of stealth and party mechanics, but it's frustrating more often than not, especially when bosses have you outgunned, and you have no choice but to run around reviving everyone. The puzzles are fun, but sadly, few and far between, and I wish they'd been a bigger part of the game. Sedna was a valiant effort, but in the end, I can't in good conscience recommend it as a follow up to Fear Effect. It's a side-story at best.
A GReaT GaME ⣿⣿⣿⣿⡟⣡⣾⣿⣿⣿⣿⡿⢋⡍⠤⠶⠄⢲⣦⣬⡙⢿⣿⣇⢹⣿⣿⣿⣿ ⣿⣿⣿⡟⢸⢋⣍⠩⢩⣍⡛⣇⠿⠿⠶⠤⠶⠾⠿⠿⠟⠘⣛⣿⠘⠻⣿⣿⣿ ⣿⣿⠿⠷⢸⣦⣭⣭⣭⣵⣶⣿⣿⣿⣿⣿⣡⣶⣾⡿⢿⣿⣾⣿⠄⣧⣻⣿⣿ ⣿⠡⣾⣿⣷⣾⡿⠟⠛⣛⣛⠛⠛⠛⠛⢛⡛⡋⢁⣦⣻⣿⣿⣿⠄⠁⠄⠄⠄ ⣿⣷⣬⣭⠭⢁⣤⢩⡀⠌⡉⠴⠿⣿⠆⠭⠔⣠⣿⣿⣿⡿⣡⠏⠄⠄⠄⠄⠄ ⣿⠿⣋⣵⣾⣿⣿⡈⣷⣌⠋⠼⠷⢀⢊⣥⣾⠟⣹⣿⠟⡴⢋⠄⠄⠄⠄⠄⠄ ⣡⣾⣿⠿⣋⣉⠻⢃⡙⠿⣣⣿⢏⣭⡾⠟⠡⣬⡭⠔⢋⣴⣿⣷⣤⡀⠄⠄⠄
BepInEx(x86版)とXUnity.AutoTranslator-BepInEx-5.2.0で日本語に自動翻訳が可能。カットシーンの短い台詞は翻訳が追い付かない事が多い。あとゲーム中の操作説明のキー表示がRRやFFなど二文字表示されてしまう。
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
This feels more like a budget mobile game than a PC game. Even at $1.99, I cannot recommend this
Pinche juego horrible, se siente como si lo hubiera desarrollado una sola persona pero sin pasión solo por el dinero y se mamaron con los puzzles y los minijuegos todos bien culeros
another woke game stay away, it is as bad as the rest of games like that, rushed and badly done.
Yeah, OK - skipping really cool looking cutscenes.... instantly - the moment you start playing - you noticed things are off. The character animations and movement is just all wrong and then the game asks you to start shooting and there is zero feedback - you end up having cheap sounding guns with tiny blot splatters - but it feels like nothing. Everyone just runs back and forth, you hear shots, health bars go down, but are you actually landing shots or getting hit? No idea - cause there is zero feedback. Skills and tactical mode don't do much to remedy the issue and bring order to this chaos. And then you get a puzzle to solve and - eh - it's a bit boring, a bit frustrating - but at least works. Sadly, the moment cutscenes start playing again, things don't get much better - cause while they look pretty cool, the voice acting is mediocre and is ruined by very poor recording quality and quickly becoming frustrating to listen to. Sure maybe the game gets great way later, but with this bad of a first impression and with such a scuffed character animations and shooting - highly doubtful.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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