
Purchase FBC: Firebreak and invite your friends to play the full game for free on any platform. FBC: Firebreak is a three-player cooperative first-person shooter set within a mysterious federal agency under assault by otherworldly forces.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
FBC: Firebreak is a cooperative first-person shooter set within a mysterious federal agency under assault by otherworldly forces. As a years-long siege on the agency’s headquarters reaches a breakpoint, only Firebreak— the Bureau’s most versatile unit—has the gear and the guts to plunge into the building’s strangest crises, restore order, contain the chaos, and fight to reclaim control.

Dive into the Federal Bureau of Control’s (FBC) unpredictable and extradimensional headquarters during its darkest—and strangest—hours. As one of the FBC’s fearless first responders, you and your team are on call to confront everything from reality-warping anomalies to otherworldly monsters... no matter the odds. Will you contain the chaos or finally lose control?

Join forces with friends or strangers to tackle each crisis as a well-oiled crew. Survival in this three-player cooperative FPS hinges on quick thinking and seamless teamwork as you scramble to tame raging paranatural crises across a variety of unexpected locations. Improve your odds by utilizing the tools and skills that make you unique or improvising with whatever’s on hand to support your crew.

Before deploying, select your weapon and customize your Firebreaker’s Crisis Kit with specialized tools, grenades, support items, and paranatural augments... then modify them to suit your strategy and change the way you play. Experiment with different loadouts to perfect your playstyle and synergize with your team, giving you the edge to succeed in every crisis, no matter the difficulty.

Return to the strange and unexpected world of Control or venture in for the first time in this standalone, multiplayer experience. Discover the iconic and unfathomable headquarters of the FBC — the Oldest House — from an entirely new perspective as a team of volunteer first responders who'll stop at nothing to save what's left of the Bureau.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2Kreviews | 66% | — | $1.1M |
| $19.99 | 8.9Kratings | 61% | — | not modelled | |
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really great game that needs to be further developed Beware of the MASSIVE VRAM leak
Yes only 2h of gameplay and with my mates we felt like we've seen everything the game had to offer This is a Horde shooter without any specialist or disabler. Higher difficulties are just enemies become more numerous and bullet sponges. There is a clear lack of feedback, what do i mean. If you get hit by an ennemy , there is no indication (audio visual etc). Effect on your characters are hard to see and confusing. For exemple my mate electrocute everything me as well and i got an animation and voicelines for it, but no damages. Got burned by an ennemy and nothing but getting killed by it. Some effect make no sense, the papers get cleaned by the purifications showers but not the poison. Only 4/6 levels that are really similar (take this thing and put it on the objective) with 3 room each. We had fun for the first two games then already got tired on the two nexts. I thought Back 4 Blood was short , but this is even shorter. There is only 4 Ennemy types, bosses are just bullet sponges without anything else. Story, well there isn't one, so I dont really know why we are in the "house" or who we are and didn't really gave a ♥♥♥♥ since nothing is explained. They only did the replayability, but no hook I dont recommend it, With my mate we did payed it at 12 bucks and used the friend pass (that's the only good point of the game), and that was the "perfect" price for what we got as an exepriences, I'm glad I waited when it got out. The concepts and ideas are really cool , but the execution is disastrous. It is hard to not be really judging when Darktide, even with all it's bugs and lackluster skills was in a way better place and still had a fun loop but Same prices at launch days.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean, Polish +2 more
| $19.99 |
| 3.1Kratings |
| 58% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es entretenido, tiene una buena ambientación pero la idea no está bien ejecutada. Le falta muchísimo contenido al juego, le falta carisma a los personajes, faltan armas y personalización. En definitiva a menos que pilles una oferta o salga gratis de momento no vale la pena
Дякую за можливість побути пожежником. Також дякую за переклад на мою мову
2/10 - Boring This is not a negative review that comes from a place of hate. However, I don't recommend this game. The idea itself is fun, especially as someone who enjoys the Remedy-verse a lot. However, it gets really monotonous, and I think that the actual gameplay loop is not interesting enough for me to want to waste my time on playing / grinding through it. The actual game is, unfortunately, just kinda boring, and I don't think I can put it better than that. I respect Remedy for trying something weird with this one, but I don't really think that they innovated enough on the genre to justify a time sink into this underwhelming experience.
Boring
The game had no idea what it wanted to be, it came off as something that had a severe identity crisis in terms of gameplay and balance. Beyond that the game itself was boring, the missions and maps were fine, the enemies were ok for the most part, but the weapons were boring, and they felt like they had been balanced by someone who was meticulously analyzing graphs and spreadsheets to balance the damage, firerate, and magazine size rather than just playing the game himself or listening to player feedback, because the weapons were always *JUST* at the level of viable but not particularly powerful no matter what you did with them. The upgrades were boring, honestly the class design was odd and frankly the class gimmicks/abilities felt useless outside of their passives that made certain mini-objectives faster. enemy balance was uhhhh, either way too easy on the harder difficulties or mind numbingly painful with non-stop waves of bullet sponges forcing you to turtle in a saferoom with a friend until you could thin them out enough to try to finish the level. 2/10
Ремеди самые кукичи, они красят персонажей из белого в черных цвет, Сэм, - у тебя то член еще на месте или уже отдал безумным фемкам неизвестного гендера? (их 2 всего)
A parody of CONTROL. I will give a positive review just because I enjoyed Control and Alan Wake, but this game definitely failed to deliver. I was very excited to play this game because I love coop shooters but unfortunately this game was kinda terrible. The universe of Control and Alan Wake is generally dark and it’s filled with a lot of meaning/has a deep story, this game feels too cartoonish and the supposed weapons feels like toys while the character skins are ridiculous. I can’t believe this happens in the FBC HQ right after Control, this feels like a game for 8 year olds. A lot of wasted potential, and it’s kinda sad, they could’ve simply give players actual normal guns, generic Ranger skins and make the game a bit more tactical (like SCP 5K for example) and I guarantee this game would’ve been a real success. Really, really wasted potential… I don’t know what the developers were thinking, but this game feels like playing Team Fortress 2 on a FBC Base community map. Big fail.
At first I was like, WOW, why haven't I heard of this game? A Remedy Left 4 Dead sounds amazing! Playing as FBC agents, investigating and then containing the anomalies? Count me in! Then after finishing all the maps (I think there was six, one-area maps in total) in a few hours, I got it. There's nothing much to the game at all. Not even an interactable lobby area where you can check out the FBC building (now wouldn't that be sick if you had your own cubicle and got to see all the lore bits you collected?). No real lobby = quick, mobile game experience-feel. Game has special equipment called Crisis Kits. They looked wacky and were fun to use (got a certain TF2 zaniest to it), but if the goal is to extract fast, then there's no need for any of them except for the repair kit. This kit comes with a stationary turret and a melee weapon: the wrench can clear objectives faster, repair healing and ammo stations - all necessities (but I guess if everyone had to have one, the game would be even more bland). Also, even though the weapon feedback felt good, all the low-caliber guns sucked against all enemy types. My group played multiple difficulties, still FBC: Firebreak felt the same. It's too clear on what to do in the game to get maximum efficiency on everything that it becomes repetitive, which is fine for this genre, but there are SO few maps and enemy variety that it is also boring. Repetitive AND boring = not a game. Extraction games, when you gotta do a time crunch there's adrenaline, the music changes, for example, Back 4 Blood adds in percussion when a horde arrives, this game, no adrenaline, I'm running but I don't care, the game doesn't either. I can see why this had friend passes. FBC: Firebreak still feels like it is in EARLY ACCESS in terms of everything (except optimization, it ran perfect on my Legion GO). The one time it was fun was doing the boss fight with friends. There was only one, the rest were mini bosses that don't really do much but float around. No offense, but not for me. Might not be for color-blinded people either, it has a really unfriendly color palette. Refunded.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 7.2K | 74% | $39.99 | |
| $1.2M | 1.2K | 79% | $29.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2K | 93% | $13.99 | |
| $1.1M | 647 | 57% | $49.99 | |
| $1.1M | 5K | 86% | $14.99 | |
| $1.1M | 2.4K | 70% | $17.99 | |
| $1.1M | 3.7K | 85% | $14.99 | |
| $1.1M | 2.8K | 74% | $14.99 |