
Fate Hunters is a hardcore mix of strategy card battles and a roguelike adventure. Build your deck, explore the dangerous dark fantasy world and face fearsome foes! Risk your life to get powerful treasures!
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 806reviews | 78% | — | $272.8K |
| $14.99 | 46ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fate Hunters is probably one of the lightest Roguelikes I have ever played. You can spend days on it to unlock everything, or you can play two runs in about two hours and defeat the Tower's Master. The difficulty doesn't spike very high. If you optimize, you can go into this game blind and win. The push-your-luck decision to tie class/item card purchases to escaping with gold bothered me for about the first three hours I played, but I ended up happy with the execution. The art style is grim-dark. The soundtrack doesn't bother me, but I can't say it grabs my attention either. Overall, I can recommend this at full price.
I've spent 400 hours playing Slay the Spire and completed Ascension 20 with all characters, so I know what I'm talking about. This is a highly underrated game. It features excellent risk management (risk it all and potentially lose everything, or play it safe and occasionally settle for discounted treasures), a brilliant mix of items and skills within a single deck, and an amazing design choice where the developers completely removed the concept of mana. You can play everything in your hand, which doesn’t break the game at all but instead makes hand management far less restrictive. The game is a joy to play. The only reason it lost about 10-15% in reviews is the possibility of losing everything you've earned during a run - but only if you consciously decide to be greedy.
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Languages: English, Russian, French, German, Traditional Chinese, Simplified Chinese, Korean, Ukrainian
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unlike other similar games - I don`t feel this one as unfair - it just difficult.
Баланс игры напроч отсутствует, всё зависит от чистого рандома, прокачки как таковой нет, билдов нет. Короче это мусор а не карточный рогалик.
interesting card game, cards are more disposable or a burden in this game. part of the strategy is to handle this. Also having cards that are not always useful but you want to keep them around for the moment you need to have its ability available. This makes it more interesting in a different way since you dont manage mana but manage your amount of draws / discards instead.
Play Time: 39.6 hours Achievements: 11 of 11. 100% Date/Version: September 3rd 2026 Rating: 6 out of 10 Fate Hunters is a Roguelike Deckbuilder that allows you to eventually select from one of 5 characters. Each character with their own unique gimmick such as one whom focuses on Exile (removing a card permanently from your deck), to a character who specializes on using their heroic cards last each turn. The bosses that you'll face have their own puzzle of sorts to them, and a few being just way over tuned. Honestly while I have 40 hours in the game, probably about 16-20 of them hours were to get one achievement. And honestly for the first 4 hours maybe even 8 hours I really didn't like this game. Overtime it sort of grew on me, but it has it's flaws. You may find your self almost winning and loosing everything after 1 ½ hours of game play to get nothing. And by nothing this game has end game currency that you use to unlock characters, and starting cards. Play at your own risk. (Potential Spoilers) Units/characters: You have 5 unique characters, with one character being able to get heroic cards from any of the other 4 characters. Honestly the characters to not feel balanced, and it stems from the game play. When a character doesn't have a good healing mechanic you'll ask yourself “whelp how long will I last?” more than likely not long. Don't get me wrong the first time I reached the end was with the Raider who “exiles” cards. I had a super cool build that no other time with the other characters could I replicate. But in the end the very first character you have is probably the easiest and best character to beat the game with. On another note: you can unlock cards to add to your supplier but you can't change your primary cards before you start. And majority of the unlocks I mean MAJORITY are absolutely worthless and are not worth changing up anything. Enemies/Bosses: There's a nice variety here, but! Like a large number of games balance is not real, and many times you'll face off against a group of enemies that will just end your run. You can be dominating the first 5 bosses, then run across a team of enemies whom will just cause you to lose the game. In addition there is a boss called the HAG. Yes this boss is completely overpowered and will ruin your runs. Almost every successful run or decent run I had I didn't face off against the HAG why... because the HAG would just end my runs, even with different builds. Items you can Equip/cards: You'll find sometimes you can gravitate towards different cards but overall healing is the best option you need it. Sadly almost every guide, and almost every person on the discussion board indicates to play with the starting character.... and guess who has healing cards... the starting character. There are some character you would like to play but you can't I say this because there are some really fun cards with each of these characters. BUT without a reliable way to heal there is no way you'll ever just out damage your opponents are round. There's a mechanic in the game (that's random) by the way that will allow you to upgrade your cards, and even then you better hope you have some treasure. Even if that treasure is your end game currency screw it, the unlocks suck anyways. BUT gain this is a rare encounter, I've had games where I purposely every chance to encounter this random encounter was only able to increase 1 weapon to a level 2. It's a dumb mechanic that you'll won't get to use as often as you want to. Then you'll run into a merchant, this merchant is worthless 98% because majority of the time not only are the items he offers random, but you'll either already have them or won't need them. Yes you can give the merchant the 25gold/diamond and he'll give you the option of 3 legendary cards but rarely is that even useful. Passives/After the boss: So after you get 5 points to spend on stuff, such as exile a card from your deck, deposit money to your end game bank account, obtain a passive (3 random choices, you pick what one you want). Healing your character to max health. Oh and after that you'll an option to leave the dungeon or to continue your journey. Overall this mechanic wasn't terrible and yes you should deposit more money into the bank but doing so costs 2 points, and hey you want to get rid of those useless or harmful cards tooo bad deposit money for unlocks. Again I'll just say I was frustrated with this game majority of the time, but I enjoyed it at times. Just a few changes to the balancing and the end game currency, I think it could've been a super good game.
Un roguelike deck building très correct. Cinq personnages avec des gameplays variés. Peu d'animations mais les visuels du jeu compensent largement. Quelques bémols cependant, la boucle musicale, le manque d'histoire, le manque d'événements de lore de manière générale et la longueur des runs (comptez largement 1h pour une run).
Muito bom!
Shallow.
Best deckbuilding card game I have ever played.
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