
Shishimai Rinka was a high schooler who ran a small café named Lion House in place of her grandmother. She lived her life much like any other person her age, but one day, she was caught up in an explosion while returning home on the train alongside her friend, Hitsuji Naomi.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.1Kreviews | 92% | — | $333.7K |
| $39.99 | 66ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还行吧,勉强及格给个好评.流程很长,但中间流程都一样,没有变数,很无聊,而且前面选项为啥没翻译阿, 立绘画风一开始看得挺奇怪的,看多了就接受了,cg质量中规中矩 剧情一般,基本都能猜到选项的发展,智斗环节基本为0,女主前期挂机,中期爆炸炸蒙了,后期嘴遁感化+大记忆恢复,挺无聊的,还有没搞懂看历史记录.只能用滚轮 男角色戏份有点多,尤其是那个4号小男孩真同情不了一点,结果花一大段篇幅写他,真给我看难受了(纯坏种一个,拿个巨大炸药炸普通人),还有很多没必要的描写以及前后左右脑互博 只能说这价格还是贵了 还有两女主贴贴也太少了吧,要不是有海晴我都玩不下去了(((而且为啥没有亲亲的cg
赞,太赞了,这种的再来一打! 主角和几个主要的配角塑造很出色,性格转变也没那么生硬,二周目开头好像会多一段真央的故事,记得看 说说毒点吧 画面感觉像素有点低,和pv里差别稍稍有点大 推理内容感觉有点弱智,建议当成奇幻类看 前七周有点无聊,很大的篇幅在说很名字决定命运之类的,后面又不提这个,感觉伏笔忘记回收了 凛火有点太圣母太木头了,见谁都想救,被两个人喜欢自己一点都看不出来 海晴有点病娇的感觉 结局1两人存活必须要选不回答才能触发,不是,海晴当着我的面说爱我,夸我可爱,还有童年回忆加成,真有人第一次看到这个选项会选不回答啊?诗人啊? 还有还有,最重要的一点,为什么不波嘴子!奶奶滴,那么长的剧情,配角插画那么多,加个波嘴子怎么你了!多画张cg怎么你了!结局二都说了想波嘴子,为什么结局1两人存活的好结局都不波,我问你为什么!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese, Simplified Chinese*languages with full audio support
| $9.99−50% |
| 19ratings |
| 78% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
难以理解这种又臭又长的剧情为什么会这么多好评。12人的大逃杀,然后每个人接触到女主之后就突然醒悟,自愿为女主牺牲,偏偏女主又十分不讨喜。
Muito que bem... Vou ser bem honesta: Até metade desse jogo eu estava convicta de que daria um Não Recomendado. O jogo se ARRASTA da maneira mais tediosa imaginável. E pensar que eu comprei porque compararam com VNs tipo Raging Loop... Gente, na boa. Esse jogo não tem nada a ver com Raging Loop. A única coisa em que eles se tangenciam de leve é a trama que envolve um grupo de pessoas e um evento que força a eliminação deles, um por um. Mas onde Raging Loop tem tensão, este jogo tem reflexão. Onde Raging Loop tem xadrez verbal, este jogo tem gente abrindo o coração. Onde Raging Loop tem momentos eletrizantes nos quais você quase salta da cadeira, este jogo tem - pelo menos até a metade - previsibilidade dolorida. Depois da metade tem deus ex machina pra dar e vender, mas pelo menos a história fica mais dinâmica. As mecânicas de escolha do jogo não são das melhores também, e isso fica muito claro no final quando você vai colher os achievements que faltam e percebe que a maioria das "escolhas" culmina em absolutamente nada. kkkk As seleções divinas semanais são extremamente molengas e passivas, não tem argumentação, não tem surpresa, não tem tensão, não tem nada. O personagem que você já sabe - porque foi ele que passou uma semana do lado da MC contando a história triste da vida dele - vai morrer, e quem vai escolher ele pra morrer é exatamente quem você acha que vai ser. Há pouquíssima margem para estratégia e quase ninguém mente ou faz esquemas realmente inteligentes (obrigada por salvar o jogo, Scale). Alguns dos bad endings são tão forçados que dói, com personagens agindo completamente fora do que foi apresentado sobre eles. Eu tive que me forçar a terminar isso a partir da quarta ou quinta hora, porque paguei pelo jogo. Mas a experiência depois da metade foi interessante. Não fantástica, não mudou minha vida, mas foi legalzinha. A parte engraçada é que a personagem mais legal e cativante (Mao) é a que não tem nada a ver com a trama principal. Pontos positivos: arte bonita, trilha ok com alguns pontos altos, romance LGBTQ+ bem construído e bem slow burn, dublagem excelente. Os personagens são, de maneira geral, bem escritos e coerentes, ainda que alguns dos bad endings incomodem justamente por não respeitarem essa construção bem feita. Recomendo, mas na boa, não paga o preço cheio não. Espera uma promo.
可能我不吃男鬼女鬼,这里面就全是男鬼女鬼(双重意义上的),所以对我来说嗑不动,爱不上。如果官配是女主x学妹说不定我还能嗑得开心点。 剧情淡淡的,节奏慢慢的,也没写出什么深度,一大半人几乎在状态外,好像完全不在意自己可能会死这个事实,像看一群回避型玩大逃杀,belike只要我不动,假装它不存在就万事大吉了,完全鸵鸟。[spoiler] 最后女主几乎什么都没做就让本来又争又抢的那部分人认可了她,主动放弃生命让她活下去,作者笔力可以说挺差的了。 [/spoiler] 还有我真的很讨厌某男角色对着女高开黄腔,大哥,人家未成年,克制一点,这样观感很差。 总的来说我能给个6.5分吧,打发时间可以,至少能让人打完,没有那么无聊,及格,所以是好评不是差评
还挺短的,看得快一些的话10h左右就能全成就。 故事本身前期比较平淡,没什么出乎意料的反转,最好做文章的死因、留恋以及最后的高潮都差强人意。但是故事挺完整的,剧情也比较有意思,算是一个比较好的剧本,只是笔力略有不足。 不过,我只花了7块钱,就能玩到有这种制作水准(包括美术、音乐、配音等)的作品真是赚到爆。可惜的是在凛火和海晴交往的结局里没有kiss的CG,真是非常遗憾。
可以啊,算是挺不错的作品了。12人的大乱斗群像,大多数角色都十分具有魅力,其中有愚蠢的人,有平庸的人,有人寻到自己的真心,有人在笑容中迎向结局,有卑鄙的人被打倒,有人得到拯救,有毫无波澜的接受所有的人,有持续毫无保留的走向前方的。我最喜欢的一段是第10周的审判,褪下所有负担,托付过去,坦然昂首走向终点,这一幕真是有点帅气啊,没有了算计,没有了不安,在场的每一人都得到了完备的成长,明悟了心,并接受一切,以自己的意志创造一切,堪称对每一人都达成大胜。嘛,女主的内心感情也是不错的看点,虽说开始的确是有点孬,最后的时候甚至居然忽然变孬,但是的确是从开始一步步的数次成长了,然后下定决心,的确可以。推理的部分到的确是有点勉强了,不少部分可以说是超绝推理力,但也可以说是硬扯的吧,你要说的确是能推出关系来,但是还算有点,对吧,稍微有点强行了。配音没感觉啊,轻飘飘的,感觉跟录音设备是不是也有点关系,没力气啊,配音质量倒还行,就是听起来太轻了啊,被迫掉分。最后不得不说,游戏里的大多数角色,真是太帅气了啊,那份态度,真是从各种角度戳中我的心头好啊。
垃圾游戏浪费时间,总之冲着百合玩的赶紧跑吧,这个垃圾游戏不值得你浪费时间,女主塑造的依托,完全没有成长一直圣母,制作组唯一塑造的好的角色全是反派和女二。感情线更是史中史,既然官方的唯一cp是女主和女二,那学妹这个角色写出来是何意喂,剧情大部分都是女主和学妹互动,如果学妹对女主只是朋友还好,tmd官方什么叫学妹对女主有种恋爱少女的眼神,玩到后面更是一堆逆天剧情和文本,md晚上熬夜打这个傻逼游戏,越玩越恼火,心疼女二为了女主这种人奉献自己/
It's been 3 and a half years since I got this game. I've replayed it a few times, and I think of it nearly every week. It's a beautifully painful game, and the branching narrative and different endings really build the "what if" element. It felt like the right balance between death-game and something that built on the humanity of the loss of each character as they were eliminated. I just wish the fandom was bigger so I could talk about this game more! Genuinely one of the games that has had a massive impact on me :)
Fatal Twelve is a visual novel that takes a familiar concept—a battle among individuals fighting for a second chance at life—and transforms it into a deeply emotional and thought-provoking experience. Developed by LYCORIS and published by Sekai Project, the game combines supernatural mystery, character-driven drama, and psychological tension into a narrative that remains engaging from beginning to end. Rather than relying solely on shocking twists or constant danger, it builds its strength through meaningful relationships, personal regrets, and difficult choices that challenge both the characters and the player. The story centers on Rinka Shishimai, an ordinary high school student who helps manage her family’s café and enjoys a peaceful life with her friends. That normal existence is shattered when she becomes involved in a deadly explosion and loses her life while trying to save someone important to her. Instead of passing on, she awakens in a strange new reality and discovers that she has become one of twelve participants in a supernatural contest known as the Divine Selection. Every contestant has already died, yet each is given an opportunity to reclaim their existence. To survive, they must uncover critical information about the other participants, including their identities, the circumstances of their deaths, and the regrets that continue to haunt them. What makes Fatal Twelve stand out is how it develops its cast. Every participant in the competition feels like more than a simple rival. As their stories unfold, the game reveals personal tragedies, hidden motivations, and emotional wounds that make each character believable and sympathetic. Even individuals who initially appear suspicious or threatening gradually become understandable as their backgrounds are explored. This focus on character depth gives the story considerable emotional weight, encouraging players to see every contestant as a human being rather than merely an obstacle to overcome. The narrative carefully balances mystery and drama throughout its progression. The rules of the Divine Selection create a constant sense of tension because every revelation can dramatically alter the balance between life and death. At the same time, the game spends considerable effort examining themes of loss, destiny, sacrifice, and self-worth. The central mystery remains compelling, but the emotional journeys of the characters ultimately become the true heart of the experience. Players are encouraged to think about what gives life meaning and whether a second chance is truly worth the cost required to obtain it. Visually, Fatal Twelve delivers a polished presentation. The character artwork is detailed and expressive, helping important emotional scenes resonate more effectively. The contrast between ordinary everyday settings and the eerie atmosphere of the supernatural competition is handled particularly well, creating a world that feels both familiar and unsettling. Backgrounds are attractive and varied, while the overall visual style complements the serious tone of the narrative without becoming overly dark or oppressive. The audio design further strengthens the experience. Its soundtrack effectively shifts between emotional, suspenseful, and reflective moments, enhancing the mood of every major scene. The voice acting adds personality and authenticity to the cast, making interactions feel natural and helping players become invested in the characters' struggles. Together, the music and performances contribute significantly to the game's emotional impact. As a visual novel, gameplay primarily revolves around reading, making choices, and exploring multiple narrative paths. Players looking for extensive gameplay mechanics may find the interactive elements relatively simple. However, the branching storylines and multiple endings provide strong incentives for replaying the game. Different choices reveal new perspectives and hidden details, allowing players to gain a fuller understanding of the mystery and the motivations of the cast. The game is not entirely free of shortcomings. Some sections progress at a slower pace as the story takes time to establish character backgrounds and emotional context. Certain plot developments may also feel predictable to veterans of the visual novel genre. Nevertheless, these minor issues are outweighed by the strength of the writing and the emotional payoff delivered during the later portions of the story. Fatal Twelve succeeds because it prioritizes emotional storytelling over spectacle. While its premise initially resembles a survival competition, the narrative evolves into a thoughtful exploration of regret, redemption, and the value of human connections. The game consistently demonstrates that understanding others can be just as important as defeating them, creating a story that feels mature and heartfelt. For fans of visual novels, supernatural mysteries, and character-focused dramas, Fatal Twelve is an easy recommendation. Its memorable cast, engaging mystery, strong presentation, and meaningful themes make it one of the more distinctive narrative experiences available on Steam. By combining suspense with genuine emotional depth, it leaves a lasting impression long after the final ending has been reached. Rating: 9/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $333.7K | 527 | 87% | $19.99 | |
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| $333.9K | 1.9K | 73% | $9.99 |
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| — | 19 | 78% | $9.99 | |
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