
Dive into Fatal Claw, a Metroidvania game in vibrant 2D artwork. Explore the arcane underworld your way with Kisha. Your ultimate goal is to find the key to the surface world alongside other survivors, while vanquishing infected enemies and absorbing their power. Start your clawsome adventure now!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 26 → 22.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Fatal Claw’s world is full of mysteries where Ancients and Commoners coexist. Hidden in this vast underground realm are violent infected creatures, sealed passages, stones archiving vital force, and more.
In this dark, desperate world, you will join Kisha—a mysterious cat resurrected by his ancestors. Rescue survivors as you explore the stretch of ancient ruins connected systematically. Overcome perilous terrains, absorb abilities from the infected, and unravel the mysteries and truth behind all incidents.
May light guide you and Kisha until the end of your journey.
Navigate through an intricate network of distinctive zones.
These nonlinear maps let you explore in unexpected ways, allowing you to build your own narratives.
Overcome countless obstacles and dangerous infected creatures. At the end of every challenge you face, you will always find something meaningful.
The ending is your choice. Pursue what you believe is most valuable.
Rush, jump, claw, and strike! Unlock and use Kisha’s Mutated Abilities to take down the fearsome infected.
Absorb magical Engraved Skills as you venture into the underground world, and unleash them at a precise moment to counter your enemies' abilities.
Discover Cabitz—the mysterious magic stone that allows you to add new abilities or customize existing ones.
Face off in battles and challenges your way and devise unique strategies.
Complete the ultimate weapon, Fatal Claw, and uncover the mastermind behind all the chaos.
Meet various survivors who never give up their hopes even in this doomed world. Interact with these resourceful assistants to receive help and advice, and break through barriers.
Join a league of distinctive, round characters from Fatal Claw, each with a unique story and goal. Accompany them until the end of your journey and build a bright future together.
Enjoy vivid character and background art designs in fascinating 2D hand-drawn style.
Revel in high-quality animations and stunning effects with a cartoon vibe.
Unravel mysteries of the underground world that echoes with diverse soundscapes, from arcane voices to bizarre noises.
A marvelous nexus of ancient and modern civilizations awaits your discovery.
Various areas and monsters with unique concepts and themes keep you immersed in your journey.
Engagement
Reviews
Themes across 396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love it. We need more games with cute cats going around and saving the world.
고양이가 이렇게 ㅅㅅ한건 반칙이다.
A beautiful met-vania in the style of HollowKnight, with enough of it's own twists on systems to be it's own unique experience. Excellent art direction and great mood-setting music add to the smooth gameplay and decent storytelling. Good variety in boss fights, fun platforming, rewarding exploration, and a good balance for difficulty that does lean a little on the easier side. Post-game is a little messy with a lack of explanation of some systems, but still adds to the experience while pursuing alternate endings. Overall this is a solid 9/10. Not quite GOTY quality, but easily worth the money for a 20-25 hour game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, French, German, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil
Hours played at review time, across 396 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
個人的にはとても楽しく遊べました。メトロイドヴァニアに求める要素は全部入ってる。 マップも見やすく、かといって説明し過ぎず、とても広大で探索のし甲斐があるつくり。途中からの解放ですがチェックポイントへのファストトラベルも実装済み。 キャラデザも悪くなく、敵も弱すぎず、強すぎず。ボスを倒しては新しいアクションを手に入れてマップ探索可能領域が広がっていく、この繰り返しがやっぱ最高だよなぁと感じます。 イヤだったなぁと感じた点はボス関連がほとんどで ・ボスの第二形態はラスボスとか因縁のボスとか一部だけにしてほしかった。第3形態まである者までいて、だいぶうんざりした。 ・予備動作があまりない攻撃を多用してくるボスも割合多めなので見てから回避が間に合わず、パターン化しづらくお祈りごり押し雰囲気回避で戦わざるを得ないことが結構多かった。 ・上記の残念要素の大きな要因のひとつとしてダッシュの無敵時間があるが極端に短い+無敵時間再付与にクールタイムがあることなので、もっと安定して回避できる仕様にしてほしかった。敵の攻撃モーションに対して明確に「こうして避けるんだよ」という想定解を開発者側はそんなに意識して用意してない感じが透けるのだけはすごく残念。 いろいろ文句はいいましたが総じてとても楽しめる作品でした。「DLCで使用可能」と書かれてるけど普通に使えるスキルとか結構あったけど消し忘れなのかDLCで強化されるのか。なんにせよ今後のアプデでいろいろ改善されて、より遊びやすくなることを心より期待してます。 最後に関係ないけど下げ評価にして、ただただけちょんけちょんにけなしてるだけの感想が「もっとも参考」になってるの日本人仕草で残念だなぁと感じた。とても残念。
Красивая игра. Классно, что после концовки появляются новые возможности, и для получения других концовок не надо идти долго и упорно с абсолютного нуля. Можно продолжать гулять по красивым локациям, собирая всё, что не успел/не сумел\пропустил и заново любуясь красотой картинки) Платформинг тут от души, конечно)) А для любителей хардкорных боёв есть возможность сделать врагов пожирнее))) Сюжет вполне неплох опять же. В общем, играйте в эту красоту! И да, тут же еще и котики)) Котики всё делают лучше)
If you need something to scratch your "Hollow Knight-like" itch (or Biomorph), then this game is for you.
Mon coup de coeur en ce début d'année 2026, un metroid très bien pensé avec de bonne mécanique, un game play complet et une difficulté assez équilibrée (même si j'ai ragé sur certains passages ^^ ), l'histoire m'a de suite emporté. Merci pour ce bijou, hâte de voir la suite
Great game, tons of content. It's up there with the best of the genre. It's below HK but it's probably in my top 5, definitely in my top 10.
This game has the potential to become the next hollow knight. I've done everything the early access has to offer and every problem i have found is either a negligible nitpick or is something that the devs are already working on improving (based on what they've said in discussions) most of the movement feels nice and fluid, especially the wall jump and double jump, and the combat is quite variable depending on how you choose to play. the pacing is certainly better than hollow knight's, you never seem to stop finding useful secrets wherever you look closely. overall, this metroidvania is already in a good position for a prompt release, but the potential for this game to be a legendary title in the metroidvania hall of fame is astronomical. (Please, Please ignore the aisare's stone cutscene)
현재 달성할 수 있는 도전 과제를 모두 클리어하고 하는 평가. 잘 만든 메트로베니아 게임 메트로베니아 양식을 좋아하는 유저로 최근에 나온 '페이탈 클로'를 플레이 했다. 모든 도전 과제를 달성한 뒤 내리는 전반적인 게임에 대한 평가는 쉽고 편하며 무난하게 할만한 게임이다. 메트로 베니아 양식의 게임이라면 "길찾기가 어렵다.", "편의성이 부족하다." '전투가 좀 어려우며 피지컬 타는 부분이 있다.' 라는 말이 좀 나오기 마련인데, 이 게임의 경우는 앞서 말한 부정적인 부분들을 많이 완화 시켰다고 생각한다. 이는 해당 게임이 앞서 나온 상업적으로 성공한 게임을 연구하고 그 과정에서 몇몇 시스템을 가져와서 본 게임에 활용한 결과라고 본다. 여담으로 다른 게임 이야기가 나와서 그러는데 게임 자체는 여러 면에서 나인 솔즈 느낌이 많이 난다, 이 게임을 할 때는 회피 기동을 해서 피한다는 생각을 좀 버릴 필요가 있다. 이 게임은 대쉬기(c)를 누르면 말 그대로 앞으로 돌진하는 거지 적 공격을 피할 수 없다. 대신 블링크(v)가 있는데 이와 그 파생되는 스킬을 이용해서 전투를 해나갈 필요가 있으며 이게 이 게임의 특색이라고 본다. 물론 게임 중후반에 대쉬(c)에 무적이 달리긴 하는데 그 사용이 무한하지 않다. 그리고 대부분의 성장& 스토리 진행 아이템들은 '플랫포머' 형식으로 이루어지는데, 다른 게임처럼 막 점프, 대쉬, 평타, 스킬 여러 개를 돌릴 필요 없이 이 게임 내에서 얻을 수 있는 캐릭터 스킬과 약간의 컨트롤로 다 할 수 있어서 어려울까 봐 걱정할 필요는 없다. 오히려 여기서 기본적인 컨트롤 내실 쌓는 다고 생각하면 좋을 것 같다, 앞서 나온 게임의 좋은 요소 활용, 게임 양식이 지니는 불편한 요소를 완화로 인해 게임이 편해지고 재밌어진 건 맞지만 그럼에도 불구하고 아쉬움 점이 있기 마련이다. 일단 전체적인 맵이 그렇게 크지 않으며 몇몇 구역을 제외하면 밀도가 떨어진다. 그 밀도가 높은 구역이 바로 '플랫포머' 활용 구역이고 나머지 지역은 좀 비어있다는 느낌이 든다. 그리고 적(일반 몬스터)의 패턴이 단순하다. 적들의 공격(패턴)이 단순해서 다른 구역에서 새로운 적을 맞닥뜨렸다는 느낌 보다는 뭔가 겉으로 드러나는 이미지(즉 스킨)만 바꿔서 나왔다는 인상이 든다. 지역 보스들은 좀 힘을 줬다는 느낌이 드는데 그래도 보스 페이즈 별로 새로운 공격 패턴이 나오지 않아서 뭔가 신선하다는 느낌은 들지 않는다. 그래서 게임 시스템 요소로 일부 보스를 날먹 할 수 있는 여지가 생겼다고 본다. 아쉬운 요소들이 있음에도 불구하고 기존에 이러한 양식을 해본 유저들도 각인 스킬, 블링크를 활용한 전투, 스토리 탐방, 사이드 미션을 하면서 재밌게 즐길 수 있다. 이 글을 쓰는 나도 재밌어서 모든 달성 과제를 다 했을 정도니까. 그리고 이 게임은 특히 '메트로 베니아' 양식을 처음 접하는 유저들한테 매우 추천할만하다. 이 게임을 통해 이러한 양식의 게임을 어떻게 풀어나가야 하는지 쉽게 학습하고 '플랫포머' 기초 내실도 다질 수 있다. 개인적으로는 아쉬운 부분이 있더라도 잘 만든 게임이라고 보기에 뭔가 할만한 게임을 찾는다 싶으면 이 게임을 해보라고 말하고 싶다. + 게임 아이템 설명이나 스토리 보면 dlc나 후속편 나올 것 같다.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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