
Farming Simulator 25 invites you to join the rewarding farm life, single-handedly or cooperatively in multiplayer. This Farm is Your Farm!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Farming Simulator 25 invites you to join the rewarding farm life. Whether you build your legacy single-handedly or cooperatively in multiplayer - it’s your farm, you decide!
Build a farm along winding rivers and historic grain elevators in North America, surrounded by ponds in Central Europe, or in a lush East Asian landscape filled with rice paddies near a neon-lit port city. Grow crops, tend to animals, practice forestry, and manage an empire of business ventures with farm shops, productions, and constructions!
Twisters and hail add new challenges, prompting farmers to prepare and assess the impact on their crops. Tire tracks also leave an impact thanks to ground deformation and plenty of new weather effects, making the view on your farm more romantic and immersive. Start the day with sun rays breaking through the treetops, illuminating the morning mist with golden light!
Grow two types of rice on water-retaining rice fields, or spinach, peas, and green beans as Farming Simulator 25 extends the choice of crops to 25 in total. Various tree species plus greenhouse vegetables offer even more variety. Adding Asian farming, you roam the fields operating new types of equipment, while mighty buffalo and goats join cows, sheep, pigs, chickens, horses, and other livestock in pens and pastures. Baby animals, too!
Farm more precise with GPS-assisted steering and improved automation. Operate over 400 authentic vehicles & tools from more than 150 international top brands. Including Case IH, CLAAS, Fendt, John Deere, Kubota, Massey Ferguson, New Holland, Valtra, and many more. Choose your favorite brand or discover exciting new technology!
Feel a deeper connection to fields and nature thanks to a general tech upgrade: Improved graphics and physics based on the latest GIANTS Engine 10 refine the experience. Improved accessibility and quality-of-life features make Farming Simulator 25 the most beginner-friendly way to start your life as a newfound or returning farmer. If that’s not enough, download developer-tested user creations from the in-game ModHub!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 58.3Kreviews | 87% | — | $48.3M |
| $39.99 | 18.2Kratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
How can a game have this many sequels and still not improve on the horrible physics engine and collisions? Enjoyed the last few instalments but when it comes to moving anything around in the game its still a mess, makes any simple tasks completely frustrating and ruins the experience. It encourages a reliance on cheat mods just to make it playable at times. Will say the AI has improved massively though, I can leave it alone doing a task while I'm chasing my bugged header trailer halfway across the map.
I played FS17, FS19, and FS22, and now I’m playing this version. Personally, I really liked the graphics and the new crops. However, if you want to play it on an older computer, it can lag severely—even on the lowest settings; that’s what happened to one of my friends.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #39, worst US #98 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +14 more
| $39.99 |
| 5.2Kratings |
| 72% |
| Top 100 |
| not modelled |
| $29.99 | — | 91% | #35 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich habe lange überlegt, ob und wie ich dieses Spiel bewerten soll, denn grundsätzlich spiele ich es gerne. Allerdings nur mit Mods. Ohne Mods hätte ich das Spiel vermutlich direkt zurückgegeben. Und genau das ist für mich der entscheidende Punkt: Ich finde es grundsätzlich gut, wenn man der Community die Möglichkeit gibt, ein Spiel zu erweitern und mitzugestalten. Wenn man sich als Entwickler aber darauf verlässt, dass die Community schlechte Programmierung und fehlende Funktionen schon irgendwie per Mod beheben wird, finde ich das, gelinde gesagt, peinlich. Und leider ist das Spiel selbst mit Mods an vielen Stellen einfach nur frustrierend. Bremse Eine vernünftige Bremsfunktion gibt es offensichtlich nicht. Stattdessen drückt man die Taste für den Rückwärtsgang. Im Rückwärtsgang bedeutet das dann wiederum, dass man „vorwärts“ drücken muss, um zu bremsen. Sehr, sehr nervig und offenbar auch nicht zu modden – zumindest habe ich dafür bisher keine Lösung gefunden. Die Kamera Selbst definierbare Kameravoreinstellungen sind nicht möglich. Noch schlimmer ist allerdings, dass Objekte, die sich zwischen Kamera und Fahrzeug befinden und dadurch die Sicht blockieren, einfach undurchsichtig bleiben. Selbst in den einfachsten und billigsten Spielen ist es mittlerweile selbstverständlich, dass Objekte, die die Sicht behindern, transparent werden. Warum das hier nicht funktioniert, ist mir ein Rätsel. Verkehr Einfach lächerlich. NPCs unternehmen völlig sinnfreie Überholversuche. Man fährt aus dem eigenen Grundstück und wird plötzlich von einem Zug wegkatapultiert. An jeder Ecke liegen von NPCs umgefahrene Verkehrsschilder herum, die sich irgendwann im eigenen Fahrzeug oder Anhänger verfangen. Ich frage mich, warum man hier nicht wenigstens die Collider deaktiviert. Durch Fußgänger fährt man schließlich auch einfach durch. Sicherlich nicht die eleganteste Lösung, aber allemal besser als überall herumliegende Verkehrsschilder. Von Verkehrsregeln ganz zu schweigen – die scheint es schlicht nicht zu geben. Automatische Routen Auch hier ist die Umsetzung schlicht katastrophal. Zunächst muss ich mich ewig durch Menüs klicken, nur um einen Traktor zu einem Auftrag zu schicken. Oft funktioniert das überhaupt nicht, weil kein Weg zum Ziel gefunden und somit gar keine Route berechnet wird. Und selbst wenn eine Route berechnet wird, bleibt das Fahrzeug viel zu häufig irgendwo hängen. Darüber wird man dann noch nicht einmal zuverlässig informiert. Bindings / Steuerung Einige Funktionen wie z.B. "ESC" lassen sich überhaupt nicht selbst belegen. Dadurch bin ich gezwungen, immer wieder zur Tastatur greifen zu müssen. Ich spiele mit einer Kombination aus hochwertigen Virpil-HOTAS und einem Stream Deck. Sicher nicht die optimale Lösung, aber allemal besser als ausschließlich Tastatur oder Standardcontroller. Gerade bei einem Spiel mit so vielen verschiedenen Fahrzeugen und Geräten sollte eine umfassende Anpassung der Steuerung eigentlich selbstverständlich sein. Das ist allerdings noch nicht einmal das Schlimmste: Achsen lassen sich nicht invertieren. Auch das sollte heutzutage eine absolute Selbstverständlichkeit sein. So ist es beispielsweise unmöglich, die Achsen für die Bewegung zu Fuß sinnvoll zu belegen, wenn die gewünschte Bewegungsrichtung nicht der vorgegebenen entspricht. Doppelbelegungen sind ebenfalls nicht möglich. Ich hätte beispielsweise im Holztransporter mit Kran gerne die Lenkachse gleichzeitig zum Drehen des Krans verwendet. Schließlich gehe ich davon aus, dass sich das Fahrzeug nicht bewegen soll, während ich im Kran sitze. Funktioniert aber nicht: Das Fahrzeug fährt trotzdem los und ich muss mir eine andere Achse suchen. Gerade bei einem Spiel, in dem zahlreiche Fahrzeuge und Geräte mit vielen verschiedenen Achsen bedient werden, sollte es selbstverständlich sein, dass ich meine Controller weitgehend uneingeschränkt so konfigurieren kann, wie ich es möchte. Speichern Warum wird jedes Mal gespeichert, wenn ich nur kurz ins Menü gehe, um etwas nachzusehen? Das nervt und kostet Zeit. Solche Speichervorgänge sollten unbemerkt im Hintergrund ablaufen und nicht jedes Mal den Spielfluss unterbrechen. Löschbare Objekte auf dem eigenen Grundstück Hier verzweifle ich wirklich. Es ist schlicht nicht möglich, sein eigenes Grundstück so zu gestalten, wie man möchte, weil sich bestimmte Objekte einfach nicht entfernen lassen, obwohl sie permanent im Weg sind. Sicher kennen viele den Fußball, der in der Astgabel eines Baumes auf dem Startgrundstück „Riverbend Springs“ hängt. Diesen Baum habe ich gefällt, weil er mir im Weg war. Nun liegt der Ball auf dem Boden. Man kann ihn zwar bewegen, aber nicht dauerhaft entfernen – übrigens auch nicht per Mod. Das Schlimmste daran: Nach jedem Neustart liegt der Ball wieder genau dort, wo er vorher war, und ist erneut im Weg. Ich habe übrigens noch sehr viel mehr Bäume auf eigenen Grundstücken gefällt, und gebaut. Die sind nun nach letztem Update ausnahmslos alle wieder da und wachsen durch Gebäude oder in der Luft. Fazit Ich spiele das Spiel grundsätzlich gerne und sehe durchaus das Potenzial. Aber vieles von dem, was eigentlich grundlegende Funktionen und Qualitätsstandards sein sollten, funktioniert entweder nicht richtig, ist unnötig umständlich umgesetzt oder fehlt komplett. Dass ein Teil davon durch Mods behoben werden kann, ist schön. Es kann aber meiner Meinung nach nicht die Lösung sein, dass die Community grundlegende Probleme beheben muss, die eigentlich Aufgabe der Entwickler wären. Mit Mods kann das Spiel durchaus Spaß machen. Ohne Mods wäre es für mich allerdings keine Empfehlung. Vielen Dank an dieser Stelle an die Modder
This is the only real farming sim on the market. That should be the review in and of itself. But it isn't. A few good things first before I bash this for what it's worth: - A ton of articulation. You really don't know detail until you pay attention to the equipment in this game. - Equipment variation is paramount here. Many different manufacturers and multiple different ways to accomplish the same goal. -Mods are really what carries the game in general. If it weren't for these kind souls, this would be in the dollar bin. Now on to everything bad: -No new engine. It is no different than how Bethesda releases games. They 'overhaul' their engine, in this case the GIANTS engine, and over time, since 2009, it gets more and more bloated and bugs from years ago still continue to exist. It's like painting layer after layer over a turd and then wondering why it not only looks like a painted turd but rolls off the wall as such. I've heard fanboy after fanboy say it isn't possible-- it's probably not possible given that every equipment manufacturer is lining their pockets and it's the only farming sim out there. Money speaks volumes. It isn't possible to do exactly all of this on a new engine or even an existing one? Or is it your pride? - No multicore support. I've heard varying different accounts but the overwhelming seem to be one core, one thread. Impressive in 2009. Not impressive when you have this much going on, on any CPU. I mean, my GPU usage hangs between 50 and 60 percent because there simply isn't any more my poor, poor core can give. For a game that looks this bad, I shouldn't be getting only a hundred FPS with stuttering on a 4090 at 4k with a 13900K. And from what I hear, from an ex employee, they will not be changing this any time soon. One core, one thread, maxed out and nothing else. Literally 6 percent. - The graphics. Look, it still looks like it's from 2009 but with some effects slathered over it. Great. Would be tolerable and nice if it performed well. Granted, I understand how complex it is to process some of this stuff. - The DLC. What is with this fire emergency pack? What does that have to do with the side of farming the playerbase is interested in? Granted it's free, but it's terrible. And ground deformation in a paid DLC? No, let's not focus on the glaring issues at hand, here's another piece of equipment you can't afford until you're making so much money that it doesn't matter what you use. How sad is it that you can't even be bothered to look even in the mods section and see what needs to be fixed? - Reliance on mods. Now there is some debate with this. No problem at all with using different equipment from mods, it's hard to program in a million variations just because a farmer at home actually owns a specific tractor. But for it to actually be semi realistic and tolerable, you NEED to use mods. From the tines sinking into the ground to accurate dirt colors, to how mud forms when it rains, it isn't optional. Any game that I have ever played that relies on mods this much, simply isn't good. Mods should be optional and not needed for a well rounded game. -Everything other than equipment and the fields is simply an afterthought. Standard affair here for any of these 'simulator' games. One old dude at the base farm simply rotates on an axis, staring at you like you punched his wife. No attention to much else other than the equipment. Traffic is terrible. Detail on buildings is terrible. But it is a farming game after all. I reckon you can't have everything. - The price. Like I said with every previous point, it's like a 30 dollar game at best and the DLC should be free. You want big money? How about making a big money game? Or are you more focused on your new racing game when you can't even get a farming game right? I could go on and on and on. But I won't. This is the only game for a farming fix if you aren't a real farmer. I will continue to play it because I paid for it. But I should have my head checked for believing anything had changed when it released. If you aren't into farming at a hardcore level, just go away and play Stardew Valley. It's far superior in every single way.
Cara joguei pra caralh* e bem sou muito fan do FARMING SIMULATOR des do 15 e serio o jogo tem evoluido bastate e cada vez venho gostado pra caraba desse jogo e assim as maquinas são muitos realistas e porra ta ate ate pra ver o ventilador do motor e tão realista que é e meu esse é o melhor FARMING SIMULATOR pq em todos os trabalhos todas as mecanicas o jogo tem a se destacar e bem tirando isso tudo tem 3 coisas que eu reparei que podia ser ainda melhor pra essa obra prima como por exemplo a primeira pessoa serio seria legal se nois pudesse ver os braços do personagem e ver o pé dele apertado o acelerado e vendo os trabalho sendo realizado, outra coisa que seria muito dhora seria aperfeiçoar a chuva deixar mais detalhada pq chove com o ceu limpo sem nuvem só depois que as nuvem cobrem o ceu poderia deixar igual a do red dead e outra coisa tbm relacionado a chuva é a fisica que o pneu passa pela poça de agua e nao faz splash e queria dar ideia sobre vcs fazerem um temporal com ventania forte deixaria o jogo mais perfeito e outra coisa era que as loja por dentro nao fosse apenas um png tipo fizessem esse tipo de melhoria pra essa obra prima de jogo pq de todos de fazenda esse aqui foi que mais gostei
Я до сих пор не могу понять одну вещь. Люди приходят домой после 12 часов работы и такие: отлично, теперь можно открыть симулятор тракториста и ещё пару часов поработать. И ведь они реально получают от этого удовольствие. Кто-то вечером смотрит фильм, кто то играет в экшен, а тут мужик 30-40 лет сидит и радуется, потому что правильно рассчитал урожайность кукурузы. Самое страшное, что через пару часов ты уже не шутишь. Ты реально начинаешь переживать за свой трактор, цены на зерно и погоду
fajna gra dla bezrobotnego poprostu instalujesz 2 h mody później kupujesz swojego wielkiego john deere i kombajn z chin robisz żniwa pozniej wsypujesz zboze do silosu po 5 minutach nie mozesz wylac plony bo kurna gra ma problem i konczysz na tym ze dodajesz 5 mln do konta i kupujesz mustanga i lecisz pol mapy i do rowu.
I have been playing this game since 2015. i am pretty sure that's was the start of this company. that being said. this is the worst I have seen a company evolve period well maybe ea!! they do not try to get better in any way! you play for you are fine but the more play the more memory leak you get been this way since the start extreme poor programing. know i game chance after chance but its been 11 years learn something. so many time i have to stop playing .tell next game hoping they would fix it to many wasted hrs for a game to erases or get deleted. bad save at this point, enough fix your game. basically nothing ever two years and what you do put in you still from a mod that way better than you did. Stop a easy gabbing money hungry company . and start making a game worth buying . this game is trash just another way to take your money...
I can't believe they would sell a game with absolutely no tutorial. There is 1001 things you can do and absolutely no way of figuring this game out. Better get ready to have youtube open and a bunch of tabs just to learn what attachment goes with what vehicle. Save ur money and do no spend a single dollar on this game and only get it when/if its free. I have spend over 40 hrs so far trying to just learn how to grow Canola.....programmers....add tutorials this is horrible user experience. At least tell us this is a DIY type of game..on ALL LEVELS. Literally....
Wow, where to begin... I had very high expectations for Farming Simulator 25. It's safe to say that I'm a diehard fan of the FS games and what Giants Software have brought the community in the past. Farming Simulator 22 was hands down my all time favorite FS game and I put over 2,000 hours into that game and now I'm on my way to putting another 2,000+ hours into this game. I've also been a big fan of the DLC that Giants have put out as well. But with some deep thought and many hours of enjoyment but frustration as well, I unfortunately am posting this review to inform players what the real experience is truly like and I'm not gonna beat around the bush on this one because I'm disappointed in Giants Software. Farming Simulator 25 since day one has had multiple core mechanic issues with the gameplay. While I have come to expect this from Giants and they're modern FS games, I also expect the devs to at least pay close attention to the communities feedback about certain mechanics in the game not working the way they were intended to. Now we had similar issues in FS 22 but over time those issues were ironed out for the most part and it became the best FS game in my opinion. FS 25 however, has some major issues that can definitely break certain features of the game and ruin the gameplay experience for players. Now I'm not gonna complain about certain vehicles or different types of new gameplay elements that could be in the game like most of the community cause I'd be beating a dead horse at that point. However, here are some of the issues that I have dealt with since day one of release and issues that I feel will continue to plague the future of Farming Simulator as a whole: 1. Physics Clipping and Breaking - There has always been a physics problem in the FS games for quite a few years now but for some reason it has been really persistent in FS 25 and that could be due to Giants upgrading their current game engine which was built by the devs mind you. These issues include pallets clipping through trailers even when strapped down by tension straps (especially when using mod trailers), as well as bales clipping through trailers and rolling in a field when you get close to them with a tractor, trailer tires and very rarely tractor and other vehicle tires clipping through the ground after Patch 1.20, pallet forks on wheel loaders, front end loaders, skid steers and telehandlers clipping through pallets and sometimes those pallets will stick to the pallet forks not allowing the player to unload those pallets onto a trailer or even onto the ground. Sometimes if your tractor crashes into a small tree or road sign, that object will get stuck into the machine (there is a simple fix for this; you can reset your machine back to the store/dealership on the map and it will usually clear up the issue but it's still shouldn't happen nonetheless.) 2. Ground Deformation - I personally never wanted this in the FS games because I could care less to be honest but like I mentioned in my first point, the tires of trailers and sometimes machines/vehicles will clip through the ground significantly slowing down your vehicle, especially if you're pulling a loaded trailer. This has become a major problem for all players across all platforms from what I have been reading. This bug does not break or crash the game but it does affect gameplay. Truthfully, if the devs just removed ground deformation altogether then I would not lose sleep over it. 3. Graphically Intensive - This was the biggest thing I complained about since day one. When I first bought the game, I was playing on a Dell G16 gaming laptop because I did not own a real gaming tower like I do now and because of the new lighting in the game, it burned an image into my old laptop screen to where it became unusable. To put that into perspective, a $2,600 laptop ruined because of one game.... let that sink in. My point is that you do need a decent rig to run this game if you want the graphics set above medium settings and turn off the lighting illumination if you're worried about the lighting hurting your screen/monitor. I understand that the devs tried to improve on the graphics and lighting system but I feel like they went a little overboard and still fell short with the graphics. There are definitely sim games out there that have much better graphics but I digress. 4. Mod Testing - Giants have seriously dropped the bar when it comes to mod testing and accepting those mods onto the in-game modhub. From what I have tested and used as far as mods go, there's a lot of broken/half-assed mods that are publicly available for players to download and use in their save games and it's embarrassing at this point. I do not know how the entire mod testing process works at Giants Software but they really need to step up their expectations. There are some really talented modders in the community who have put out very incredible, free mods for players to enjoy but there are some mods/modders that should not even be allowed on the in-game modhub. 5. Half-Assed Tutorials This is a major problem if you are new to the Farming Simulator games. While there is a "Help" menu in the game that does give some info on how everything works, it still is not self-explanatory enough for new players. When you load into a brand new save game for your very first time as new player, regardless of which map you choose to start on, the game places you in your starting farm yard if you chose a starting farm and the game just leaves you sitting their with no sense of direction on how to get started. Giants did add a few new NPCs into the game for players to interact with answering any possible questions a new player might have but this is not good enough. This has always been an issue for new players since Farming Simulator was ever a thing and it's obvious that the devs are not taking notes from other games that have wonderful and very helpful tutorials. 6. Helpers/Workers This is a whole different rabbit hole to venture down. Workers, also known as helpers in the game are next to useless in FS. Yes, they can help with some major tasks like harvesting crops, transporting goods from point A to B, mowing, fertilizing fields, spraying for weeds in fields, etc. However, there are a lot of jobs in the game that a helper cannot do being feeding farm animals, cutting down trees, keeping greenhouses watered, moving pallets out of a pallet spawn so more pallets can spawn, repairing machinery, etc. My point is, what good is an NPC worker in a game if they cannot do every single task that a real human player can do? Not to mention the helpers are dumb as nuts.... ESPECIALLY WHEN YOU SEND THEM TO DRIVE EQUIPMENT DOWN THE ROAD! They drive like they're higher than Cloud 9, running over road signs, cannot maintain a straight line, crashing into moving traffic, trees, buildings, etc. 90% of the time. It's a joke at this point, especially if you're playing single player all the time like I do. 7. The Call of Duty Mentality - Now this is not a personal gameplay issue but it's worth mentioning that Giants Software have a horrible habit of releasing a new game every 2-3 years and it makes no sense. Yes, they are a business at the end of the day and the whole goal is to make money, I get that but, why can't we make an FS game last a minimum for 5 years and release new DLC content every year, that way this gives the devs more time to patch the game, iron out the bugs and make the game a staple in FS gaming community. It's not like the FS community is gonna go anywhere else for a good farm game because there is no other serious competition against Giants Software. I don't know about anyone else, but I'm at the point where I don't wanna drop a chunk of cash on another FS game every 2 years. The same FS formula for the next game is not gonna change compared to the last one, so what's the point?! I hope this helps!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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