
Farewells Clicker is an addictive blend of clicker and city builder! Expand your island, develop your city, and produce resources endlessly. Upgrade your buildings and skills through a vast skill tree to progress further and further!
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About

Build your realm and make sure to cleverly use building synergies to optimize your resource production.

Speed up production by clicking on your buildings.

Don't stay on your tiny island ! Expand your territory and explore the world. More land equals more production potential.

Improve and optimize your efficiency by upgrading your skill tree !
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
建物を建設するタイプのインクリメンタル。 5時間程度でクリア。 音楽やグラフィックもよくゆっくり落ち着いてプレイしたい人におすすめ。 ただ、このゲームは都市建設ゲームではなく、好きな配置で街づくりしたい人には向いてない。 ゲームの性質上、どうしても見た目よりも効率重視の配置にしたほうが良いし、プレステージの回数も多く街を作っては廃棄するの繰り返しでひとつの街に愛着は持てない。 街づくりの良さとインクリメンタルの良さをうまく両立してくれたら、より良かったと思う。 個人的にはプレステージ無しにして一回のランを長めにできるようなバランスにしてくれたら良かった。
Excellent little incremental game! Not too power scale-y, and very chill. I highly recommend!
oui
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Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juego ultra repetitivo, muy bueno para pasar el rato, aburre rapido, caes en la locura con los clicks, me recordo a jugar Roblox simulador de clicks. En fin, no pagaria 4 dolares por este juego, es reutilizacion de codigo completamente, sencillo de hacer, sencillo de olvidar. Es un fast game bueno para quienes no tienen tiempo y quieren desestresarse.
玩法就是攒资源,造东西,然后攒更多的资源,很无聊,天赋树设计混乱,资源分配不合理 如果是喜欢欢乐颂的,建议不要买 如果是喜欢经营类的,建议不要买 建议什么类型的玩家?我也没想到
[h1]Farewells clicker — ★☆☆☆☆[/h1] 🔹Пример амбициозной игры, когда разработчик пытается показать классную идею, но не знает, как её воплотить в жизнь. Одна из худших игр в жанре кликеров и инкрементальных игр, в которые мне доводилось играть. Крайне не рекомендую для ознакомления. Игру можно пройти буквально за час, а всё остальное время уходит на выбивание достижений. Было бы ещё понятно, если бы игра была в жанре песочницы, где можно по-разному менять тактику и подход к игровому процессу, но всё сводится к скучному и однообразному геймплею. Весь процесс выглядит примерно так: сделай очередной клик, чтобы поскорее избавиться от этого ужаса. 🔹И ладно бы проблема была только в скучном геймплее, но почему при открытии дополнительных зон для строительства FPS падает с 300+ до 30–45? Это что, шутка? [hr] 🔹An example of an ambitious game where the developer tries to present a cool idea but has no idea how to bring it to life. One of the worst clickers and incremental games I've ever had the chance to play. I definitely wouldn't recommend it, even just out of curiosity. You can literally finish the game in about an hour, and everything after that is basically just grinding for achievements. It would be more understandable if the game were a sandbox where you could change your tactics and approach in different ways, but instead, everything boils down to boring and repetitive gameplay. The whole experience feels like this: make another click just to get it over with as quickly as possible. 🔹And I could forgive the game if the boring gameplay were its only problem, but why does the FPS drop from 300+ to 30–45 whenever you unlock additional areas for construction? Is this a joke?
[h3]Too slow to keep the momentum going.[/h3] Farewells Clicker is a pleasant combination of clicker and city builder, with island expansion, resource production, building upgrades and a sizeable skill tree to work through. There’s certainly plenty here to keep you busy and the game has a nice foundation. The problem is that the progression can feel very slow, which makes it difficult to maintain momentum. Even after several hours, there were times when progress felt more like waiting than actively developing the island. The other issue is direction. There are a lot of upgrades, buildings and progression systems, but it isn't always obvious what you need to unlock next or where to find the particular thing required to move forward. The Totem stage, for example, left me hunting around trying to work out where it was supposed to be. A little more guidance through the progression would make a big difference. Even a clearer indication of what is currently required, or where a particular upgrade or building can be found, would reduce a lot of the guesswork. The game itself is perfectly pleasant and there’s nothing here that feels fundamentally broken. It has a solid clicker/city-builder concept and plenty of upgrades to work towards. However, the combination of slow progression and limited direction takes some of the momentum out of the experience. [b]A decent game that could benefit from faster progression and clearer guidance.[/b]
me ha encantao
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Where this game's players are, estimated from review languages.
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