
Play as a border collie and restore color to your human’s world in an atmospheric journey through the northern isles of Scotland. Explore land and sea, uncover hidden paths, herd animals and free wildlife to bring color back to her world, while revealing an emotional story about saying farewell.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 20 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99 | 667reviews | 95% | — | $281.4K |
| $23.99 | 95ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A beautiful game that tugged at my heart and soul deeply. Gorgeous atmosphere, gorgeous story. Respectfully Devs, that was rude, you know what you did.(I loved it)
Wunderschönes Spiel, emotionale Story und gemütliches Gameplay. Das beschreibt dieses Game nur sehr oberflächlich, aber doch sehr treffend. In meinem Fall war ich nach ca. 9 Stunden durch inkl. aller Geheimnisse und Collectables, die Story und vor allem das Ende wird mich aber noch länger beschäftigen. Dafür war ich schlichtweg nicht bereit, wurde eiskalt erwischt und ich habe auch jetzt in diesem Moment noch ein Tränchen in den Augen deswegen und geh jetzt erstmal meinen Hund umarmen.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Simplified Chinese, Ukrainian, Czech*languages with full audio support
| $23.99 |
| 49ratings |
| 92% |
| — |
| not modelled |
| $23.99 | 12ratings | 80% | — | not modelled |
| $23.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很可爱的狗狗,Chesley是一只特别棒的牧羊犬。这是一个怀念过去告别过去的故事,把曾经在家乡走过的路再走一遍,然后去远方。[spoiler] Chesley作为主人的家的一部分也永远留在了家乡。[/spoiler]风景很美,每次点亮岛屿的时候都特别惊喜,狗狗也是真的特别可爱。 全成就比较麻烦,因为没有地图,甚至通关后也不给地图,没见过哪个水手出海没地图只有指南针的。不过感谢指南里有大佬放了全地图和全收集的具体位置,对着找就行。 友情提示一下,最后一个大岛最北的soraidh通关后雪不会融化(狗还是走很慢),并且人物会回到最南方的初始岛,所以如果想一次性全收集的话可以先收集音符再上岛,不然光是找海路就要找半天。 题外话,bron的躲避战还是有点难度的,不过也就是bron的故事才体现了牧羊犬在城市里生活的不适应。不管怎么说,给不了狗好的生活那就不要养,养了就尽量顺应一点它的天性,这接树枝是个什么鬼?牧羊犬接几下树枝就能满足?Chesley愿意留在主人身边是它好,这主人怎么可以自豪地说“不过我教你了fetch”???感觉这个主人就是从小就比较抵抗苏格兰北方的田园生活一心想要去大城市的,所以不知道怎么牧羊不知道怎么养狗,一件事情做不好就在那里自怨自艾还要狗来救,连家乡的感觉都是狗带给她的,难评。 跳跃的手感仍旧一言难尽,demo时就这个卡卡卡的样子,过了两年才上的正式版是完全没改啊,还有穿模卡模的问题,uair岛上主人很容易卡在石头上,尤其是一块在沙滩上的鬼火附近的大石头,所以最好走大路,因为主人卡住就只能回档了,她会说“我过不去那里”。 整体好评。Chesley是完美的狗狗。 补充,妈妈唱的那首“my heart's in the highlands”没在音乐软件里搜到(没有这个版本),dlc好像也没有这首歌(介绍列表里没有)。
Simply devastating. Beautifully done. The gameplay had one bug (for me, on mac) that was resolved by reloading, but otherwise every puzzle and mechanic ran smoothly. Very charming, but truly a tear jerker.
没人告诉我会哭成泪人啊,玩到最后谁不动容
Fun little game with a heart warming story well told. Also Border Collie.
It was a relly fun game loved the ending the music was excellent and so was the story line
手感差,指引不明显,剧情不明,视角乱晃
The story of Farewell North made me ugly cry all the way through the ending. I really enjoyed the ride, and the emotional ringer it put me through. It was a really nice concept for a game, and I would love to see more games like it in the future. In terms of gameplay, I think there were a few points for improvement. I suggest these knowing this game was a one person project, which was an achievement in itself, but I think the following could have helped elevate this game just a little further. 1. The game offers up Scottish Gaelic subtitles and emphasises the cultral importance of the language to the land and people. This was a wonderful touch - but given the effort to include Gaelic subtitles, I think it would have been even better to have the game voice acted in Gaelic, with English/Gaelic subtitles. 2. Cailey's character model - Cailey was a character I grew to appreciate by the end of the game. However, it took me longer to bond with her because her character model was so severely out-of-the-box, cookie cutter, generic female model. She had no individual or distinguishing features. I think a little extra care in designing her character model would have made her feel as important to the game as Chesley, rather than an afterthought. 3. This game needs A MAP T-T Even within the argument of immersion, you would bring a map kayaking around several islands. Even if you argued "these islands are home, so she knows them by heart", she could have them sketched in her notebook as an immersive way to give the player a map. Revisiting the islands to finish gathering collectibles became punishing without a map to refer to. Which meant the emotional note the story left me on was tainted by the immense frustration of the last hour of gameplay finding collectibles. All it needed was a map. Wonderful concept, less than perfect execution. But an achievement for a one person develoopment team.
Overall, great game. I loved the emotional side to this game that no other game really seems to capture. Gameplay was solid and no bugs at all. I was very emotionally invested and truly enjoyed the storytelling and the story it told.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.7M | 5K | 98% | $24.99 | |
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| $1.7K | 22 | 95% | $4.99 | |
| — | 0 | — | — | |
| $1.2M | 5.2K | 88% | $11.99 | |
| $232.5K | 1.6K | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $281.3K | 380 | 78% | $17.99 | |
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| $281.5K | 556 | 78% | $19.99 | |
| $281.6K | 1.3K | 58% | $6.59 | |
| $281.6K | 1.1K | 64% | $9.99 | |
| $281.7K | 2.4K | 86% | $2.99 |