
Forge your legend in a forgotten realm! Farever is an online multiplayer action RPG set in a vast fantasy open world. Alone or with friends, embark on an epic journey together! Explore wild lands and dangerous dungeons, craft powerful gear, and carve your path through dynamic combat and platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I saw the negative reviews for this game but decided to give it a chance despite that. I'm very glad I did, as I have had no problems with crashes or massive frame drops. I noticed at times during the first couple hours of gameplay some stutters, which were a bit annoying/concerning, but I haven't noticed them at all over my last several play sessions. This is a great game to try if you're willing to take the risk that of it not running well. Since I only have my own experience to draw on, performance so far has been solid. Outside of that, the combat is engaging in a way a lot of the big mmo's I've tried can't replicate. The fluid, action rpg style is vastly more compelling to me than stand still and trade hits while running a rotation of skills/abilities. The game isn't that big yet. NPC's are extremely simple and bare bones, but they serve their purpose. The overall pacing of the game might not be for everyone, but mmo's tend to be pretty long term anyway, so the slower pace for leveling in this has actually been pretty refreshing. The world is pretty much completely open for you to explore at your leisure and is full of little activities to seek out or stumble upon. These activities kind of fill the spot quests usually would in an mmorpg like this, but I think that's a good thing here. There's no massive main story questline, no tedious messenger boy errand quests and a ♥♥♥♥♥ ton of yapping between npcs. That dialogue can be engaging and great for story, but I personally am glad that's not a mandatory part of the experience, or even really present that much to begin with. There is crafting, which takes a pretty decent amount of grinding for materials, but nothing like what you'd expect from warframe or something along those lines. The classes have pretty open ended restrictions, so mages for example can use some melee weapons and physical damage weapons and not just spell books or staffs. There's an interesting weapon system in place too that allows you to use some of the skills or passives from a weapon that isn't the one currently equipped, which creates some pretty fun opportunities to explore builds. It also encourages you to try out the new weapons you find even if you're set on the one you've got. You never know if it'll have an attack or passive that could synergize in fun ways. Ultimately, it's a fresh MMO, something I haven't been able to find anywhere else lately. I recommend.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 78.8K | 95% | $1.99 | |
| $4.5M | 9.1K | 80% | $19.99 | |
| $4.5M | 11.4K | 90% | $19.99 | |
| $4.5M | 8.7K | 85% | $19.99 | |
| $4.5M | 4.3K | 89% | $29.99 | |
| $4.5M | 9.5K | 95% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $385 | 2 | 0% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $90.2M | 105.8K | 86% | $39.99 | |
| $53K | 137 | 91% | $19.99 | |
| $45.2K | 107 | 86% | $18.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Polish, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
major issues: 1 the world objects disappear for some reason. i think it has to do with the rendering from direct x stuff idk which version they use but they dont have an option for it. 2 coming back to the game idk what quests i have accepted and i cant find a quests log for me to ready objectives i need to do. if these issues are fixed i will play the game again and change my review.
3+ months since the release, and the servers are still lagging, as if they were running on an old potato. What a shame. Fix the damn servers already, shiro. Otherwise, the game is nice, but I can't recommend it right now due to the state of the servers
создал перса и все,загрузка висит... впн не помогает(нормальный рабочий)
I've had a blast playing through the game solo and in small dungeon groups of 2-3. The weapon based ability system is fun and makes for interesting combinations. Tons of replay value. It is still early access so there are some things to work out, but it feels like the devs are releasing fairly large content updates once every few months. I will continue to dip back in to this game with each update!
Functional light mmorpg with cool combat mechanics and lots of exploration but the grinding got boring for me real fast
Tenia muchas ganas de probar el juego pero no logre solucionar el problema "Failed to load library directx" ya intente de todo y no hay solución esperare un poco talvez mas adelante le doy otra oportunidad.
Good game. Terrible optimization. Cannot even surpass 40 fps, and there are constant lagging and freeze spikes. I have RTX 5070 TI, so I doubt the issue is my rig. Not coming back until the devs take care of this.
Great Game, but struggling with performance. IF they fix that, it has huge potential to be a great mmorpg
I install the game, launch it, and the lock doesn't work. I go into the settings, and the option to remap the buttons doesn't work either. I go online and find out this issue has been going on for more than four months. It’s not a huge problem, just a minor annoyance, but it prevents controller users from playing properly. And in four months, it hasn’t been fixed, even though a dedicated mod has been created on Nexus. Well, that says a lot about the developers, even though the game is in early access.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.