
Traverse a dried-out seabed littered with the remains of a decaying civilization. Keep your unique vessel going, overcome numerous obstacles and withstand the hazardous weather conditions. How far can you make it? What will you find?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 1 → 5.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, App Store, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 26.5Kreviews | 95% | — | $8.4M |
| $12.49 | 2.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
就让我们一直游到海水变蓝
小难
宁静,忧伤,浪漫的旅途
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 16.9K | 82% | $24.99 | |
| $8.4M | 41.1K | 70% | $11.99 | |
| $8.4M | 13.8K | 91% | $24.99 | |
| $8.4M | 31.1K | 90% | $4.49 | |
| $8.3M | 30K | 94% | $14.99 | |
| $8.4M | 18.9K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 521 | 88% | $14.99 | |
| $800.9K | 3.2K | 89% | $14.99 | |
| $481.4K | 1.2K | 88% | $24.99 | |
| $361.6K | 952 | 92% | $17.99 | |
| $185.3K | 474 | 94% | $19.99 | |
| $98.7K | 2.1K | 82% | $2.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 6/day in the week to Jul 21 → 7.8/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: German, English, French, Italian, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Traditional Chinese, Korean +2 more
| $14.99 |
| 892ratings |
| 92% |
| — |
| not modelled |
| $14.99 | 521ratings | 88% | — | not modelled |
| $5.99 | 506ratings | 90% | — | not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 986 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bonito paseo, relajante.
I really wanted to try this and give it a shot. I'm not sure who this is for. You just ride your steampunk ship-thing. All you seem to do is operate your vehicle, occasionally solve very simple puzzles and upgrade your ship-thing. I probably played twice as much as I should have because I hoped it would get better. It didn't. There was never a reason to care. Progress was arduously slow and you manually have to collect fuel and then often chase after your vehicle. Sometimes that meant juggling 3 fuel sources and crossing a massive distance because your ship-thing went down a hill. Just not fun. There was no sense of reward within the game. upgrading your steampunk ship-thing at most felt arbitrary. The most progress was different weather events as the landscape itself was rarely worth noticing and didn't seem to change much or enough to feel important in any sense I wanted to enjoy this, but there wasn't ever a reason given to care. I guess that's the value of some semblance of a story. The only part I liked was a storm, but I like rain, clouds and storms, so the one part I enjoyed had nothing to do with the game. I don't know who this is made for. I'm sure someone might be able to enjoy this more than me. I'm just not that person. Sadly, I'd probably accept this more if it was a mobile game. It just feels endless, slow and monotonous.
A simple game with incredible atmosphere. The vibes are surreal, and it keeps things fresh with a surprisingly varied set of mechanics.
What a damn ride! Vague enough to keep going, certain enough to be satisfied. Game is a good pallete cleanser where - in a good way - i don't want to game anymore tonight. Such a good environmental storytelling game too - other than fauna, there're no other NPCs or anyone else living. Some genuine 'wow' moments - highlight would have to be the soundtrack - might add it to my fantasy writing playlist. I'm sort of sitting back and letting it digest and I hope to move on to the sequel later. Good wholesome game. Puzzles are not difficult, just require some stop-and-think moments. A few tense moments too. I like that it's niche and all, but would definitely want more to play it. Worth to just play and spread the word about. 8/10.
Люблю эту игру всем сердцем, но музыка... Почему композиции Joel Schoch были заменены? Утратилось 70% атмосферы одиночества
好玩
孤独的远行
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.