
Traverse a dried-out seabed littered with the remains of a decaying civilization. Keep your unique vessel going, overcome numerous obstacles and withstand the hazardous weather conditions. How far can you make it? What will you find?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 1 → 5.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, App Store, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 26.5Kreviews | 95% | — | $8.4M |
| $12.49 | 2.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一段长达3个小时的旅程
Nice
如果你喜欢《少女终末旅行》,那你就一定喜欢这款游戏。游戏的氛围营造了极致的孤独感与末日感,在无尽的孤独中,我们将手中的载具视为自己的一切,它是家,它是心灵最后的港湾,它已然成为我们身体不可或缺的一部分。 游戏中,制作者极力放大了人车一体的感觉。(非必要的下车关卡中)玩家离开车辆时,摄像头会自动拉远,随着人物移动,你会发现摄像头始终把车辆作为视觉的重心,若恰为星夜,人物会在星空下变得无比渺小, 那种氛围穷尽辞藻也无法言说。 游戏的引导与艺术可谓浑然一体。黑白的主色调营造了末日肃杀的氛围,红蓝两色变为了叙事的重点,能源是整个游戏中唯一的蓝色,它无时不刻提醒玩家车的移动需要能源,需要时刻关注车的状态。而红色是叙事,交互的颜色。游戏中所有的按钮都是红色的,在解密的关卡中,红色按钮能人玩家本能的联想到“这里有路”“这是一个按钮,它按下会有事情发生”。同理,需要用钩锁拉拽的物件,都会点缀红色,以引导玩家进行破局解密。 游戏本身的玩法短小精悍,我们要运作一个机器带领我们不断向前,它会过热,前进的按钮会有长时间无人接管时自动撒车机制,会有小旗子告诉玩家顺风逆风,要不断运输能源充能,要适当的时间打开收集器收集路上资源。玩家在开车时候是一直忙起来的,不会太过无聊。 最后,这个游戏绝对算不上完美,但它一定是最触动我心的艺术,触动的根源来自它的极致的孤独氛围。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 6/day in the week to Jul 21 → 7.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: German, English, French, Italian, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Traditional Chinese, Korean +2 more
| $14.99 |
| 892ratings |
| 92% |
| — |
| not modelled |
| $14.99 | 520ratings | 88% | — | not modelled |
| $5.99 | 506ratings | 90% | — | not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 986 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺有意思,不知道玩什么的时候过渡一下挺舒服的
цікава інді гра.Плюс оптимізована
唯美这一块
Beautiful game its a good few hours of game play
Fuimos Lejos y FAR FAR away!! Pero llegamos!
《孤帆远航》是一段极其罕见的、能够用寂静填满内心的朝圣之旅,它没有一句台词,却比大多数喋喋不休的游戏更有力量。游戏的全部流程都浓缩在那辆奇妙的、融合了房车与火车机头的交通工具里——你需要亲自下车拾捡破烂、按下按钮为引擎充能、升起桅杆借助风力滑行,在这个狭小逼仄却又五脏俱全的空间中来回奔走。那种独自一人蜷缩在末世旷野中央、听着机械沉闷的轰鸣与窗外的凄风苦雨、却依然被微弱炉火包裹的归属感和安全感,被刻画得入木三分,沉浸感直接拉满。路途中的解谜设计同样拿捏得恰到好处,既不会刻意刁难玩家打断行进的节奏,又能通过简单的物理互动带来意料之外的趣味,让你始终保持着探索的好奇心。更难得的是,当旅途行至终点,再回头审视那条漫长的航线时,游戏所暗含的关于文明、环境与孤独的深沉意味便会悄然浮现,留给玩家无尽的思索空间。至于你眼中无可挑剔的纯粹体验,这部作品确实做到了在它所框定的艺术范畴内几近完美,找不出任何实质性的硬伤。
一次孤独而浪漫的旅行。游戏过程中能感受到制作者很多的小巧思,沿途风景很美,如果不是小人要在车里上蹿下跳的话可以好好欣赏风景。巨型载具启动的时候有点震撼。话说这个小人可以单人拖动这辆老爷车,这力气是不是有亿点超常?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $8.4M | 31.1K | 90% | $4.49 | |
| $8.4M | 23.1K | 96% | $19.99 | |
| $8.4M | 18.9K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 520 | 88% | $14.99 | |
| $800.9K | 3.2K | 89% | $14.99 | |
| $481.4K |
| 1.2K |
| 88% |
| $24.99 |
| $240.1K | 632 | 92% | $17.99 |
| $185.3K | 474 | 94% | $19.99 |
| $98.7K | 2.1K | 82% | $2.99 |