
Yee-haw, Cowboys! Team up in this chaotic 1-4 player co-op shooter. Journey to the Far Far West to blast monsters, sling spells, complete missions, and collect bounties. Work as a team to get in, get paid and get out (mostly) alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.71/day in the week to Aug 27 → 120.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Guns, Gears & Giddy-up!
Form a crew of bounty-hunting robot cowboys to take on dangerous contracts from the Town Sheriff. Team up with friends in 1-4 player co-op to track down dangerous targets, take them out, and bring home the bounty. It’s a dusty job, but someone’s gotta do it!
The Wild West, But Weirder
This is the Wild West, but not as you know it. Alongside dusty saloons and endless deserts, you’ll encounter haunted mines, reanimated skeletons, and deadly storms at every turn. Complete daring contracts, explore cursed lands, and watch out for the giant ghost train.
Shoot Fast, Spell Faster & Survive Together.
Switch seamlessly between six-shooters and fireballs, customize your gear, and combine your spells as you face waves of enemies and powerful bosses. Work as a team, adapt on the fly, and push deeper into the unknown to unlock bigger challenges and better rewards.
Customise, upgrade and gear up
Trade at town to upgrade your guns, spells and abilities. Pick your perks to build the ultimate bounty hunter. Specialise in spell damage, healing or headshots. Customise your robot cowboy and beloved steed with unlockable skins to traverse the Far Far West in style.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2463 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i love this game well done devs!!!
игра лагает, ну а так прикольно
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #52, worst UK #100 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Traditional Chinese, Italian, Polish, Russian +3 more
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Não sabia que eu precisava de COWBOYS ROBÓTICOS ENFRENTANDO MONSTROS, MORTOS-VIVOS E FORÇAS OCULTAS até jogar Far Far West. Se você quer um joguinho com elementos de roguelite ambientado em um Velho Oeste sobrenatural, com combate intenso, progressão por partida, cowboys, robôs, magia, monstros, BOMBA ATÔMICA e muito trabalho em equipe, jogue esta maravilha! E é isso, aqui fica minha recomendação.
Fine IG some of the rng like the wishing well means you can lose a run for nothing just rng says you die
If the premise of magic cowboy/girl robots fighting skeletons (and eventually aliens in a December update) didn't tip you off, this game is distilled whimsy. A small group of people just said "hey, what if we just took all the fun stuff from our favorite games and mashed them together?" and made it work. The game is easy to pick up casually, and has an opt-in difficulty system that adds progressively more complexity as you go higher rather than just crank up enemy spawns and damage and calling it a day. It is still a relatively easy game even at the highest difficulty setting for better or worse, but the devs are presently planning ways to increase the maximum potential difficulty in engaging methods (currently slated to at least get initial implementations some time this October). Though the game is currently in early access, the devs are keenly keeping an eye on game balance to make sure all of your options feel fun and viable. They also keep an updated roadmap of planned features while being very transparent if things get pushed out, and are active on the game's official Discord channel to get feedback and ideas from the public. At the time of this writing, a new update added a character skin that was wholly designed by a fan, and a prior update added voice clips entirely submitted by players in a public dev request, rather than cut corners and use AI like other small developers might do. There's even a spot in the main hub where they showcase fanart. It's rather refreshing to see such engaged developers, personally. If I had to list complaints about the game in its current state, it's that meta progression/endgame is very shallow. Once you have a build and/or increase your personal skill to consistently handle Nightmare mode (the highest current difficulty), then there's not much else to do other than grind out the upgrade progression on all of the weapons (which is finite, if tedious). [Note: The roadmap has additional endgame content slated sometime Q1 of 2027, with extra content in general being added across updates to make progression more variable than your mission's difficulty selection.] Spell-focused builds are also presently very basic, only having different flavors of cooldown-reductions to cast things more. This being said, the spell system as a whole is also roadmap'd for a revamp on Q1 2027. As you might have guessed by all the times I mentioned updates and the roadmap in this review, the devs are keeping themselves at work to make a truly complete game rather than dumping out an Early Access cashgrab from 15 minutes of Youtube content fame. I have full confidence that they will deliver, and will gladly be there for every content milestone.
So much fun! I love it.
Loads of fun and plenty of build crafting. Gameloop is repetitive, but addicting and I always find myself wanting to level up my gear just a little bit more
Delightful aesthetic and fun gameplay loop. Devs are always great at communication and have continued to improve the game since EA launch.
Fantastic game. It has my favorite parts of Deep Rock Galactics team based horde shooter and collecting, Helldivers 2 open map and quest style, Overwatch like weapons and combat, all while being fast paced and with an amazing art design. I got hooked as soon as I started playing. Can't wait to see where this goes once out of early access.
amazing game need to put more hours into it. yeehaw :3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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