
Dive into a transformed vibrant post-apocalyptic Hope County, Montana, 17 years after a global nuclear catastrophe. Lead the fight against the Highwaymen, as they seek to take over the last remaining resources.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 10.4K | 89% | $14.99 | |
| $4.7M | 3.7K | 83% | $59.99 | |
| $4.7M | 8.5K | 86% | $24.99 | |
| $4.7M | 11K | 74% | $19.99 | |
| $4.7M | 44.5K | 98% | $9.99 | |
| $4.7M | 9.8K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 74K | 85% | $5.99 | |
| $2.7M | 4.7K | 39% | $39.99 | |
| — | 0 | — | — | |
| $36M | 495.5K | 95% | $4.99 | |
| $133.6M | 429.3K | 81% | $19.99 | |
| $9.6M | 48.1K | 73% | $11.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Japanese*, Korean, Polish, Portuguese - Brazil* +3 more
Hours played at review time, across 988 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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better than expected, and great sequel to FC5. although not as good and nowhere near as good as FC3 & FC4
I would rather have to shave my dads monster ball hairs and make a tuna salad with my own ball cheese than play this horrible piece of ♥♥♥♥♥♥♥♥
Não recomendo nem pro pior inimigo, quantidade de bugs sem precedentes... desinstalado com 10 horas de jogo por conta da ubisoft ter simplesmente nukado meu save do nada, estava no coop e iniciamos um posto avançado e o jogo resetou tudo... arma, material, pontos etc... pouco tempo depois o jogo caiu, quando voltou erro, erro e erro. logo após isso save resetado. Resumo orçamento de milhões, e o jogo uma completa merda. Não vale nem a pena falar dos quesitos técnicos do jogo pois são nota 2 também, mas isso todo mundo já sabe.
Far Cry New Dawn: Ubisoft Actually Understood the Assignment This Time PRODUCT: Far Cry New Dawn RECOMMENDATION: Thumbs Up PLAYTIME: 28 hrs After finishing Far Cry 5, I wasn't exactly optimistic about New Dawn. Everything I heard online made it sound like Ubisoft took Far Cry 5, slapped some RPG mechanics on top of it, painted everything pink, and called it a day. Most discussions treated it like some weird, unnecessary cash grab that existed solely to recycle Hope County assets. Honestly, I expected New Dawn to be an ugly game. Not bad. Not good. Just... there. The kind of game you play once, shrug your shoulders at, and forget exists five minutes later. Instead, I ended up sinking 28 hours into it, collecting everything, completing all side missions, replaying every outpost at the highest difficulty, completing every expedition, unlocking 40 out of 50 achievements, and generally having a ♥♥♥♥♥♥♥ blast. Turns out a lot of the internet hate was either misplaced or coming from people expecting a mainline Far Cry instead of the spin-off this game was clearly trying to be. Far Cry New Dawn isn't Far Cry 6. It's Far Cry 5's equivalent of Blood Dragon. And once I accepted that, everything clicked. The Good ♥♥♥♥ Outposts Finally Matter Again One of my biggest complaints about Far Cry 5 was that progression actively killed the sandbox. You'd clear a region, kill the boss, and suddenly the roads felt dead. New Dawn completely fixes this. Outposts can be scavenged and replayed repeatedly at higher difficulties, rewarding you with more ethanol every time. Instead of progression making the game less interesting, progression actually gives you more reasons to keep playing. It's such an obvious improvement that I genuinely don't understand why it wasn't in Far Cry 5 from the start. The Progression Loop is Addictive as Hell Clear outposts, get ethanol, upgrade Prosperity, unlock better weapons, do expeditions, get resources, craft helicopters, craft armored vehicles, get stronger, repeat. Every single activity feeds into another system. The result is that almost everything you do feels worthwhile. Unlike Far Cry 5, where I often felt like the game was forcing me through content, New Dawn constantly felt like it was rewarding me for engaging with it. By the end I was basically a post-apocalyptic demigod and honestly? I earned that ♥♥♥♥. Expeditions Are Awesome These are probably one of the best additions Ubisoft has made to the franchise in years. Instead of spending the entire game in Hope County, you get dropped into handcrafted locations across the country. A crashed aircraft carrier. An abandoned theme park. A prison. Various ruined landmarks. They're short, fun, encourage exploration, and break up the pacing nicely. I found myself looking forward to Expeditions more than many of the story missions. The RPG Mechanics Aren't Nearly As Bad As People Say This is probably where I'll lose some people. The weapon tier system never bothered me. Far Cry has always had weapon progression. Far Cry 2 had it. Far Cry 3 had it. Far Cry 4 had it. The difference is that New Dawn simply makes the progression visible. Now enemies have armor and weapon levels are displayed openly instead of hidden behind arbitrary unlock requirements. I actually appreciated the clarity. The game gives you a reason to scavenge and upgrade gear instead of simply buying one gun and forgetting every other weapon exists. The Superpowers Are Stupid (And I Mean That As A Compliment) Double jumping, super speed, turning semi-invisible, and punching wildlife into another ♥♥♥♥♥♥♥ dimension. It's completely ridiculous, and it absolutely rules. This is exactly the kind of nonsense I want from a Far Cry spin-off. Blood Dragon was weird. Primal was weird. New Dawn is weird. Good. Let spin-offs be weird. Better Mission Design Than Far Cry 5 This one surprised me. Several missions genuinely reminded me of the structured mission design from Far Cry 3 and Far Cry 4. There are actual set pieces, memorable encounters, interesting locations, and mission variety. It's not perfect, but compared to Far Cry 5's checklist-style progression, it felt like a massive improvement. The Soundtrack Actually Exists This sounds ridiculous but hear me out. Far Cry 5 had good music. The problem was that I could barely ♥♥♥♥♥♥♥ hear it. The game was constantly throwing cultists, trucks, planes, cougars, bears, kidnappings, explosions, and random ♥♥♥♥♥♥♥♥ at me. New Dawn gives its soundtrack room to breathe. I actually noticed tracks during exploration. I remembered music after missions ended. The soundtrack became part of the experience rather than background noise fighting for survival. The Bad ♥♥♥♥ ilent Protagonist Returns One of my biggest complaints about Far Cry 5 makes a return here. The Captain is once again a completely silent protagonist, and just like in Far Cry 5, it hurts the story whenever major characters are trying to interact with you. Jason Brody and Ajay Ghale weren't Shakespearean masterpieces, but they were actual characters with opinions, emotions, and reactions to the insanity happening around them. The Captain mostly stands there staring into space while everyone else carries the conversation. What's especially frustrating is that New Dawn actually has several moments where a voiced protagonist would've elevated the story considerably. By the end of the game I genuinely hated Mickey and Lou, and some actual dialogue during those confrontations would've gone a long way toward making those moments hit even harder. Ubisoft thankfully fixed this in Far Cry 6 by bringing back a voiced protagonist, which only makes the decision here feel even stranger in hindsight. Survival Mechanics Are Still Gone Skinning animations? Gone. Crafting from animal skins? Gone. Inventory upgrades through hunting? Gone. A lot of the systems that gave Far Cry 3 and 4 their identity still haven't returned. This hurts even more because New Dawn actually improves so many other aspects of the formula. The Twins Aren't Amazing Villains Mickey and Lou aren't terrible. They're just stuck following Joseph Seed. And unfortunately that's not a fair fight. Joseph could walk into a room, ramble about God for fifteen minutes, and somehow still be more memorable. That being said, I still ended up hating these ♥♥♥♥♥♥♥♥, which honestly might be a compliment. By the final stretch I genuinely wanted to put them in the ground. And when the game finally let me do exactly that, that was incredibly satisfying. Verdict Far Cry New Dawn succeeds because it understands exactly what it wants to be. It's not trying to replace Far Cry 3. It's not trying to replace Far Cry 4. It's not even trying to be Far Cry 5. It's a weird experimental spin-off in the same spirit as Blood Dragon. And unlike Far Cry 5, it actually rewards the player for engaging with its systems. The progression feels meaningful. The outposts stay relevant. The expeditions are fun. The superpowers are ridiculous. The gameplay loop is addicting. Most importantly, I never felt like the game was wasting my time. I went into New Dawn expecting a mediocre asset flip. Instead I got one of the most enjoyable Far Cry experiences I've had in years. Turns out the internet was full of ♥♥♥♥ on this one. Recommended.
Far Cry New Dawn est la suite post apocalyptique de Far Cry 5, histoire intéressante et gameplay commun au Far Cry.
Just letdown from previous titles
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.