
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $44K — a different platform, not this one.
Decide the fate of fantasy world full of Human kingdoms, Orc clans, Dwarven citadels and Elven forests. Play the role of an Orc or Goblin boss, a captain of the Human army or lead the elite forces of the Elves. Participate in castle sieges and village defense, assault and reconnaissance operations and swift raids. To be victorious remember that the amount and experience of troops is not always the key factor, organize cooperation between different types of units and use the landscape to achieve tactical superiority. The great Orc chieftain and conqueror Ugraum, incited by the cruel shamans, gathers a huge horde to invade the land of Humans. Only a small, but experienced army of general Pfeil is able to fight against the powerful enemy. However the sides in this confrontation don't know that this is all just a part of evil plot of the dark powers. Complex turn-based strategy mechanics, complete with using the terrain to your advantage A broad range of customizable and upgradeable units, including heroes, each with its own unique traits The gameplay is absolutely addictive and easy to learn, despite the complicated underlying mechanics
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best RU #127, worst US #148 · 7 markets collected
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 2 | 100% | $2.49 | |
| — | 8 | 92% | $3.49 | |
| — | 39 | 92% | $3.59 | |
| — | 46 | 48% | $14.99 | |
| — | 49 | 82% | $0.59 | |
| — | 187 | 82% | $24.99 |