
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Hammer of the Gods is a turn-based strategy game that recreates the world the way the Vikings experienced it. The gods are a real consideration in the decisions made and glorious death one of the highest goals. Unlike other strategy games, the building of the empire is not necessarily the ultimate objective. Hammer of the Gods introduced the combat system later popularized by Heroes of Might and Magic. The player competes against other players to earn the favor of the Norse gods and become the Hammer of the Gods. The player can raid coastal villages, conquer cities and then link them together by building roads. Next, build castles to protect them. The particular path that the player follows to victory will vary based on the "family" of gods that is chosen at the beginning of the game. Maintaining honor in the eyes of the other Vikings is important throughout the game. The four paths are Human, Elf, Troll and Dwarf. Any of these may become Odin's chosen leader on Midgard by completing his quest and ensuring the player's place in legend.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 3K | 86% | $4.99 | |
| — | 15.8K | 96% | $4.99 | |
| — | 3.8K | 96% | $4.99 | |
| — | 1.5K | 86% | $4.99 | |
| — | 81 | 76% | $8.99 | |
| — | 187 | 82% | $24.99 |