
Experience building your own village with different races in a fantasy world! Produce more villagers for various production tasks and train more guards to resist waves of demonic attacks. Plan the production of supplies to create more powerful equipment for the guards to wear.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty fun game, Best described as a Roguuelite-Town-Management-Survival, simple to get into, but really hard to master and grind towards all your Meta-progress/unlocks. The main jist of the Game is about balancing your Economy with Defence, collecting ressources, upgrading the various Gear of your Troops/towers, increasing population and keeping up with your Food production. Every minute you get into the building phase where you choose new buildings to place/upgrade and manage your village, once you´re done with that the fight continues for 60 seconds, during that phase its pretty much an autobattler aside from sending villagers arround to different buildings/towers training more troops etc. It´s also quite grind-heavy with its Meta-Progression, where you can´t just increase 5 stats after single run, rather you gotta grind awhile for whatever long-term bonuses you desire. Long story short - It´s not very casual-friendly i would argue, which why i assume it lacks exposure/postive reviews, but for tryhard roguelite and defence-survival fans, It´s quite the Gem where you can easily spend 50 hours from the first look of it.
看似很多選項但大部分選項數值太差,所以要通關不存在多樣性 人族可以將貿易買賣價差壓為0,以此檢視原材料和成品間價差時 發現材料價加總會等於成品價,所以買材料來加工毫無意義,直接買成品即可 而食材和其他材料價值相等,所以農食材買成品即可
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
以小品遊戲來說玩起來還不錯,但不知道為何滑鼠的點選時常會卡住,算是個小缺點
這遊戲建議平衡度可以再優化一點,太吃幾個關鍵的建築卡,沒骰到基本GG. 建議可以把一些沒戰鬥力的資源卡增加一些被動能力,用來前期渡過關卡用,不然每次三排都是生產類卡真的會很挫折。 然後建議防禦塔也可以再改強一點,這樣遊戲性也可以比較豐富一點,或是將兵種的克制再稍微強化一些,不然沒抽到戰士卡真的很難玩下去
前期太吃運氣了 3分鐘沒抽到戰士訓練所就等滅 6分鐘沒抽到市場換裝備就等滅 合約的開場+藍圖是全建築去抽, 大多都是前期用不到的 種族特性有些配的意義不明,像獸人是偏戰士又有狩獵加成,結果開場給弓手法師用的鋸木廠而不是狩獵小屋
沒想到是道具屋的作者,給個讚!
有趣好玩! 喜歡像素風/守城的可以來試試看!
時間消失模擬器
好玩有趣!
超讚!前期有一點難度 要熟悉一下
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $13.4M | 36.5K | 93% | $14.99 | |
| $3K | 10 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.6K | 57 | 91% | $9.99 | |
| $13.6K | 79 | 92% | $8.99 | |
| $13.6K | 467 | 97% | $1.99 | |
| $13.6K | 51 | 100% | $10.99 | |
| $13.6K | 109 | 30% | $4.99 | |
| $13.6K | 130 | 35% | $3.99 |