
Run a fantasy town for adventurers. Save it from monsters. Save it from itself. Watch it crumble to dust. Do it all again.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't get past winter despite pretty much all my relationships being "strong green". I don't understand why the quests don't decrease the enemies’ overall threat level seeing how I'm supposedly clearing areas of enemies. There's an error in the logic there, I think, if you amend it would make the game challenge less insurmountable. Right now, I think I am doing everything right, trying to use the new, more powerful cards whenever I can, I've played both strategies of spending lots of money on quests, or very little money on quests, (whenever I have the manpower and can spare a few adventurers, which is seldom). The maths behind the game make it impossible to keep up with the enemy, too much is hingent upon whether there are defence boosts in the newspaper, upon luck. New defense building technology is not sufficiently boosted. Even if I put down several buildings that would attract the factions, the result is that at the end of the turn- if I only end up attracting a very few (probably, via a covert dice roll?), the game doesn't appear to make up for my loss in the coming turns. It would be better if one building would guarantee to attract at least X adventurers, spread out over the next coming turns or so, rather than having a % chance of immediately attracting some, which has a high chance of failing. If you don't let the gamer in a little bit more on what we are doing when we are placing the buildings, we can't actually strategise. Outside of all this it's a lovely game idea, with a good base and lots of humour. I love digital strategy cardgames and want to see more of them. You can look at Spellcaster University for inspiration regarding how to balance the game and the hand you're dealt. I really do want to see this game succeed.
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Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Such a nice, casual game! I love how the game doesn't even expect your town to stay, but the point is to achieve the goals on the way to failure (a lovely way to put it, I know) and build the upgrade tree to make the guilds cooperate with you more the further you get.
fun, yay
Bought this on sale expecting a small game for a few hours and got more than I expected. It's a nifty system, high replayability, it does get a bit repetitive after some hours but there is enough new things coming up to keep it fresh. Worth every cent.
Nice and easy city builder to get into., and the newspaper articles have a lot of charm to them too. Really enjoy this game while watching/listening to stuff in the background
It's not really a bad game but I'll still give it a down-vote. Reasons below. It's sort of fun to build your town but the events are terribly random which is VERY annoying. Get some really bad news three times in a row (more monsters, adventurers dying, etc.) in the newspaper and you're pretty much done for because the monsters will kill your town and you have no way to get the defenses back up in time. Unless of course you are super lucky again and receive very good news in the newspaper (more adventurers, extra defense events, etc.). Or that you get lucky enough to receive some defense building cards. The bottom line is: the player does not have enough control. Everything depends on luck first and foremost. The game is made so that you have to rebuld the town constantly. And you can unlock new perks and buildings while doing so. But I didn't find that part very motivating. It just doesn't feel impactful enough and it is very grindy. Meanwhile the newspaper can really screw you. HARD. Good luck trying to reach winter for once... Also, there isn't really much content. As you can see, I got annoyed and bored after 2 hours already.
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Players by region
Where this game's players are, estimated from review languages.
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