
Astro Duel 2 is a sci-fi combat game combining top-down space dog fights with up-close platforming action. Whether versus or co-op, battle through space and on foot at the same time! Strike within the fully-destructible arenas or just nuke ‘em from orbit.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My absolute favorite party game. Works great on steam remote play, but getting a group of friends in the same room is pure adrenaline and fun. The game is polished, the controls and mechanics are tight, and the map and game mode variety keep play interesting. Highly recommend!
I was instantly hooked on this game the moment I first saw it during a free giveaway on EGS. The concept is truly brilliant and underutilized. Unlike most games where vehicles or transportation are just optional modes of getting around, here they’re the main gameplay element - similar to games like Blaster Master or Titanfall. And this gameplay concept is wrapped in a fast-paced, couch-coop fighting game, and it’s executed [b]perfectly.[/b] In many games like this - especially those with one-shot kills - the first person to grab a gun or power-up usually dominates and wins. But in this game, the outcome is uncertain until the last seconds, sometimes even the last milliseconds, of the match. The ship respawn system, shields, and the ability to hop in and out of gravity zones make comebacks not just possible but the main dynamic of the game. One moment you’re being chased, and the next, you’re the one doing the chasing. It’s clear that the developers had a lot of fun making this game; there are so many small details and interactions thoughtfully accounted for. During our playthrough, there were countless times when I thought, "I wish X was possible" or "It would be really fun if Y and Z interacted in that way," and almost every time, my wish was immediately fulfilled. Additionally, the game has a surprisingly fun character and map unlock system. While there aren’t a ton of things to unlock, the surprises make it enjoyable. The only downside for me is the pricing. It might be due to regional pricing, but similar games like Duck Game and Superfighters are priced at half the cost, despite offering more content, online play, workshop support, and more. That said, this is one of those instances where I’m happy to pay more for a unique, fun, and well-designed game. So if you have a few friends around (the more, the better), I highly recommend giving it a try. It’s a truly fresh experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's like Duck Game, IN SPACE! I originally played this at PAX and it was by far my most visited booth. The multiplayer is wild frantic fun kill-eachother-now kinda gameplay, with the singleplayer mode translating that quite competently to a semi-speedrun mission mode. The dynamic of the ship dogfights versus the platformer gunplay is wild, it's such a good concept and it's executed amazingly.
Pros: - Astro Duel 2 is a ultra-fast and precise way to murder your friends - It also allows for hilarious accidental self-kills (it is sillier and therefore more relaxed than a game like Samurai Gunn) - The gameplay has way more depth than is necessary Cons: - I'd like to write something negative here for balance, but honestly this is exactly the game it looks like and you should buy it.
If you like couch-competitive games like Smash Bros, Samurai Gunn, or TowerFall, you absolutely must play Astro Duel 2. The game even supports super-smooth online play with Steam's remote play thingy. I've already had so many exciting matches with plenty of trash-talk and good times had by all!
Played 6 player after a day of pax. We played all night. This is the game you bring to a friend house to make the night. Easy to learn, hard to master.
After having played probably a dozen+ hours through remote play with friends.. I had to pick this up for myself. I can say this game is a perfect blend of high paced competition, and silly fun. The music and sound design are excellent, and the combat is smooth and satisfying. Definitely worth the price. You will get your money's worth of fun. But, as much a I love couch co-op/ PvP, online multiplayer would take this game to the next level.
This is a really slick and kinetic sci-fi combat game which features a fantastic versus mode and a surprisingly cool co-operative 'bounty' mode. The versus has your standard deathmatch and team deathmatch but there's also a 'cash grab' game type which my friend and I didn't get to play because... well, we just got too addicted to deathmatch. Cash grab sounds amazing though. We tried the bounty mode and also got addicted to that. In bounty, you do missions to collect money which allows you to unlock new mission types, ships, levels and a mysterious but very expensive item called 'Revenge' for a cool $1,000,000. We didn't have time to get close to that figure but there was a nice variety of missions and the core loop of doing better to get more money to unlock more stuff kept us going. Some of these missions are tough and the enemies are distinct with certain attacks and behaviour that gives them more personality than I expected. One type hops backwards, shoots and then laughs when they get you. But we loved the versus mode. The ship combat is so satisfying thanks to an assortment of specials like a melee drill dash, reflect, projectile warp (there are more ships to unlock too), while the platforming 'interior' combat is cut from the same cloth as Samurai Gunn and Duck Game. It's lethal. This is NOT twin-stick by the way. With your ship you aim in the direction you're flying, and on foot your character aims in cardinal directions (up, down, left, right). However, the R button allows you to free-aim... using your movement stick. It's strange at first but I came to love the friction between the two because you can't aim while moving; you have to choose when best to go for those skill shots. Do you peek over a lip to aim at an opponent below and risk being completely stationary? Do you dash with your ship and aim while drifting? Do you try jumping and aiming mid-air, or while you're falling? I love twin-stick shooters, but this is just a really interesting and cool limitation. The destructible scenery allows you to create openings using laser beams and rockets which mixes up how you approach the indoor spaces if an opponent has a space 'locked down'. The real magic with the ship combat however, is if you get shot, your ship is destroyed and your pilot is left floating in space. You can still move about and use your weapons, but you're extremely vulnerable in this situation. If you can survive for a few seconds, your ship will rematerialise around you. The panic and frantic escapes are just hilarious and reversals are incredibly satifying. To top all this off, there's a replay function which allows you to export GIFs so you can capture all kinds of awesome little moments like this: https://imgur.com/a/astro-duel-2-KXy8xZH I can only imagine how fun this is with even more players. Oh and there are bots too! What a great package.
goooooood
Played at PAX, got rolled in the tourney but that's only driven me to want to get better. Very fast paced action that forces you to be opportunistic and quick on your feet. Definitely makes for a fun party game!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8K | 88 | 53% | $3.99 | |
| $1.7K | 18 | 100% | $4.99 | |
| $4.4K | 13 | 100% | $14.99 | |
| $871 | 7 | 86% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.5K | 163 | 88% | $14.99 | |
| $32.5K | 70 | 96% | $11.99 | |
| $32.4K | 101 | 97% | $8.99 | |
| $32.5K | 75 | 79% | $9.99 | |
| $32.4K | 123 | 80% | $9.99 | |
| $32.4K | 123 | 67% | $9.99 |