
Fantasy Map Simulator: Create and watch imaginary worlds evolve over centuries. Design maps, simulate nations and their politics, and control destinies. See empires rise and fall on your desktop wallpaper. A unique simulation for history buffs and creative minds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 1.83/day in the week after.
About
In this innovative simulation game, you'll become the creator and witness of a fantasy world, allowing imaginary history to unfold in your daily life.
1. Generate or edit custom fantasy maps, building your unique imaginary world

2. Simulate internal affairs, diplomacy, development, and wars between nations, observing historical evolution over hundreds or even thousands of years
3. Control the fate of nations as you see fit, shaping the world order.
4. Unique Windows desktop wallpaper mode - empires rise and fall in the background while you work or rest
Whether you're a history enthusiast, a fantasy world creator, or someone seeking a unique desktop experience, "Fantasy Map Simulator" offers an unprecedented simulation experience.
Create, observe, intervene, and let imaginary history coexist with your daily life - your fantasy world is right before your eyes!
Genres
Engagement
Reviews
Themes across 245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
對於想當上帝、把整個世界搞得雞飛狗跳的人(例如在下),可以放心大膽的買
太棒了
好用
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 7 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Russian*, Japanese*, Polish*, Simplified Chinese*, Portuguese - Brazil*, Portuguese - Portugal*, Spanish - Latin America*, Traditional Chinese* +2 more
Hours played at review time, across 246 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一個非常適合喜歡當創世神的玩家的遊戲,遊戲版本更新的效率也讓人很滿意,每次更新的內容基本上都能讓遊戲更加真實。 以下是我遊玩後建議能夠改進的地方: 1.文化應該要有能自然分裂和融合的能力,並新增主文化和亞種文化的概念。 【文化屬性】文化應有「傾向中央集權/無傾向/傾向地方封建、階級意識/無傾向/人人平等、文化開放/無傾向/文化封閉、文明/無傾向/野蠻」這幾種屬性,兩個文化間的差異越大互相的好感度就越低。文化傾向中央集權的國家更傾向剝奪貴族領土,文化傾向地方封建的國家會存在更多小型貴族領地;階級意識的文化更可能建立王國和帝國,人人平等的文化更可能建立聯邦、聯盟和共和國(神權國不受階級意識或人人平等影響);文化開放的國家對其他文化的國家好感度較高、文化變化的速度較快、更能接受不同文化國家的統治、統治不同文化的地區時較不會引發反抗,文化封閉則相反;文明文化的君主和官員擁有仁慈特質的機率較高,野蠻文化的君主和官員擁有殘暴特質的機率較高。 【文化分裂】一個主文化的範圍可以很大也可以很小,但如果某區域被一些因素干擾,不便與其他同文化的區域交流(如隔了一片海洋、沙漠、大範圍的山脈等地理因素、中間長期被一個或數個不同文化的國家隔絕等等,或是單純範圍太大,主文化的兩端各自出現亞種文化),或是該地發生宗教分裂,長時間後會演變成這個主文化的亞種文化,亞種文化的文化屬性與主文化完全一致。亞種文化長期未與主文化交流有機會變成獨立的主文化。相反地,如果亞種文化長期與它所屬的主文化交流,則會重新併入主文化中。 【文化融合】兩個主文化之間的交界處,長時間後會演變出同時屬於這兩個主文化的亞種文化。屬於A主文化的一個亞種文化,長期接觸B主文化後也會變成同時屬於A和B的亞種文化,A和B文化屬性若有衝突時會變成無傾向,如果長時間未與A交流,則會完全與B主文化的文化屬性一致。(亞種文化可同時屬於兩個以上的主文化,多個主文化屬性衝突時以多數決定義亞種文化的文化屬性) 【文化吞併】C主文化長期被D主文化的國家統治後,C主文化會降級成D的亞種文化,再過更長一段時間後,已經是D的亞種文化的C會被併入D中。 【文化好感度】同屬同一個主文化但是不同亞種文化的國家之間的好感度會比不同主文化的國家之間高,同屬同一個亞種文化的國家之間的好感度又會高於同屬一個主文化的好感度。 2.宗教應該要能自然誕生或因政治而創立,並新增國教和民間宗教的概念。 【宗教屬性】宗教應有 「多神/一神、傾向和平/傾向戰爭、通常順從國家/有反抗意志、有組織性/偏向個人、極度區域性/區域性/世界性」 這幾種類型,兩個宗教之間的差異越大,則越有可能發生宗教戰爭,也會影響國家間的好感度。一神論宗教更傾向發動宗教戰爭且優先攻擊另一個一神論宗教;傾向戰爭的宗教更容易發起戰爭(凡俗和宗教戰爭都會);通常順從國家的宗教更可能成為國教(A國的國教在B國可能只是民間宗教),有反抗意志的宗教會增加內亂的機率;有組織性的宗教更可能建立神權國;區域性的宗教只會在同一個主文化下傳播,極度區域性的宗教只會在同一個亞種文化間傳播(屬於主文化而不是亞種文化的極度區域性宗教不能在亞種文化下傳播) 【宗教戰爭】只有擁有國教的國家才會發動宗教戰爭。神權國一定有國教且不會改宗,但其他類型的政權不一定有國教且可能改宗。神權國更傾向攻擊不同宗教的國家,尤其是不同宗教的神權國。聖地落入異教掌控時更可能引發宗教戰爭。(所有政體都可能發起) 【宗教保護神權國】任何國家入侵同宗教的神權國都可能因為宗教發生叛亂,但是神權國入侵同宗教國家時有機會導致軍隊數量銳減(軍心渙散自動解散) 【宗教自然誕生】現有的宗教會主動傳教或被動擴散,在傳教力度偏低的地區可能自然誕生全新的宗教。 【宗教自然分裂】文化分裂長時間後宗教可能自然分裂。 【宗教政治誕生或政治分裂】當有神權國建立時,可能立現有宗教為國教,可能創立全新宗教(宗教屬性隨機),也可能分裂現有宗教(宗教屬性與現有宗教一致);非神權國的國家可能因為與同宗教神權國的好感度過低而分裂現有宗教(宗教屬性與現有宗教一致) 3.新增天災人禍概念,天災事件會隨機、隨時地出現,允許連續出現或間隔許多年才再次出現,天災人禍會削弱經濟,使民族特徵更有實際意義。 【風雨】大幅度削弱海洋、農耕、漁獵,小幅度削弱商業 【乾旱】大幅度削弱游牧、農耕、漁獵 【地震】新增古陸塊和新陸塊的概念,只有新陸塊會發生地震。地震會大幅度削弱商業。 長期戰爭會大幅度削弱漁獵、小幅度削弱商業。
pooping
Amazing game but we seriously need a UI overhaul it just looks unsatisfying to tweak and use.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.2K | 25 | 56% | $9.99 | |
| $418 | 5 | 40% | $2.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $2.1M | 9.3K | 96% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.4K | 88% | $9.99 | |
| $1.1M | 2.3K | 85% | $19.99 | |
| $1.1M | 5.9K | 76% | $9.99 | |
| $1.1M | 2.5K | 95% | $14.99 | |
| $1.1M | 772 | 86% | $59.99 | |
| $1.1M | 8.1K | 96% | $4.99 |