
Fantasy Aquarium offers an effortless way to enhance your gaming experience. You can nurture a diverse range of small fish with unique characteristics and construct a vibrant fantasy world from scratch, transforming mundane fish-keeping into an engaging pursuit.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.04−85% | 833reviews | 79% | — | $23.7K |
| $9.99 | 53ratings | 61% | — | not modelled | |
Engagement
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7.0/10, 鱼的种类很多但是像素鱼比较糊,没有生态淡水鱼咸水鱼一起养,鱼的图鉴没翻译而且字体让人看不清,鲀翻译成了屯,鲷翻译成了凋。鱼像台球一样在鱼缸里面弹来弹去,音乐也很一般,可能只是我不喜欢挂机游戏吧,不推荐。
我是一個愛收集全成就的玩家, 這遊戲的美術一開始是很吸引我的 我以為難度上也跟其他掛機遊戲差不多 但顯然的遊戲的數值/機率有點平衡太差 辛苦存的錢, 抽10000一次的包 先不說每次抽都要像87一樣點10下 10包就100下 出3000塊的機率體感是50%-60% 出金魚20-30% 彩魚10-20%左右 但彩魚出來出去 都是同樣的幾隻 普通魚 我竟然還有一條異色打死抽不到 如果你和我一樣是非洲人 我不建議你入手 另外想給官方建議 直接改成500 2000 10000吧 不然就加一個可以直接最大化按鈕 有手都會做 就看你們有沒有心 數值方面 3000機率太高 建議低於40% / 把金額加大 eg. 5000 另外抽到重複的概率太高 可以依玩家進度 比如到了後期 把未收集的魚種概率提高一下 不然抽100萬都不出一條新魚 給我3000 x n 太沒意思
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese, Korean
| $9.90 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 138 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
アクアリウムゲーム風のピクセルアートコレクションゲーム アクアリウムゲームだと思って買うとクソゲー掴まされた感が凄まじく後悔するかもしれません。 立ち上がりからしばらくは全く何も出来ることがなくクソゲー感が凄まじいです。 収入がある程度入るようになり拡張が出来るようになって来てから 魚で収入を増やしながら、ピクセルアートのパーツを集めて背景画を完成させる放置ゲーとして、 面白みが出てくるかもしれません。 なので、PVを見て良いピクセルアートだと思わない限りはオススメできませんが、 絵が良いと思える人にはかなりコスパの良いまったり放置ゲーだと思います。
应该是刚发售的时候买的游戏,然后玩了一整子继续挂梅尔沃去了,最近回来准备清成就。 然后绷不住了。那概率,放二游圈都是光速退服的那一档。 挂机游戏,选了个最不看数值的玩法,没问题。前中期,谈不上多爽,但是作为挂机游戏,定时上上线收收菜看看也挺好。 后期清成就,如果不修改,游玩时长奔着梅尔沃本体+全DLC完美毕业的时长去了。 咱就说,都放置挂机了 你让玩家投点钱,增加出货概率,或者哪怕加个保底机制都行吧 犯不上恶心玩家吧,都真金白银买的游戏。 放置挂机是有卡人时间或者进度的成就或者设定 但人家至少是能预估时间的吧? 这关过不了,我多挂几天,多转生几次,总有办法 但你不能拿概率卡人吧 打个比方 同样是从家出门去火车站 好的游戏,就告诉你,前期规划好,属于是走路去地铁站,然后坐地铁过去。没规划好就是走路去 再不济,有的游戏就是告诉你,走路去吧。 目标在那里。每天进度多少,我大概多久过去。这是完成的满足感 你这倒好,走路去,每一步先roll四方向,再roll步数。
画风挺不错的挂机游戏,适合没事的时候玩一玩
挂机体验还行,不上游戏也能有收益 就是这个成就有点伪人了
I like this game because there is nothing much to do. The art and music is very relaxing.
还行吧,没什么玩法只有抽卡和挂机,不喜欢挂机游戏的不建议。像素画和小鱼挺好看的,目前最喜欢西班牙猪鱼。
鱼种和装饰物的画风奇特,我不讨厌。 我讨厌的: 1、鱼缸无法自己装饰抽卡无保底 2、抽卡无保底 3、抽奖过程很不人性化,无法做到连续抽奖,每次都要点击很多次 总体感觉是一群学美术的人做的游戏,全收集和全成就玩家不推荐购买。
非常治愈的游戏,赛博养鱼,让我想起来小时候家里小小的鱼缸日复一日养的几十上百条金鱼(为什么小小的鱼缸里能装上百条鱼你别问!)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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