
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $8.2K — a different platform, not this one.
It has been 2000 years since the stars fell from the night sky. To see them in this place... what does this mean for us? The throne room of a long-forgotten ruin lies ransacked. Communication is lost, monsters run rampant across the land, and ships that leave the safety of the shore are quickly sunk. And among all this, rumors of a group of strange horned people, hailing from a city that vanished millennia ago, are quickly spreading... False Skies is a classic RPG with fast-paced, turn-based battles and an involved class system. Features: Create a party with any combination of 8 distinct classes. ...and, when the time comes, layer on new classes! Each of the four tiers has its own set of 8 classes to choose from, with no restrictions on what classes can be chosen. No equipment restrictions! Go put that sword on your mage - but be aware that it might not be the best idea to do so. Explore well over a dozen dungeons, encounter over 300 types of enemies, and associate with a varied cast of characters as you travel the world. Enjoy many quality of life features, such as reduced penalties for falling in battle and obsolete skills being replaced. The Battle System False Skies employs a simple, traditional, and fast battle system. With clever and effective skill selection, your foes shall fall fast - but you'll sustain heavy damage in return if you're not careful, especially if you hit with attacks that are readily countered by whatever you're facing. The Class System At certain points throughout your journey, you'll get the chance for your party members to change class. Each class comes with its own unique traits, whether it be what skills they learn, how strong their stat growths are, or equipment they can use effectively. Furthermore, each new class layers onto your older ones, with your party members keeping all their old skills and stats intact. While a few classes will be available for you to change into immediately, data on most of them are scattered around the world. Go off the beaten path, and you shall be rewarded...
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $4.49−50% | 21ratings | 82% | — | not modelled |
| $4.49−50% | 104reviews | 91% | — | $8.2K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 8 | 66% | $19.99 | |
| — | 20 | 82% | $24.99 | |
| — | 5 | 92% | $7.49 | |
| — | 9 | 88% | $8.99 | |
| — | 15 | 88% | $28.99 | |
| — | 29 | 36% | $7.49 |