
Twenty-five years after the bombs fall, you and your fellow Vault Dwellers emerge into post-nuclear America. Join millions of players as you explore, build, quest, and triumph in a massive open-world multiplayer adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Jul 30 → 21/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Twenty-five years after the bombs fall, you and your fellow Vault Dwellers emerge into post-nuclear America. Join millions of players as you explore, build, quest, and triumph in a massive open-world multiplayer adventure.
Greetings from Fallout 76 – Don't be a Stranger From Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. Join millions of players as you explore, build, quest, and triumph in a massive open-world multiplayer adventure.
It is Reclamation Day, 2102: Play solo or co-op as your fellow Vault Dwellers emerge from your shelter to reclaim the wilderness of West Virginia 25 years after the Great War tore the world asunder.
Years of FREE Updates Fallout 76 is continually growing, with years of free updates and map expansions, plus an extensive calendar of in-game events. There's always something new to discover as Appalachia evolves.
Forge your Survivor Build the survivor you want using Fallout's iconic S.P.E.C.I.A.L. system. Become a heavily armored Power Armor tank, a stealthy sniper, a gunslinging cowboy, a melee brawler, or create a build that's uniquely your own.
Build a C.A.M.P. Settle the wastes! Choose a location, then design and expand the C.A.M.P. of your dreams. Build anything from a mountainside fortress to a woodland estate, a raider outpost, or a mad scientist lair. The customization options are vast, it's up to you!
Discover Stories Across Appalachia Embark on rich story quests filled with competing factions and meaningful choices that shape your adventure. Journey from dense forests to the scorching Burning Springs and the radioactive Cranberry Bog, where every region is filled with unique stories, hidden rewards, and legendary cryptids. Hunt or be hunted by the mysterious Mothman, towering Sheepsquatch, or the legendary Bigfoot that stalks the wilderness.
The Slasher Ritual murder sprees grip Appalachia’s denizens in terror! Join the investigation to find who - or what - is responsible as you (grave)dig up clues, stop cultist Infestations across the Wasteland and go on a brand-new Head Hunt event to uncover the truth behind the return of the notorious Slasher!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 140.8Kreviews | 72% | #88 | $65.4M |
| $39.99 | 67.4Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1944 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you want to play something like this, but which is actually a decent game, consider just playing either Fallout 3 or 4. It's sad, because there's obviously a lot of content here that people did put care into making, and this could be made into a pretty decent experience mostly by simply removing stuff. Drop the microtransaction shop altogether. Allow people to play single-player and drop the notifications and stuff that repeatedly break immersion. Online would actually be kind of nice if I actually wanted to play with friends at some point, but putting me on an online server with random people mostly also just trying to play solo is not really going to be enhancing my experience. In fact, it explicitly interrupted it when I got told the world I was on was going down for maintenance and I should switch to another one. The other thing that I feel is very off, having played other games in the series, is the enemy AI. The enemies will often just shoot you or melee attack you once and then just stand there doing nothing for enough time that they won't get another attack in before they're dead. Keep in mind that I've only experienced the first few hours of the campaign before giving up on this (I got it as part of Humble Choice so while I did pay something for it, I don't feel too committed to going on). I have no idea how it gets later, but the combat didn't start off strong. Individual enemies have all seemed trivial. Occasionally a swarm can feel a little hectic until you notice that nothing does very significant damage, so it takes quite a long time for your health bar to go down even if you just stand there. I went in and took out a base full of raiders by hip firing a sniper rifle, and felt little need to even really take cover or be all that stealthy. I'm still wearing my vault outfit and leather armour. Occasionally needed a stimpack to heal all the bits of chip damage, but I never got below about 40% health, and I was playing every situation kind of stupidly and letting the enemies shoot at me. VATS is obviously messed up by the online nature of the game, as it can't give you the bullet time that it usually does, and it seems like to make up for that, they've just nerfed the hell out of all the enemies, and that means it doesn't matter if you're using VATS or not, it feels unsatisfying and awkward. The inventory management is also an issue, much more of an issue than in Fallout 4. The game basically twisted my arm into not picking up so many junk items because you get encumbered really easily and if you're encumbered, you won't be able to fast travel back to your camp to stash or do much with them. But then without junk items, you don't have the raw materials to craft stuff, so that system just ends up feeling kind of bad. Probably the intent is to sell the solution to this problem via the microtransaction shop, but really? Who do they take us for? Even if personally I have enough money that I could pay for this "solution" indefinitely without feeling it in my wallet, the game sucks too much because of it to want to offer up my money in the first place. (Also, I hate the entire concept of paying for player advantage in online games, or game companies ruining the experience intrinsically by trying to nickel and dime me after I've already bought their game, but that's almost beside the point.) By sitting down and mostly deleting plainly obnoxious things from the game, and then bringing over monster AI code and balance numbers from their other games, it seems like they could pretty quickly turn this into something great, and keeping the *option* of playing together with friends would even make it stand out in the series. But it seems clear at this point that it is what it is, and what it is doesn't really seem worth your time even if you consider only the other products made by the same company. You'd get more enjoyment from just playing through Fallout 3 for a second or third or fourth time.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $65.5M | 88.4K | 88% | $29.99 | |
| $66.2M | 30.2K | 81% | $53.99 | |
| $64.5M | 129.8K | 96% | $24.99 | |
| $64.2M | 32K | 26% | $49.99 | |
| $63.9M | 21K | 83% | $49.99 | |
| $63.7M | 46.5K | 91% | $63.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $169 | 11 | 91% | $0.99 | |
| $53.2M | 117.5K | 90% | $29.99 | |
| $49.2M | 70.1K | 83% | $29.99 | |
| $4.5M | 18.3K | 78% | $9.99 | |
| $1.5M | 6.1K | 79% | $9.99 | |
| $334.9K | 3.1K | 64% | $4.99 |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #51, worst MX #100 · 8 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Traditional Chinese, Russian, Simplified Chinese, Spanish - Latin America +1 more
| $9.99−75% |
| 22.3Kratings |
| 60% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fallout 76 is a game that has had many launch problems and fixes but ultimately turned out to be a playable game. A lot more enjoyable with the right friend group and you can really get a lot done as a team. Great for team building and for grinding when you're bored with life.
I started playing after they added NPCs to the world. It was fun at first, with veteran players giving me lots of stuff. I even bought Fallout 1st for a year, but eventually the game started to feel stale. I’d recommend it if you’re interested in the story or want to participate in community events, such as the theater performances. However, despite already having to buy the game, the new battle pass is absolutely terrible. It practically forces you to pay for the membership. If you enjoy the building aspect like I did, you’re probably better off playing another single-player or co-op sandbox game—or just Fallout 4.
very good now
fun
badass
JUST TRY IT
Я как-то неожиданно для себя сел поиграть и друг обнаружил почти 700 часов... Я наиграл почти 700 часов в эту игру, скажу, что не жалею что её попробовал, она отличается конечно от Фоллаута который хотят видеть многие, но в целом игра не плохая. Из плюсов, главный - игра всё ещё обновляется и поддерживается разрабочиками. Когда я заходил первый раз перки были просто отвратительной копиркой безыдейной дизайнерской импотенции. Их перерабатывают под виды оружия делая их крайне специфичными. Я с кайфом вернулся на переработку дробовиков, создал нового персонажа, собрал дробовик и отстреливал конечности. отличное и зачастую очень дружелюбное, но сильно вымершее (в плане серваков в ДС) комьюнити, которое поможет со сем чем только может. Игра настолько хороша, что кто-то реально за деньги покупает внутриигровые предметы. Внутриигровые предметы постоянно новые, постоянно прикольные предметы которые хочется нафармить и игра это позволяет сделать и без доната. А теперь к минусам - первый с которым я столкнулся это ужасные ограничения для вашей базы, а именно размер инвентаря. Я могу с перками таскать сильно больше с собой чем запихать в сундук дома, это ж просто катастрофа. Можно ли его расширить? мне предлагают задонатить, но решит ли это проблему? нет, так как безлимитным инвентарь не станет. Я бы донатил даже если б это реально решало проблему. Бесконечные нападки противников заставляют постоянно таскать ресурсы чтобы ремонтировать базу, но места очень мало для всего, так как вам нужно и внутреннее убранство настроить, и починка, и патроны и оружие и уникальные предметы которые жалко выбрасывать, и части брони, и модули и т.д. На самом деле это то из-за чего я ливнул первый раз. Второй минус это беседковость игры. Баги меня просто за..али, правда, я так часто им репортил о багах и просил их пофиксить что меня забанили в поддержке (я не шучу). В какой-то момент я просто попал на непроходимое задание, у меня просто забаговался квестовый предмет без которого я не могу двигаться дальше, я нашёл и прочитал, потом просмотрел прохождение и понял что я просто не могу повзаимодействовать с предметом и его как-то бойти по миссии тоже. А это сюжетная миссия котрую нельзя отменить. Я много раз писал проблему, объяснял, делал скрины, в какой-то момент даже записал видео в ОБС, но по итогу меня забанили. Конечно я писал и до этого о багах, зачастую я за пару дней игры её решал сам по крайне немногочисленным подсказкам из интернета. Иногда просто некорректно указывало локацию с квестовым предметом, хотя контур не входит в место с предметом. Я убил два дня чтобы найти нужное тело. Это не говоря о рядовых багах с непроходимыми кооперативными компаниями на целый сервер. Хотя это случается не часто. Скажу что обычно мне люди наигравшие свою жизнь в эту игру говорили что баги встречаются очень редко, у кого-то и вовсе один был за всё время (сюжетный баг) который легко обходится, но у меня вышло иначе, видимо везение. Есть и ещё минус - имбостроение. В игре уже давно знают самые имбовые билды, конечно есть и менее имбовые, но тчобы вы понимали масштаб проблеы имбоо забилженый игрок может вынести противника предназначеного для отряда прокаченных игроков или целого сервера. Обливион ли это с пушками, если кто спросит? Да. Но в целом если вас устраивает геймплей как Фоллауте 3 и дальше то вам зайдёт. Также в игре не очень прикольное ПВП, вернее я его по сути не встречал кроме одного раза когда я повздорил с одним обмудком. Из минусов для меня ещё что все серваки имеют идентичную карту, я как любитель открывать локации потерял львиную дозу веселья открыв все локации, но это лично мои предпочтения. Кооперативные миссии отличные, когда на каждом лежит своя дол я ответственности, но это портится снова имбостроителями. В целом я доволен своими 700 часами в игре, но советовать? Но советовать всем бы не стал, я бы после 700 часов не вернулся бы, а кто-то не вернется наиграв сильно меньше, понимаю, не осуждаю. Главный плюс это поддержка игры, которая время от времени дарит что-то новое, веселое и любопытное, спасибо им за это.
Cash grab. Just an excuse to get out of making new games.
히히 폐지 주우러 가야지
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.