
A 3D ancient and fantasy RPG console game is created by Beijing Joyfun. Users will have a fabulous adventure and start their own legend in a fictional world based China’s traditional mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 90.5/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情就是喂屎。场景做的非常好,人物也比较好,女角色很漂亮,这是我唯一玩下去的动力。战斗还行,就是跑来跑去看着累,战斗动作挺好的,但是跟人物当前剧情能力匹配不上,剑技就剑技,后续开神,有神灵相助加特效加增伤不行?但是操作系统和一些对话选项非常不方便,如果能像猎魔人那样选对话分1.2感觉舒服很多,特别是要存档的时候非常不方便。行动时候太多碰撞感了,非常容易卡地图。游戏也没有地图指引,要那个东南西北有什么用,浪费我一个键位?又不能像蝙蝠侠那样有指引作用。玩的时候必须要结合攻略,不然不知道支线的线索要去哪完成。总体而言,制作很用心,负责写剧本的,就吃屎去吧。
剧情真的是硬伤,N年前买了之后玩过近10个小时吧,然后放着吃灰,最近玩了一些武侠题材的提起兴趣又玩了下。发现为什么当初玩不下去,剧情很弱智,逻辑性堪忧,圣母男主无法认同,最难以接受的是人物模型都很精致了,为什么嘴巴牙齿看起来那么别扭?只要一到动画或者剧情就显得很尴尬,还不如做成立绘,即省钱还能避开这些问题。看到评分很低,看在画面的分上给好评吧。制作方还是好好把古剑做好就行,别把摊子摊得太大。
Media

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| $10.8K | 78 | 86% | $9.99 | |
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| $7.8M | 27.1K | 93% | $14.99 | |
| $7.6M | 23.6K | 86% | $24.99 | |
| $4.6M | 11.1K | 82% | $17.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
烂。时长挂的,玩到屋子就不想玩了
主角性格不行,玩着难受
7.3/10 由于是八年前的老游戏,对于诸如走路卡脚、切菜单音乐重放等一系列小问题采取包容态度,要是八年前玩评分会往下拉爆 + 神、舞以及歌咏的设计和表现足够有趣 + 战斗系统的创新点很有意思,是少见的需要思考的回合制,可惜深度不足 + 除了小孩的建模丑的实在不能看,其余还可以,尤其是两位女主和一众关键角色 + 场景氛围可以,但数量少,部分场景复用严重 + 部分角色性格刻画优秀 - 相对于歌舞,音乐数量较少且特色不足,缺乏记忆点 - 战斗任务绝大多数为无角色死亡,极度影响体验 - 主副手的设计在战斗中切换并没有成本,但装备系统上要区分,结果上是来说体验就是同时存在六个技能被强行分裂成3+3,各自要配一套装备,然而主副手装备本身并没有区别设计,最多也就是两个不同强化方向,差异实际体验极小,但配装成本巨幅增加,投入回报不成比例 - 装备都分两方向强化,同时每方向两阶段,某些装备的品质比其他装备高一档,以至于当获得了新装备很难判断强化后是不是会比现在的更好用 - 商店只能买不能卖,不舔图资源极度匮乏,尽可能全舔图的体验才勉强够用 - 小游戏手感调教奇差无比 - 城镇存档点设置不合理,小怪与boss战死亡后均不可直接重试,所谓的读取自动存档95%的情况读的都是自己存的上个档 - 区别于通马桶支线,本游戏支线大部分对着对着话突然就开始打架,导致城镇与野外缺乏明确界限,高难度下进新地区很容易在城里搜着搜着莫名其妙被打死直接滚回城门口存档 - 剧情内容属于较差一档,部分配音以及演出很尴尬,某些三连仰卧起坐之类的剧情属实能给人气笑了 - 剧情节奏稀碎,进而导致游玩体验也稀碎,你永远也猜不到你现在不搜图不换装备进到下一段剧情还有没有机会,也猜不到在一个图的末尾boss战后面是跟着突然的下一个boss战还是一张很长的新图和更难的boss,和传统RPG的阶段性差异极大 - 最终两战的设计很差,第一战boss逐渐变弱,第二战撑到剧情进行,完全没有作为最终战的设计和应该给人的体验,难度甚至不如最终地图道中boss战 - 结局剧情难以评价
玩到后面已经麻木了,不会做游戏可以不做吧,boss一直连动,两回合我必死一个人,都没时间输出,平时探索又没小地图,找人能找半小时,设计一个小地图很难吗,你们公司的古剑系列不是有小地图吗。优点就一个cg还过得去,角色我不理解你做了这么多个为什么我只能操作男主男二,别的角色不配出来走走路给玩家操作是吧。我想玩女主不可以吗。 总之玩的一肚子气,战斗机制设计的也不如八方旅人,大家都是RPG,我八方旅人坐牢一点脾气都没有,你这个我坐牢就难受的不行。熬了半小时被boss一刀秒杀,那我在玩什么???
Можно назвать эту игру китайским аналогом Final Fantasy. Интересный неторопливый сюжет, хотя сначала не очень захватывающий (после выхода из деревни пойдет веселее). Своеобразная боевка, к которой надо привыкнуть. Бывают неуместные, на мой взгляд, активности и мини-игры. Великолепная графика, но без быстрого жесткого диска и хорошей видеокарты, впечатления будут не те. При всем при этом с русской локализацией от ZoG и столь невысокой цене (особенно на распродаже), стоит брать и играть обязательно!
回合制游戏 达咩达咩达咩 转视角还要右键拖动 当时玩完古剑3买的 想着一个发行商 买来很多年一直没玩 刚刚下下来玩了一下 直接给我劝退了 回合制没有游戏体验 真的是巨想退款
很像春晚,有着华美瑰丽的舞台,却演绎着浅薄与尴尬,整个打下来真是剧情向玩家的噩梦。
手柄按键反人类,这剧情是真狗屎阿,让人反胃。
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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