
A 3D ancient and fantasy RPG console game is created by Beijing Joyfun. Users will have a fabulous adventure and start their own legend in a fictional world based China’s traditional mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 90.5/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本来还想勉强给个好评,但村子的剧情实在是太恶心人了,刚开局主角一个人住山上,我还以为是父母双亡,吃百家饭长大的孤儿,结果一进村子,满口灾星扑面而来,一个个刻薄的要死,感觉还不如孤儿。村子除了少数几个人,就没是正常人,主角也和脑残一样。也就是没得选,要不然净灾来的时候我肯定选保山,让那傻逼村子直接毁灭。后面净灾过后村子的剧情更是差点让人脑溢血。好不容易才熬过第一幕。之后玩着倒还好,感觉没啥令人感到难受的地方。要是一直这样下去,倒还好,我肯定给个好评。结果到了东极国又开始有意无意的提到村子,心中暗想不妙,结果果然出现了村子里的脑残开始出来恶心人了。我是忍着极度不适才没直接退出游戏,然后删游。然后村子里的傻叉还逃了一个,感觉后面还会继续强行喂屎。现在玩到啥水乡的地方立即保存,然后退出游戏写这篇评论缓缓,不然怕得脑血栓。只能说这游戏评分低不是没有原因的,我买的时候还想这游戏虽然画面玩法都不咋样,就期待剧情能好点,结果还是垃圾。白瞎了这庞大的世界观了,只希望第二部能够把剧情写好一点,不要再写出强行喂屎的剧情了,起点的三流网文剧情处理都比这游戏好,可长点心吧。
这剧情能不被气笑的人是飞星,但凡这死亡眼泪戏码你不复用这么多次我都不会打差评,你的中期剧情挺好的,但是你的后期赶工剧情弥补了史的部分
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
当时看到打折就买了,已经忘了具体哪不好玩,但真的。。。不好玩
游戏玩法一般,剧情狗屎,脑残男主
当年这游戏预告片放出来的时候还十分惊喜,在当时来说画质这块在国内来看相当不错,所以第一时间想都没想直接购入,也是为了支持国产游戏。 不料启动游戏之后发现,战斗系统居然是回合制,稍微略显失望之情,主要是觉得可惜了虚幻4这款当时很火的工具,也许团队在当时情况下在技术上运用不太成熟,或者也有可能是当时制作这款游戏资金预算有限等客观原因。网元圣唐是一家国内为数不多的一直在坚持制作单机游戏的公司,这种单机类游戏在当时的国内市场其实并不好挣钱回本,也许当时团队在各方面综合考虑之后,暂时觉得在这款游戏上不想冒太大风险。 游戏的故事背景设定在中国古代的“五帝时期”,结合了《山海经》等文献古籍,通过游戏的形式将神话中的中国上古时代展现在玩家面前。但剧情核心感觉还是类似“仙侠”那套东西(某些地方以现在这个时代的成年人的眼光看有点略显“狗血”,可能是我老了,也许适合年轻人审美嗜好吧 -.-!!),美术表现方面整体不错,就当剧情向游戏游玩吧。 自己10年前也勉强算是小游戏公司的一个短暂过客,深知在国内这个环境想制作一款优秀游戏作品所存在的各方面困难。 但这两年发现国产单机游戏技术在进步明显,也有资本开始慢慢往这方面投入,在内在和外在的各方面条件都逐渐在成型满足的情况下,期待国内游戏厂商有机会能带给我们属于自己的好作品,最终让我们看见有”MADE IN CHINA“标签的3A大作!我们玩家们拭目以待!
[h1] 剧情 [/h1] 卧槽了,我以为结尾NTR呢,给我气的。不过还好我没跳过,看到了真正最后的结局。编剧在这个时候虚晃我一枪是吧,我真是服了。大多数人认为是NTR剧情也情有可原,因为被恶心到了直接跳过我觉得是没什么问题。 [h1] 缺点 [/h1] 1.不能练级(我不确定存档点那个练习能不能练级,我没用过) 2.到处都是空气墙 3.各种毫无意义的小游戏环节,让你血压直接拉满 4.战斗不能加速,墨迹的要死 5.视角转动要按住鼠标左键或右键,同时手柄的适配也有很多问题 6.角色在说话时,你捡东西或者开箱子,对话会直接打断 7.没有小地图,经常找人绕很久 8.捡东西之后,有一定几率你不能往前走只能左右走,需要停止移动一下才能恢复 9.没有让人印象深刻的BGM,BGM不能说劣质,只能说十分平庸 10.剧情就是一坨 [h1] 优点 [/h1] 1.战斗系统很有想法,不过被战斗节奏拖累了 2.大多数女角色是真的大 3.画面其实还是挺不错的 4.(主观)我是真的喜欢女主 [h1] 总结 [/h1] 你要感谢我的耐心,看完了最后结局,没有跳过。不然妥妥的给你差评。
:)
其实男主不像圣父,像是有点大病然后傻X
可以出2
真心很不想喷,但玩了那么久,真心S一坨!!!人设真的很烂,圣母主角,玩的人气的很;其次做不了动作小游戏请不要做谢谢!!这里面难度设计师用Jio填的数值吗???还有为何战斗不能选菜单,很多任务都是不死人,死了以后又不能马上退出重新加载,非要等全部没了,或者ALT+F4???!由于其难度数值问题,你敢相信升级加点需要都在加在辅助上面吗(速度)是真的离谱啊,高难度对面速度贼快!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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