
Forge your own cards with triggers, actions and modifiers. Shape your deck and gamble against Death itself. Make one mistake and you will descend into despair.
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About

You are Faith. The last of your kind. The epilogue to an age-old tale of demise. You gamble for your life against Death itself. Day after day after day. Yet you persevere. You dare not abandon hope. You struggle against your inevitable fall into despair. To live – and play – another day.
Faith in Despair is a grimdark roguelike deckbuilder that allows you to create your own cards using triggers, actions and modifiers to concoct devastating synergies. Every run holds new dangers and every action will inevitably push you closer towards despair.
Forge your cards: Collect triggers, actions and modifiers and define the abilities of your creatures and spells.
Shape your deck: Formulate your strategy and devise devastating synergies to level the legions of Death.
Give in to despair: Spells you cast and creatures you raise push you deeper into despair and put curses on you.
Explore your own path: Follow Faith's journal, reveal her story and unlock new starter decks to challenge Death.
FEATURED ARTISTS & MUSICIANSCover art by Magic: The Gathering artist Marcela Bolívar
In-game card illustrations by Vergvoktre, Marvin Blattert, Vil, Gwenypatu, Lyfeu
Music by Muddasheep feat. Anete Liepina (opera singing) and Lou Dunand-Vincent (cello)
Sound Design by Muddasheep and KAON
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great idea, but the pace of the metaprogression is so slow, that the whole idea of the game starts to feel stale. You have 2 unique cards randomly at the start of the run and couple of mostly dysfunctional gems that could be used later. When you finish the run (through fail or success), you will unlock 1 additional gem out of let's say 50 and you have 25 unlocked already. So you will need 25 more runs, an hour each to unlock the gems (so they will be made available to you randomly in the later runs?). Not sure about unlocking the starting cards - 10 hours in and they are still locked and chosen randomly. I can unlock some of them (so I may be able to choose one from the start) by playing some gem or card 100000 times, or bashing my head 99999 times - that sort of stuff. If I'm in a mood for a grindfest, I will seek it elsewhere, to be honest. Otherwise nice idea of a game. I just don't have 100 additional years to unlock this virtual world piece by piece.
Fun deckbuilder where you make your own "cards". Combine a trigger and some effects, and good to go! Lots of different strategies, and varied enemies. Recommend!
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Languages: English*, German, Russian, Simplified Chinese, Japanese, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, French*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's an amazing game that rewards your creativity, specially with an endless mode that is actually endless. Easy rec, specially on sale. The artwork is quite pretty, plus the dev makes sure to support the artists to the point of also linking their profiles. This is the kind of dev we gotta back.
This is a artsy niche card game with and addictive and often challenging gameplay loop. The soundtrack is eerie yet soothing and the art is a unique and interesting style. I recommend giving it a go if you're into deck builders and card games, or if you're just looking for something casual that has a darker style to it.
I so like to program my deck and watch for an annihilation of enemies after just one mouse click. That's impressive. Actually, this game has a lot of common card effects, just like other card games, but I like this reverse deck-building mechanic, where you collect effects for your cards rather than the cards themselves. Great soundtrack and art. And so much fun.
A great deckbulding roguelike that I think everyone should try at some point. I do find the story to be interesting so far, so go check it out!
It's incredibly rare that I buy a game for full price without waiting for a sale, but that was exactly the case with Faith in Despair. I just had to buy it after playing the demo. The game is incredibly artsy and atmospheric — from the cover art here on the store page down to the rusty sounds of cards moving across the field, accompanied by somber dark ambient. It's so well-made that it made me realize how much of a sucker for this vibe I truly am. I actually went on to clear my Steam wishlist of more than 50 games because they simply weren't up to the standard set by this one. Gameplay is great, too. It's a relatively small game, as far as roguelikes go, so keep that in mind. It's also solvable and pretty easy. Once you've seen most of it, you can safely go in and optimize the fun out of it. It's not the kind of meticulously thought-through roguelike where you can make EVERY build work; some things are just objectively worse or harder to pull off than others, and you WILL find yourself rerolling for the good stuff. Still, the aesthetics make it a joy to just exist in the game, and you don't really pay much attention to the fact that you're doing a lot of the same stuff each run. I want to end this review with a quick shoutout to the dev! He's still working on the game and streaming the progress too, so I'm sure it will be even better in the future.
Only a few hours in but this deck builder is crazy. Completely blew away my expectations. Can't wait to play more!
Замкнутый круг, состоящий из однотипных, ничем не примечательных боёв (колода на колоду) и поражений, после которых происходит перетасовка собственной колоды и.. по новой, с самого начала до победного конца.
全职业已体验完,个人评价7.5/10 ++非常独特的自定义卡牌体系和出牌/绝望的费用机制,每个职业的特色泪珠也能衍生出体验差异较大的玩法 +策略深度不低,操作上限很高,对应的进阶难度全点满了强度也是非常大 +氛围感尚可 -- 体量太太太小了,完全没有随机事件(问号就是随机从其他节点里抽),游玩内容基本上全在各种珠子的组合上,商店里卖的独特生物也没有多独特(就是锁上了一颗紫色特殊珠子),对于单个职业的体验来说容易厌倦 -太多地方都透露着经费不足的气息,特效,UI等体验,有点氛围,但是营造都不够深入 -不清楚更新计划如何
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Players by region
Where this game's players are, estimated from review languages.
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