
Escape to the magical life of your dreams in Fae Farm, a farm sim RPG for 1-4 players. Craft, cultivate, and decorate to grow your homestead, and use spells to explore the enchanted island of Azoria!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 1.14/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.6Kreviews | 80% | — | $3.4M |
| $29.99 | 981ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]Fae Farm[/b][/h1] [i]Fae Farm[/i] is a cozy farming sim that has you catch critters, plant crops, go fishing and enjoy life with a little magical twist here and there. [b]Gameplay[/b] As you can imagine, the gameplay-loop is relatively straight forward and nothing new if you played any farming sims like Stardew Valley or Harvest Moon, but, [i]Fae Farm[/i] feels pretty good from the start due to it’s roughly one hour long first chapter that is the games tutorial which you need to finish before starting a multiplayer session. To make it short: [i]Fae Farm[/i] feels like a simpler Stardew Valley which is not a bad thing in my opinion but it changes how things work, for example, seasonal crops exist, but only when you use a certain fertilizer. [b]Personal Note[/b] I’ve played [i]Fae Farm[/i] in a few multiplayer sessions for a total of 32 hours at this point and progression wise, I think we have reached the late stage of the mid-game, make an alright amount of money daily and unlocked a bunch of things that spreads our attention to different areas on a daily basis. NPCs will give you job quests that will reward you with some okay-ish items that you might be able to make yourself at this point already but I like that there is a sense of progression there that guides you a bit and puts you back on track if you feel overwhelmed with the amount of side quests or relationship related tasks. Speaking of overwhelming things: The base timer feels too short for the number of things you need to do to advance in the game. The same applies to most farming games like this and I’m no stranger to that since I put a bunch of hours into Stardew Valley, but at some point, it gets too much. Thankfully there’s an option to slow the time down which extends the duration of the day to a total of 40 minutes, which is enough time, to get a lot of things done and have enough time to talk to the characters, explore and go fishing or critter catching – which usually fell short due the time restriction. Since I only played the multiplayer with my girlfriend, some of the annoying bits might not affect you if you plan on playing it alone. The multiplayer can get buggy from glitched out sounds to resetting some progress if the host disconnects due to internet problems. If the host disconnects by accident or because of issues with their internet, the host needs to save & load back in before being able to invite other players again. Some of minor things might be immersion breaking but they’re easy to deal with in my opinion but if you get easily irritated by such things, you should be aware that those problems exist and will pop up often. Also, trying to talk to NPCs as they leave for the night might glitch out your camera. On the flip side, only the host needs to own the DLCs which is a nice thing. The DLCs are pretty neat and add some interesting side content to the game which I would place around the early and mid-game pace wise. The [i]Coast of Croakia[/i] let’s you talk to critters and adds trinkets to the game while [i]Skies of Azoria[/i] adds new resources and mini puzzle dungeons. You can tell that this game, especially the inventory and menus, was made for controllers but mouse and keyboard work well enough – I only mention that because some people might not like that. [b]Rating[/b] [list][b]Pros[/b] [*] Cozy farming sim [*] Absolute lovely soundtrack [*] Nice graphics and aesthetics [*] Only the host needs the DLCs [*] DLCs add nice side content [*] Adds it’s own little charm to the genre [/list] [list][b]Cons[/b] [*] Multiplayer is a bit messy [*] Base duration of the day feels short [*] Relationships feel a bit shallow [/list] [b]Conclusion[/b] Is [i]Fae Farm[/i] worth your time and money? If you like farming sims like Stardew Valley, you cannot go wrong with this one, especially if you want to play with a friend or your partner. Just be aware that you will encounter some glitches and that the base time might be too short to do anything meaningful progression wise. The story is nice, the vibes are great and the soundtrack is amazing. There’s a bunch of content in this game but if you’re hesitate you might want to buy it when it’s on sale. [b]7.2 / 10[/b] “[i]Do you want to see my frogs?[/i]” - Argyle If you found this review helpful, feel free to visit my [url=https://store.steampowered.com/curator/38665896/]curator[/url] page.
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $29.99 |
| 99ratings |
| 82% |
| — |
| not modelled |
| $22.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's really a shame that the narrative, NPCs, and quests are so dull because the gameplay is LIGHT YEARS beyond the competition. This may be the first farming sim that doesn't just copy Stardew verbatim and assume that that's good gameplay. There are an astounding number of quality of life choices. Movement and mining is actually fun. You can craft potions that impact the gameplay. Combat is slightly less than terrible which is really good for this genre. In terms of the actual gameplay loop, this game is incredible. But as others have said, the dialogue is nauseatingly boring. The characters might as well not even exist. The quests are utterly pointless and don't even reward you anything. A lot of them are literally just "go talk to that guy" and when you do it's like "woooohoooo quest completed! Great job!".... why? So if you can just ignore all the stuff that would give a game like this some amount of soul, the rest of it is really fun.
Platinei esse jogo dia 08/08/2024 com um total de 132hrs joguei as duas DLCs. Eu daria os gêneros, [b]simulador rural[/b], [b]casual[/b] e [b]RPG[/b] para esse jogo. [h1]Resumo[/h1] Esse jogo dá para perceber bastante que é inspirado em [url=https://en.wikipedia.org/wiki/Harvest_Moon_(video_game)]Harvest Moon[/url] e [url=https://store.steampowered.com/app/413150/Stardew_Valley/]Stardew Valley[/url], contém a mesma ideia, porém existem diferenças que faz esse jogo ser único, porém ele deixa muito a desejar em outros aspectos! A gameplay do jogo tem um sistema de repetição bem curto e isso talvez não agrade muitas pessoas, ele consiste em basicamente: Cultive e venda certos tipos de plantio, chegue até o último andar de uma mina específica, consiga todos os itens da região que você está, e isso se repete mais ou menos umas quatro vezes no jogo então é sim bem repetitivo. [h1]Controles[/h1] O jogo pode ser jogado tanto no controle quanto no teclado, porém eu tive problemas para jogar no controle onde o cursor do mouse ficava constantemente piscando na tela e não tive uma resolução para isso, acabei jogando o jogo todo só no teclado e mouse e com o controle desconectado por conta desse bug. [h1]Gameplay[/h1] Um ponto negativo na gameplay que vi muitas pessoas reclamando é a falta de missões, no começo o jogo engana bem e te dá até que uma quantidade razoável de missões, mas conforme você avança na história do jogo vai percebendo que recebe apenas uma missão por estação, e a recompensa não é nada grandiosa. Um ponto bom desse jogo é o combate, ele é simples porém é preciso e satisfatório, o personagem tem um ataque corpo a corpo e um ataque é uma magia que consome um pouco da sua mana, e você pode ter outros ataques mágicos diferentes, os inimigos são também simples porém você ainda precisa desviar e saber a hora certa de atacar. Algo que preciso citar aqui é o sistema de aumentar a quantidade de tempo que dura um dia nesse jogo, isso me ajudou muito e eu adorei, um dos sistemas que eu mais odeio do [url=https://en.wikipedia.org/wiki/Harvest_Moon_(video_game)]Harvest Moon[/url] é você ter tempo limitado por dia, e essa opção estende de uma forma que dá pra aproveitar melhor o seu dia e não ficar se sentindo pressionado, e isso é uma opção simples do menu! Mas um ponto importante que você tem que saber sobre esse jogo é que ele é bem repetitivo e tem muito grind, e grind para basicamente tudo que você faz. Não cheguei a testar o multiplayer porque não tive nenhum amigo em comum com o jogo. [h1]NPCs[/h1] Um ponto extremamente fraco nesse jogo é a falta de variedade nos diálogos, até tem uma quantidade razoável de NPCs porém cada um deles tem em média de cinco ou seis diálogos, e mesmo depois que você casa ou faz amizade eles continuam com o mesmo papinho. [h1]Mapa, Animais e Construção[/h1] Cuidar dos animais é muito parecido com o [url=https://store.steampowered.com/app/413150/Stardew_Valley/]Stardew Valley[/url], o jogo até tentou fazer um sistema de cruzar os animais para nascer novos com cores diferentes mas o sistema é bem sem graça e envolve muito grind chato, o jogo também não tem um sistema de construção de estruturas como celeiro ou galinheiro, tudo que envolve os animais já vem construído no mapa. O sistema de construção tem várias mesas de construção diferentes, cada uma faz um tipo de material diferente e tem bastante delas, você vai ficar um bom tempo esperando elas construírem. O mapa do jogo é agradável e o que eu mais gostava de fazer nesse jogo era andar por aí e coletar recursos espalhados como cortar árvores, pegar conchas, pegar terra e entre outros, e esse conteúdo me lembrou muito o [url=https://en.wikipedia.org/wiki/Fantasy_Life]Fantasy Life[/url] que é um dos meus jogos favoritos. O sistema de decorar sua casa também está disponível nesse jogo, apesar de não ter tantas opções de móveis iguais outros jogos parecidos eles são bonitos e bem feitos, e você também consegue enfeitar tanto o lado de dentro quanto de fora da casa e você pode aumentar o tamanho interno da sua casa, ah e dá para ter mais de uma casa no jogo! Também tem como criar ou comprar roupas para o seu personagem, a variedade é pouca infelizmente. [h1]Localização[/h1] A localização é perfeita e adaptaram o gênero neutro também, não vi nenhum erro de ortografia e as traduções ficaram em níveis humanos e nada foi feito no “Google Tradutor” pela minha percepção. [h1]Gráfico e Interface[/h1] O gráfico do jogo é lindo e eu tenho que dizer que foi o que mais me atraiu para esse jogo, é realmente muito bem-feito e não tem o que reclamar simplesmente maravilhoso! Outro ponto extremamente positivo é a interface do jogo, muito bonita, simples, fácil de entender e organizada, você não vai ter inconveniência nenhuma com esse aspecto. [h1]DLCs[/h1] As duas DLCs eu achei mais ou menos, a primeira [b]“Coasts of Croakia”[/b] é muito básica e adiciona uma mecânica para você conseguir mais recurso no jogo depois de capturar uns bichinhos e um mapa pequeno novo, acho o valor dela muito caro para o que oferece porém em uma promoção compensa. A segunda [b]“Skies of Azoria”[/b] adiciona três mapas parecidos medianos e um sistema que você consegue fazer, por exemplo, árvores crescerem de uma vez em uma noite, e mais outras coisas, o preço ainda acho um pouco alto mas é mais aceitável que a primeira. [h1]Bugs e Outros Problemas[/h1] Eu tive alguns poucos bugs e só me lembro de um deles que fazia eu reiniciar meu jogo, era só alguma hitbox aleatória que me deixava presa num canto e o jogo tem um próprio sistema de “unstuck” então não chegou a me atrapalhar, o que me incomodou muito foi que eu tentei mudar o atalho de um ataque e mudei de ideia, porém toda vez que eu reiniciava o jogo ele voltava pro que eu tinha tentado usar antes e isso me irritava profundamente, fiz de tudo e não consegui resolver isso. Eu também tive muito problema com as conquistas, tinha muitas vezes onde completava o que precisava e a conquista não aparecia, tive que criar um save novo para conseguir uma conquista específica, isso foi bem chato e perdi tempo a toa. Tive alguns bugs específicos com os poderes de aumentar os saltos dos cofres da DLC [b]“Skies of Azoria”[/b] foi bem chato grindar as estrelas para conseguir a conquista fiquei bem exausta. [h1]Considerações Finais[/h1] Eu sou totalmente contra que você compre esse jogo full price, embora ele tenha bastante conteúdo o próprio é muito repetitivo e com grind desnecessário, o jogo com um bom desconto de 50% ou mais que isso, com certeza, vale a pena! Outros jogos que são parecidos com esse que eu joguei e você pode se interessar: [url=https://store.steampowered.com/app/413150/Stardew_Valley/]Stardew Valley[/url], [url=https://store.steampowered.com/app/894940/Littlewood/]Littlewood[/url], [url=https://store.steampowered.com/app/666140/My_Time_at_Portia/]My Time at Portia[/url]. Espero que eu tenha ajudado você a decidir se comprará este jogo ou não, fico muito agradecida de você ter lido até aqui, obrigada!
This is a cute and enjoyable game, but there is definitely room for improvement. The dialogue for characters is incredibly lifeless and repetitive. Although there's some that you are introduced to in quests, most don't have any unique dialogue even when meeting for the first time or just between other NPCs. It wouldn't be such an annoyance if there wasn't a relationship measure implemented into the game. You can even get married, but only to a very small selection of characters. While farming sims are grind-y by nature, I felt a greater push to progress more quickly through the main quest rather than relax and freely enjoy separate components (mining, fishing, farming, decorating, etc.) as I pleased. Though it's natural to have upgrades you need to unlock over time, I found that I continued to be blocked by not having access to later game materials at every turn. I couldn't craft the majority of recipe scrolls for furniture that I picked up at the very start of the game until I was significantly through the main chapters, and so I had no interest in decorating. Teleports for early game locations also required material from much later on (Why does the Stay-A-While Bay need emerald from the Floating Ruins?). I wanted to change my wings from the default and also could not do so without more "undiscovered" materials. And so on. Despite the title, you are not a fae, and much of the fae content comes a few chapters into the story. Instead, you unlock large jumps, which felt rather hard to control--especially in the Floating Ruins where you frequently have to bounce off of jumping pads. And for a game that seemingly had such nice QoL components, like not having tools get damaged, it was a bit annoying to keep crafting potions to explore the area and have different items to replenish HP, energy, and mana. My final gripe is with the map. There's no minimap, and the main map is not very detailed, so I found myself getting a bit lost from time to time. You can't unlock teleports for all of the listed locations either, which was also a bit disappointing and contributed to the grindiness I felt. Overall, I've enjoyed the art style, fantasy atmosphere, and story so far, but I don't think I'll play much after I finish the main quest nor buy the DLCs. I'm glad I got this one on sale because the standard price is a bit too high when there are better options out there for solo-players. It would probably be very fun to play with friends, though I would be a bit worried about the option getting removed again, seeing as it's apparently already happened once.
I loved this game so much and would have recommended it but they are taking away multiplayer and future updates so I would not recommend this game. I’m truly disappointed don’t waste your money.
[h2]a deep dive into fae farm[/h2] fae farm, developed by phoenix labs, is a cozy, magical take on the farming-simulation genre. it blends classic farming mechanics with whimsical elements of fantasy, aiming to offer both charm and escapism. while it brings innovation to certain aspects of the genre, it also falls short in areas that might affect its longevity and replayability. [h2]the aesthetic appeal[/h2] one of fae farm’s greatest strengths is its enchanting art style. the visuals are vibrant and saturated, with a painterly aesthetic that feels like stepping into a storybook. each area of the game world—whether a serene meadow, a bustling village, or a mystical cave—is thoughtfully designed to evoke wonder and whimsy. the character designs are endearing, with a soft and approachable look that matches the game’s cozy atmosphere. adding to the charm, the soundtrack features gentle, melodic tunes that enhance the magical vibe, though some players may find the tracks becoming repetitive after extended play sessions. [h2]gameplay mechanics: a balancing act[/h2] at its core, fae farm offers the staple features of the farming sim genre: crop cultivation, animal husbandry, and community building. these mechanics are solidly implemented and intuitive, making the game accessible to newcomers while providing enough complexity to keep veteran players engaged—at least in the early stages. the addition of magical tools and spells introduces a layer of novelty. players can use these abilities to expedite farming tasks, explore hidden areas, or interact with fantastical elements of the environment. this integration of magic is an exciting twist, but it often feels like a missed opportunity for deeper innovation. while spells like teleportation or crop-watering are fun and practical, they rarely transform gameplay in a significant way, serving more as conveniences than transformative mechanics. additionally, the game includes elements of exploration, such as dungeon diving, which offers a break from the more routine tasks of farming. these areas are visually engaging and provide light combat and resource gathering, but they lack the depth or variety to keep players consistently invested. [h2]social dynamics and worldbuilding[/h2] the social aspect of fae farm is charming but limited. players can build relationships with npcs through dialogue and gift-giving, unlocking small narrative arcs. while the characters are likable and fit the world’s whimsical theme, they can feel underdeveloped compared to those in similar games (stardew valley comes to mind). dialogue options lack variety, and interactions risk becoming repetitive as the game progresses. the fantasy setting provides a unique and immersive backdrop for the story. from magical creatures to hidden secrets in the land, the worldbuilding shows promise. however, the narrative itself is light and mostly serves as a framework for gameplay rather than a compelling tale in its own right. players who prefer mechanics-driven games may appreciate this, but those seeking rich storytelling might feel underwhelmed. [h2]multiplayer magic[/h2] one of fae farm’s standout features is its seamless multiplayer mode. up to four players can work together, sharing tasks and exploring the world collaboratively. this social feature enhances the experience significantly, making it a delightful choice for families or friends. however, the progression system in multiplayer can feel uneven, as hosting players typically benefit more than guests. despite this, the cooperative nature of multiplayer injects energy and social fun into the gameplay, making it an excellent way to experience the world of fae farm. [h2]longevity and replayability[/h2] while fae farm is delightful in its first few seasons, its charm may wane over time. the mid-to-late game lacks the same level of engagement as the early stages, with fewer new mechanics or challenges introduced. the focus on relaxation and accessibility sometimes translates to a lack of meaningful difficulty or high-stakes goals, which might leave long-term players seeking more depth. however, for those who appreciate slow-paced, low-pressure games, this simplicity can be a strength. the game offers a soothing environment for creative play, making it ideal for unwinding after a long day or enjoying a casual gaming session. [h2]final thoughts[/h2] fae farm is a visually stunning and cozy addition to the farming-simulation genre, blending familiar mechanics with a dash of fantasy. it’s an excellent choice for those seeking a lighthearted, magical escape or a family-friendly multiplayer experience. its charm lies in its accessibility, aesthetic appeal, and whimsical take on the genre, though it may fall short for players who crave deeper narratives or more complex gameplay. ultimately, fae farm stands as a gentle reminder that not every game needs to challenge or push boundaries to provide joy. it’s a comforting experience, offering a world of magic and possibility, perfect for those who value charm and relaxation over high stakes and intensity.
At first I thoughts it was cute, but after 20 hours of game play, it is repetitive with no real purpose. The quests are all the same and it is glitchy, able to accept multiple 'friendship' quests but not able to turn them in, and lost items when the game froze. I will stick with Sunhaven or Stardew Valley at least they feel like a completed game
This game was super fun and I really enjoyed playing it with my best friend, we were streaming it and everyone had a great time. The mechanics are super fun and really easy to get lost in the game. However. Stop killing games. I know so many people that purchased this game specifically for the multiplayer aspect of it and now that that's gone, we all see no point in playing it. Also, the support for multiplayer being lost was only announced in the steam page description, no where else that we could find. And the game play does get very repetitive which makes me not want to continue it on my own. I also am an achievement hunter but I absolutely refuse to spend more money on this game to buy the two DLCs just for the achievements. Stop killing games.
A very cute game with gorgeous scenery. The daily loop is really satisfying and will keep you busy. The only downside about this game is how shallow the NPCs were designed.
I only recommend this game: - heavily discounted; - if you like grinding and don't care much for dating NPCs; - if you don't mind the occasional running around or clunkiness; - if you've looked at gameplay of the mines on YouTube or elsewhere and think this would be something you enjoy, because while there is farming, bug catching, etc, you NEED to spend a STUPID amount of time in the mines, and that's where most of the grinding happens. Unfortunately, I didn't enjoy the mines, and despite my best efforts I eventually gave up on the game (because games have to be fun, and I did everything I enjoyed except the mines until I just needed stuff from the new mines in order to progress and that wasn't enough to motivate me). Out of 60 or so hours that I played (Steam isn't showing all my hours for some reason) I think I really enjoyed the first 20h or so, then less and less until I realized that it wasn't going to get any better and so I might as well better use my time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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