
Build, automate, and optimize a giant factory on 3D terrain using conveyor belts, trains, chutes, pipes, and airships. Sell your goods to nearby villages to expand their borders, increase happiness, and unlock even better technology!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.5Kreviews | 91% | — | $3.4M |
| $19.99 | 50ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
在《工业小镇》学习自动化合理安排每一块地方?不,本游戏是简单版自动化游戏,是个玩起来还行内容不多,玩了几把就会发现非常简单,再多玩就有点重复性高让人枯燥提不起动力的游戏,你只要知道以下几点过关,攀科技,更快更强,简单的不能再简单。 1、建筑物个数是不受限制,并且仓库只要存放了,就能运用于建造建造物,也就是说可以在远处直接找个无关紧要的地方,通过少数的人来制造并存放石头、木头、传送带(管道)或者其他建造常用的材料,你会发现建造好像不受限制一样,想怎么造就怎么造。 2、无敌的传送带,能顶替工人、麻烦的列车轨道,并且该游戏的传送带不是特别难造,尽管要做更快的传送带只要运用第1点,就能解决这个问题。 3、当你传送带或者其他东西把建筑物的出口堵死没法添加更多的传送带进/出口,你可以试着搭高平台,可以做到更多方位的进/出,而且不需要支点不会塌下,这也是我最喜欢的一个点,不在局限于平面,而是立体的,可以做到更多做不到的事,也不用太动脑子,搭高就完事了,建筑物也能搭高,玩到后期就变成了飞天小镇,有种满满的成就感。
nettes villager automatisierungs spiel. man wird aber nur mit grundlagen in die kampagne geschickt und kommt nur mit sehr sehr viel lesen, geduld und ausprobieren voran. viele mechaniken sind dabei aber sehr clunky und es fehlt in meinen augen an sehr vielen QoL Features um das ganze angenehm zu gestalten. zumindest würde ich das bei einem seit fast 2 jahren releaseten spiel erwarten. aber haupt kritik punkt ist mit, dass man jede neue kampagne immer wieder durch die selben zähen stark grindy aspekte des spiels (ressourcen, forschung) durch muss bevor man überhaupt erst anfangen kann mit den neuen kampagnen inhalten.... das hat es auf dauer sehr öde gemacht. im angebot für 5-8€ dennoch empfehlenswert, full price aber nicht.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 4.6K | 84% | $29.99 | |
| $3.4M | 17.8K | 49% | $7.99 | |
| $3.4M | 2.1K | 91% | $44.99 | |
| $3.4M | 13.7K | 76% | $9.99 | |
| $3.4M | 7.8K | 88% | $14.99 | |
| $3.4M | 8K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13M | 11.6K | 90% | $34.99 | |
| $170.5K | 160 | 90% | $24.99 | |
| $1.6M | 2K | 80% | $24.99 | |
| $1.4M | 1.8K | 78% | $24.99 | |
| $1.4M | 1.3K | 85% | $29.99 | |
| $602.9K | 801 | 81% | $19.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, German, Portuguese - Portugal, Russian, Traditional Chinese, Japanese, Portuguese - Brazil
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
shouldn't have wasted money on pointless backlog
This is a great little chill and relaxing game. Enough to keep you going for a while and each map introduces you to new things. People stating that it isn't Factorio obviously don't get that this is a much smaller developer and the game isn't meant to have the complexities that Factorio has. I play both games for different reasons and both are great to play because of this.
This game is good. It took me a little while to get the hang of it, but after that I was building my little town. Hardest part for me to understand was getting water to buildings. After you figure it out it's easy, but at first it was hard to know what to do. The cuteness is great and the game play it a cool mix of colony sim and automation game. Definitely will put more hours into this game.
Unfortunately has a broken tutorial. I may come back to revise this review if I youtube how to play the game first and maybe install it on my desktop pc first and not my steam deck. Tutorial 1 is completely broken for me. it asks you to place a house, whih you cant do due to lack of resources.... Ok now what? The game starts off pause and no instruction is given as to how to unpause it. No instruction given as to how to collect resources to construct the house it asks you to build in the tutorial. There cant hav3 beenany testing. Not recomended if the very first thing you have to do in the game is broken and you released this over 5 years ago? Are you kidding me? its still broken? run away from this. dont buy it.
This is one of the best city simulators I've played. Relaxed and chill.
For the most part it is enjoyable. I am still working on the campaign. Pathing seems an issue and having same worker do multiple tasks causes trouble if they are unable to deposit or withdraw at a station. I did learn you can have same building make multiple recipes at once and even use stuff they are making.
Some of the Quality of Life stuff in this game, the roads and paths for me, is horribly obnoxious, to the point that it was infuriating. At best, there are controls that are never clearly explained. At worst, the game forces you to delete things that you've already setup, in order to recreate a better structure at times. That gets old REALLY fast. I got through a few of the campaign levels before I got fed up with it, and called it quits. Guess you get what you pay for though...
An interesting blend of city management and factory building +vertical belt stacking with a high cost +Need to satisfy citizens to progress +waste products to manage +/- terrain makes building and planning challenging, but terrain sculpting is a thing so there's little point to it later on +/- most recipes are simple to automate, balanced out by the large quantity of them to manage -very finicky logistics system -game acts like automation isn't the goal sometimes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.