
Facehand is a synergy-driven roguelike deckbuilder with autobattling mechanics. Craft the perfect deck and chain card abilities to create wild combos!
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Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game has true potential, but it seems the devs abandoned and gave up after just a few updates. It's fun, but if devs had continued updating, adding more stuff, shaking up the meta it would be a gem that i'd still play today. Is cheap, so if you like autobattlers, you can give it a try. It will be fun for a while. --- Jogo divertido, mas infelizmente abandonado pelos desenvolvedores. Se ainda recebesse patches, eu ia estar jogando e recomendando pra todo mundo. Mas como os devs só lançaram patch depois de um mês, e ai nunca mais deram notícias, o jogo acabou morrendo antes de ter a chance de formar uma comunidade. Uma pena, pq tem muito potencial e é divertido, mas precisaria de mais suporte e conteúdo para se tornar realmente um clássico ao invés de um joguinho rápido pra passar o tempo.
As a major fan of SAP I must say this is even more fun. love the adaptation of the game and is super fun! has taken me around 70 hours to get all achievements and is very re-playable!
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺不错的自走棋,能爽玩个几十小时吧。 爬难度是不同的突变,而不是爬塔类的叠debuff,爬起来相对没那么枯燥。 似乎有回合数上限,并不能无限combo,但你无限combo了伤害肯定也够了就是了。
Perfeito: A música fica presa na cabeça; Estética agradável; Para quem já jogou Super Auto Pets, a mecânica é parecida, a diferença é que esse é construção de deck; Mecânicas e balanceamento bem feito, dá trabalho para iniciantes, mas não é difícil de entender.
fun if you pretend the infinite combos don't exist
sans plus... je m'attendais à un jeu de fou mais en vrai ils auraient pu mieux faire... actuellement en jeu similaire le meme Mayhem est largement meilleur sans aucun doute à avoir.. à voir s'ils vont faire des maj pour rajouter du contenu mais actuellement le jeu est hyper fade, il pourrait avoir une valeur de 1€ voir 2 grand max mais 7€ c'est du vol pour ce que c'est
Очень крутой залипательный рогалик с интересной механикой построения колоды. Все понравилось. Add russian language pls!!!!
One of my favorite deck building roguelikes to pickup and play quickly. The simple design of the cards means I can burn through turns quickly while at work or watching TV without needing to pause and read alot. There's tons of different cards to build around but I do hope they add some more over all mechanics. There's maybe five or six strategies to build around right now and although I enjoy it, I look forward to some updates expanding!
After over 50 hours playing this game, I can say it is very addictive and snappy, easy to understand but hard to truly master if you're looking to break the game every run. For the avid collectors of every medal on every card, getting tier 4 cards to level 5 is easily the hardest part of that, next to using every relic for 20 rounds each given how rare some of those 3rd tier relics tend to be. The challenges were rather enjoyable and offered unique ways to play the game, and the daily runs really narrow down specific card types for those people fishing for card usage or those pesky relics. If you could go beyond round 25 in daily ruins, it would be very efficient for grinding out medals on those tier 4 cards, as there are significantly less other cards to clutter the pool and allows you to focus on scooping up the ones you're trying to level up or rack up uses with. Heat feels like a very underutilised deck type, lacking consistent ways to rack up heat high enough for cards like firefighter or camel to pop off. An ally summoning deck is by far the most effective and easy to put together, more so than any shooting deck or hurt deck, with many relics empowering said deck type. All in all, as abandoned as this game seems to be, I would love for it to receive some form of update or tweaking to make other deck types viable, and to make the grind of medal hunting more enjoyable, or at the very least more customise-able options for the player. Different card backs, environments or ambience alternations, maybe even alt art of the faces themselves. To anyone that wants to give this very affordable game a go, it has my seal of approval.
While a deck-builder rougelike with emojis might seem silly, this game was surprisingly complex and difficult (at least until you find a good build). The more cards I unlocked, the more potential I saw for new combos and builds to where I can confidently say this will have a play-style that anyone can enjoy and optimize. Only issue I had was that with the amount of cards it often made it hard to get what I needed for a build and would leave my deck too weak to get to the final round so luck felt like a bigger factor than it normally is but this might just be because I don't play many deck-builders. Other than that, I very much enjoyed this game but don't think I'll be sinking the time to fully complete all the difficulties.
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