
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏素质及底子都还可以,这种类银河恶魔城的游戏让我看到了奥日空洞骑士的影子,游戏还提供了丰富的连招系统,可以将敌人打飞的浮空系统,如果你和我一样,对操作没有那么大的要求,完全可以靠钻头的二连旋转做副图,伤害大又多段,非常好用。武师傅的挑战就很奇怪,有些判定非常不准,尤其是涉及到浮空的连段的时候,经常要抓一个奇怪的时机才能使用。还有后面的逃离战,意义不明,难度陡增,还有游戏中的传送点设置的地方非常奇怪。甚至还有两套传送系统,看游戏小地图,根本不知道要传到哪里去,纯败笔。所以总结一下,游戏素质不错,中规中矩,流程方面优化一下就更好了。
这就是屎味的屎! 这是第一款支撑我玩通关只是为了好好写一篇差评的游戏。 这个是第一款我开宗门居然是为了反复跑这个又臭又长的地图的游戏。 新玩家,当你进游戏看到了剧情杀的boss你就可以退款了,因为整个游戏你该看到的内容,你!都!看!到!了! 整个游戏的怪的种类一只手就能数的完,对,一!只!手! 不知道制作组在什么精神状态下设计的地图,又臭又长,无趣至极!为了水时长限制你能力解锁,让你反复吃这坨屎。 剧情老套就不谈了,几乎小学生水平,交代剧情全靠尬聊,尬聊还不舍得堆文本。 一句话总结,如果这个游戏有传送,不用重复跑这个SB地图,这B游戏3个小时铁铁通关了。 这制作组还真是那个,又穷!又懒!又low!浪费老子时间。 这好评真不知道怎么刷出来的!赣!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 5.6K | 82% | $14.99 | |
| $3M | 9.8K | 100% | $7.99 | |
| $3M | 7.6K | 94% | $14.99 | |
| $3M | 9.5K | 94% | $39.99 | |
| $3M | 2.8K | 77% | $39.99 | |
| $3M | 3.9K | 67% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.9K | 85% | Free | |
| — | 0 | — | — | |
| $155K | 378 | 77% | $19.99 | |
| $5K | 49 | 76% | $5.24 | |
| $4.4K | 19 | 89% | $9.99 | |
| $1.6K | 10 | 80% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoy the gameplay and like the game environment but loathe the traversal stutters that occur every time I visit a new area when using DX12 with ray tracing. Really wonder why unreal engine was pick for this game if they're not going to polish it well.
33
一开始以为一只背着机器手的兔子在城市蹦蹦跳跳有啥好玩的,没想到玩了25小时,最后结束还有点意犹未尽。赶紧出续作吧!
It's a good game but I suck at it. Maybe the difficulty curve could be more gradual but maybe it's just me being not good enough.
The world and atmosphere immediately pulled me in, and the art style is fantastic. The gameplay feels smooth and satisfying, and exploring the environment is genuinely fun. Really glad I gave it a chance.
最终BOSS难度陡增,手残党打不过。
好玩,值得入手。听说要出2了,但是改成第三视角动作游戏了,看看效果如何
超级赛博朋克的画面,给力的打斗升级系统,超帅的格挡,满满的中国文化,好玩又带感,超爱!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.