
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
сюжет немного посредственный и беготня туда сюда для затягивания. кому навится дрочить комбухи как в МК, чтобы за 1 заход шотать боссов, зайдет мб
[h1]通关体验7.5/10[/h1] [h1]全成就体验6/10[/h1] [quote] 我是那种喜欢探索、 享受地图迷雾一点点被揭开的感觉、 喜欢战斗但不喜欢极限挑战(九日真易公和空洞梦魇格林就是我的极限了)、 有点喜欢但不是非常痴迷跳跳乐(mio坩埚和空洞白宫是我的极限)、 对破序不感兴趣、 不喜欢知识锁和解密、 不在乎bd,喜欢一把刀从开头砍到尾的玩家。 [/quote] [b] 暗影火炬城在我这里的评价不如神之亵渎1&2和grime1,高于终焉之莉莉1&2 [/b] [hr][/hr] [h2]优点[/h2] [list] [*]很强的打击感; [*]优秀的美术和画面设计,应该是3渲2吧(我不太懂这个),浓郁的机械朋克风格和民国时期的上海风情; [*]主线明确,不谜语人,引导和提示醒目且充足; [*]地图UI设计得很好,开门需要什么能力,门从哪侧开,都标得清清楚楚,但也有少部分地方没标,[spoiler]比如拿了鞭子后需要钩锁的地方[/spoiler]; [*]能力方面有新意,有自己的特色,玩起来不那么枯燥; [*]有很多梗和彩蛋; [*]人物语音有不少方言,我很喜欢; [/list] [hr][/hr] [h2]缺点[/h2] [list] [*]本质上是一个线性ACT游戏中加了点类银河城元素,探索虽然有一定自由度,但基本还是随着主线推进展开新的地图/关卡,玩家前去探索, 收集要素和RPG系统不够丰富,基本就加血、加蓝、血药上限、技能书、植物种子(空洞骑士里的毛毛虫)这几种,还有一些其他杂七杂八的,而且武器攻击力不能提升,这点我其实是很讨厌的; [*]仅考虑通关的情况下,探图体验其实很不错,但通关后,想回头收集打全成就的时候就非常折磨了,具体体现在传送点少+地图很绕,重复跑图很折磨; [*]感觉优化不是很好,我的配置开全中都经常性地卡顿掉帧; [*]换皮小怪和boss比较多。 [/list] [hr][/hr] [h2]总结[/h2] 制作组明显是ACT爱好者,做类银河城估计只是在2d游戏上试试水,整体玩法和设计理念比较老派和硬核,不太适合轻度和入门玩家。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
白金了,简单说一下吧 值得一玩 但不是那么的优秀,这里先说一下缺点: 1.传送点太少 存档点太多 多到没必要 可以匀一点给传送点 等后期全收集也不用那么麻烦的跑图 真的是跑断腿 2.手感一般 尤其是那个训练切换武器 简直了 打了差不多一个点 而且类银的跳跃很少有跳跃高度固定的 很多地方你只是想小跳一下结果装陷阱或者攻击了 3.地图设计一般 要走很多重复路 设计上有很多其他游戏的影子 4.自动保存太多 这个不能说算不算缺点 但是我个人认为算的 真的没必要 这么绕的地图我很多时候只想SL一下都办不到 5.换皮怪太多 这游戏很多小怪都是韧狗 不弹根本打不出硬直 优点:音乐 美术都还不错 战斗方面除了手感僵硬差了一点 其实还不错 最爱闪电五连鞭 唯快不破 一顿抽就完事! 最后 如果自己能不看攻略找到大部分的并且有耐心而且喜欢类银可以一试 个人任务不看攻略完成80-90没什么压力~完结撒花~
木桩训练这个设计太蠢了,还把碎片藏在这个里面,差评
Que jogo bom ! Terminado no steamdeck. Muito bom mesmo. Gosto deste estilo, uma pena mudar de estilo no outro jogo que estão fazendo.
游戏背景城市很明显是蒸汽朋克化的上海,里面的建筑风格与路名都和上海的一样!而游戏里唯一一个说上海话的NPC是一只狗腿子一样的老鼠,呵呵,这样玩是吧!!
一周目12小时通关,在银河城里面画质和特效是上等的,操作方式非常现代。可惜传送点有些少了,通关后也没解锁高跳/反重力和飞行这种无脑开图的技能
一堆霸体狗 闪现狗 无敌狗 大招大招接大招 都通关一次了 第二次打还是恶心
打击感挺不错的,但是地图指引比较差,容易走冤枉路,地图上的标记太少了,很多地方明明探过了,有个东西挡着,地图上什么都不显示。
Sensacional esse Game Coelhinho pistola huahsauh
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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