
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 6.7Kreviews | 87% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Zevkli değil ve Metroidvania tarzı olmasına rağmen çok hantal bir oyun .
F.I.S.T. was a great Metroidvania that had a heavy emphasis on building combat skills. Much appreciated for someone like myself who is a fan of fighting games. Otherwise, fairly straightforward and fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 9.5K | 94% | $15.99 | |
| $3M | 7.6K | 94% | $14.99 | |
| $3M | 5.6K | 82% | $14.99 | |
| $3M | 9.8K | 100% | $7.99 | |
| $3M | 3.9K | 67% | $39.99 | |
| $3M | 4.7K | 87% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.9K | 85% | Free | |
| — | 0 | — | — | |
| $154.5K | 376 | 77% | $10.99 | |
| $13.3K | 33 | 67% | $14.99 | |
| $4.4K | 19 | 89% | $9.99 | |
| $1.6K | 10 | 80% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muito bom, fala em coelho toda hora
amazing!!!!
[h2]火炬并不只会带来光明,进化也不代表完美[/h2] 游戏最大的亮点无疑是美术和动作系统。美术方面非常出色,现代画质与上世纪摩登时代风格交融,整体表现在类银河恶魔城游戏中绝对属于第一梯队。动作系统方面,打击感优秀,上手有一定门槛,但只要熟练了,抽敌人陀螺转起来还是非常爽的。再加上类银的探索要素和场景设计,一切听上去是不是很完美?可惜,成也萧何,败也萧何。 本作的敌人设计与配置,并没有与这套精心打磨的搓招系统相匹配。游戏里大部分连招都建立在让敌人浮空的基础上,可Boss居然多数无法被浮空:你只能抓住招式破绽和短暂破防两个窗口输出,结果就是Boss战又回到了精防、闪避、偷刀的老套路(电鞭YYDS)。那我练半天连招是为了什么?那玩家抽不了BOSS陀螺,能不能在杂兵上找补呢?答案还是不行。一周目里,杂兵要么脆得连不起来,要么自带超绝霸体(比如拳哥)或替身(蛤蟆)。同时,游戏手感偏僵硬,闪避无敌帧短,还无法取消招式后摇。如果能顺畅连招,这些问题倒也能接受;可正如前文所说,游戏根本没给你多少连招的机会。于是,在前中期技能不全、性能残废的阶段,这些缺点被放得很大。 另外,还有一堆小问题让我无法理解:处决判定范围为什么那么小,而且动作优先级还比不过武器的特殊攻击?为什么电鞭的重击动作会被轻击取消,而切换武器必须等前一个动作完全结束才能触发,害我老以为没按到[b](这里提醒一下,“不掉高度切换武器攻击”需要切换键+攻击键同时按)[/b],结果我常常连续触发两次;还有,为什么冲刺有时候会朝着摇杆相反的方向飞去?当然,游戏难度不高,跳跳乐基本都有检查点不说,一周目也没有数值太离谱的敌人,整体容错率很高,但这些小问题在实际游玩中真的很别扭。前文所述的种种,导致了游戏最难的地方居然是训练场,错一个键就得把大师连段从头练上十遍属于是。总之,本作最大的问题在于,训练场教你各种华丽连招,实战里却近乎全盘否定,但这何尝不是游戏剧情内涵的体现。 [b]总结:[/b]如果你同时喜欢ACT和类银河恶魔城,又对画面有要求,那火炬城目前就是独一份的存在。因此,尽管它有些不完美,这里还是非常推荐购买。
Steam punk in Shanghai? Hell yeah. Good as the studio's first game, I can see it's learning a lot from other games and not brave enough to do a lot of innovation for the system. But really cool art style and smooth combats. 8/10
Really fun and enjoyable lite metroidvania. Everything is at least at decent quality level. It's not Hollow Knight or Ori obviously, but it's really worth checking out for every fan of the genre.
Definitely one of the better metroidvania games I've played.
武器切半天切不出来,妈蛋,我尼玛答街霸和鬼泣打连招都没有这样难受。不是手和脑子的问题,就是你这个连招逻辑有问题,键盘手柄按冒烟了,连招切武器全靠运气出来
Świetna gra! Szkoda, że mało takich już powstaje - w sensie platformówek 2,5 D opartych na fabule. Jeśli kiedyś powstaniem kolejna część przygód królika w cyberpunkowym świecie to biorę w ciemno :-)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.