
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 6.7Kreviews | 87% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing Metroidvania with a great storyline, an incredible background world that makes you want to wander in the little streets or get lost in the caves/sewers. Rayton is a great main character and the combat style doesn't get boring after a while. It stays fresh, especially up to the final boss. Absolutely recommended for gamers who like some challenge (the easy mode is REAAAALLLY easy) and for completist there are tons of collectibles. 7.5/10
Sensacional a ambientação e os gráficos desse jogo, numa pegada de cidade cyberpunk com chefes difíceis e historia empolgante.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 9.5K | 94% | $15.99 | |
| $3M | 7.6K | 94% | $14.99 | |
| $3M | 5.6K | 82% | $14.99 | |
| $3M | 9K | 100% | $7.99 | |
| $3M | 3.9K | 67% | $39.99 | |
| $3M | 4.7K | 87% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.9K | 85% | Free | |
| — | 0 | — | — | |
| $154.5K | 376 | 77% | $10.99 | |
| $13.3K | 49 | 76% | $14.99 | |
| $4.4K | 19 | 89% | $9.99 | |
| $1.6K | 10 | 80% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well executed and gorgeous metroidvania. Made me ragequit about 9000 times, would recommend.
Este juego puede llegar a ser un poco entretenido con una historia floja y un combate medianamente bueno, lo que lo hace SUUUUUUPER ABURRIDO son unos puzles super fastidiosos largos y nada divertidos lo que hace que lo super aburras rapidísimo, no lo recomiendo, es MUY ABURRIDO
Just don't, this one is bad.
F.I.S.T starts pretty weak but it gets way better later on in the game. It’s nothing ground breaking and the game has some serious flaws but overall it’s a decent metroidvania: + Combos look basic but there’s a hidden depth there with ways to extend them with juggles and super attacks. It’s a lot more free than it appears at first. + Early bosses are very weak but it gets way more interesting later on with more complex design. The last few bosses are no pushovers and have pretty large movesets. + Some of the metroidvania’s traversal tools are quite unique and refreshing + Level design is nice and exploration is fun and rewarding. It's a very fast pace. + The available weapons are original which set FIST really apart from other MV - The character is quite sluggish. Moves are heavy and a bit clunky. - Lacks a proper teleport. There is an option for that with stations but they are very few and far between and it makes exploring previous areas just too much of a shore to even bother. - It’s not going to win a beauty contest. It ranges from ok to ugly. Overall the Art Direction is below average - Nothing memorable on the soundtrack side Rating: 6/10 Expect 15-20 hours for a 1st playthrough
我是28个小时拿到白金奖杯后才来评价的,这款类奥日的国产游戏真心不错,老上海美学的机械朋克风,背景故事应该与抗日战争有关,国产游戏做到这个水平上还是要花几十块支持一下,推荐给喜欢奥日类游戏的人玩。
游戏完成度99%,就差一个成就拿不到,但我全地图探索100%了,也没找到问题。查攻略说溢出3个磁盘,我还少一个,地图上也不标记,这要找到什么时候去。地图完成了直接给玩家标记出来不就好了吗,一个破道具还藏着掖着,真无语
I’m generally not a huge fan of Metroidvanias games, but I do like this one a lot! Combat is pretty great and level designs are very well thought out. You’ll go through a level and unlock a shortcut or different levels connect in ways that are quite creative. I think I’m a little over halfway through the game at the time of this review. Story is pretty decent too and I’m trying to get all the collectibles as I make my way through it. One thing I hate about Metroidvanias is that you have to backtrack a lot and come back to an area once you get certain abilities unlocked. For the most part though from what I’ve noticed? You don’t have to go back to too many areas - if at all - when you unlock powers for the sake of the story. I think any backtracking is for optional collectibles like more HP, SP, etc.- Plus they announced a prequel coming out eventually called Zoopunk that looks really enticing. This developer has a lot of potential and I’m excited for future games and content.
I like it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.