
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
图有些地方做得太简单缺少精妙感,有些地方粪了点,但动作超级棒打击感爽死,还没碰撞伤害,直接战个痛快。相比我在ps5上玩的初版,冲刺已经可以取消攻击后摇,打起来更爽了。 总结下就是类银河类得有点简陋,更像一款披着银河城的动作游戏,不过动作系统玩久了深度上也不够,能爽打的boss就一个二番战的西塞罗。现在要出3D版了,但我还是更期待2D的新作,希望能在1代的基础上深耕完善。世界观、角色、美术这些绝对是顶级的。
Un metroidvania muy cortito y sencillito. Las habilidades y la jugabilidad están bastante bien y tiene un doblaje que es una delicia.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 5.6K | 82% | $14.99 | |
| $3M | 3.9K | 67% | $39.99 | |
| $3M | 4.7K | 87% | $29.99 | |
| $3M | 4.1K | 85% | $24.99 | |
| $3M | 9.5K | 94% | $15.99 | |
| $3M | 4.5K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.9K | 85% | Free | |
| — | 0 | — | — | |
| $154.5K | 376 | 77% | $10.99 | |
| $13.3K | 49 | 76% | $14.99 | |
| $1.8K | 8 | 75% | $9.99 | |
| $967 | 6 | 67% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
唯一的亮点是场景,战斗虽然有很多连招但是一点互动感都没有。玩到遗迹那玩不下去了,我可以接受自己跑图失误一次一次重开,不能接受承受你们的恶意保护那个b电池
战斗很爽,可以说是类银里独一份的,后期技能解锁很麻烦,需要你去打桩连招解锁,动作苦手还是用按键精灵吧。游戏有卡死的BUG,直到通关为止卡死5次,传送点太少,重复跑图太多,还有这游戏没有探索感,作为类银游戏来讲太致命了。
[h1] 太阳不会落下去,只是我们的世界转了过来。 [/h1] 18小时除街机外全收集,简单聊下我对这款游戏的看法。 [h3] 剧情设定 [/h3] 本作是近年来少有的柴油朋克风,具体内容就是兔子主角雷德文代表当地的底层人民的愿望,反抗暴力统治火炬城的武装集权组织“军团”以及背叛理想的昔日战友西塞罗。军团在本作中更多代表一种“血肉苦弱,机械飞升”的派系,而主角正是在战争中看到了所谓的机械飞升对这片土地的生灵造成了不可逆的伤害而反抗。通过剧情的故事,本作也带给人们“进化还是和平”的哲理思考环节。 [spoiler] 什么时候出Lady Q的dlc啊我真的想玩猫娘小姐姐 [/spoiler] [h3] 动作与地图 [/h3] 不得不品的一环:本作传送点相当少,后期追全收集跑图会很麻烦。连招的相关设计确实很惊艳,但问题是boss大多没办法浮空让你打超绝连招,而小怪要么两下砍死连不起来,要么全程霸体,要么从隔壁村里借来了替身和密卷(点名批评臭青蛙)而且作为类银河战士恶魔城,本作在地图探索上正反馈略显匮乏,但是良好的武器之间的联动、跳跳乐的设计也基本弥补了这些缺点。 喜欢美术风格且有一定基础的玩家可以试试,不太推荐原价买,半价他将会是最好的游戏。 综上。
ridiculously overcooked and bloated + unfinished game that does not respect your time. Not only that, the game constantly fools you to be something that it isnt. How can the quality (story, progression etc.) switch up about half way through? Who on earth designed the drill underwater sequences? Why is the stunlock almost soulslike? Also, what on earth are some rock magic monsters doing in an cyber - diesel world? Why did the freaken developers not introduce us, the players, to this s h a t when we could still refund this? Thats ridiculous. I think that every sane person should avoid this game if they have previously played a real, well written + actually enjoyable metroidvania. I regret playing this game so much. You wont miss anything putting this joke of a game down... The first 2 hours were fine thats it.
The Chinese developers have done an amazing job with this fantastic game; I hope there will be a sequel.
国产银河城第一梯队作品,柴油朋克意外适配上海市井氛围。铁拳、电鞭、钻头三把武器手感区分清晰,拳拳到肉的打击反馈特别舒服,拆招闪避的博弈感很足,听说战斗手感团队打磨了三年。地图设计十分友好,未开启的门、隐藏通道都会做标注,不用对着攻略无脑跑路。 剧本与人物塑造是最大短板,主线剧情平铺直叙,绝大多数角色都是推动剧情的工具人,女主戏份稀少退场突兀,全程单结局设计,多周目游玩基本没有动力。 传送点排布比较吝啬,中后期解锁新能力回溯地图需要长途跑图,部分区域剧情传送会直接把玩家丢回起点。
This game is good. i think story is so good too just an advice, this game is not for Entry-level PC / laptop. so if you guys still want to try, proceed at your own risk
19小时全地图百分百收集通关,玩过一次就不想开第二遍的游戏,跑图太累了,传送点少的离谱,各种365里路,后期打的甚至感觉烦躁,只想早点结束,游戏配音不错,美术风格也很好,其实跑图缺点我都能忍,破防的是各种粪怪(说的就是你逆天青蛙和武士),一堆霸体,还有那个答辩一样的连招训练,整整搓了两小时左右,一点用没有不说,纯恶心人来着,从头到尾钻头两段连切用到尾,什么花里胡哨的连招,连不了一点,全是霸体
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.