
F.E.A.R. 3 delivers all the hallmarks that define the F.E.A.R. brand: terrifying paranormal experience, frenetic combat and a dramatic storyline.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ðis is a perfectly average FPS game, but except for ðe story and characters, it's doesn't really feel like a F.E.A.R. game, and wið it being sold for €20 when I managed to play þrough ðe whole campaign in one sitting, it's just not worþ it, unless you really want to know how ðe plot continues and wait for a sale. Ðe original F.E.A.R. has actually made me jump a few times, meanwhile while playing ðis game, I straight up completely forgot it was supposed to be a "horror shooter," hell, literally ðe second user defined tag is "Horror." Some more reasons why I don't recommend ðis game, and especially not for ðe price WB is asking for, are for example ðe tutorial. Ðe slow motion feature is a key feature of ðe F.E.A.R. series, and yet I didn't even know how to use it until about halfway þrough ðe game because I looked þrough ðe controls options - ðe tutorial eiðer doesn't mention it at all, or just briefly, in which case I didn't notice it and it's my fault. Anoðer reason would be ðe lack of polish - I've managed to get softlocked in a section of ðe game and had to look for a tutorial. Turns out ðere's a scripted sequence wið a helicopter crashing and making a hole in a fence so you can continue, but it won't play if you're not at a specific place on ðe map and you have to (afaik) restart from ðe last checkpoint and redo ðe fight. I can't imagine ðis being a rare bug. Ðe level variety is a welcome change, but doesn't do much when ðe whole game itself isn't really interesting in any way. Time to beat on medium: 7.2 hours (didn't boðer playing þrough ðe game a second time as Fettel)
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Korean, Polish, Portuguese - Portugal, Russian, Spanish - Spain**languages with full audio support
| $19.99 |
| 155ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't just don't. I tried to play this in multiple sessions a year ago and it never could compare to the past sequel and superior first game. It is not fun at all solo maybe different for co-op but i would never force someone to play the shell of a game that i rather play instead.
Vale 100% apena
This game sucks. My British friend held me hostage and made me play this with him. game wasn't even scary (although I already knew that since I played it on xbox 360 when i was a kid) anyways, game bad, don't play
mais ou menos
Топ для двоих, очень советую!!!
:::ATTENTION::: Looking for a GOOD CO-OP game? this game is it! CO-OP like it used to be.
This game gives has a lot of emotional depth to it, its a much more serious then the first two games, specifically there is a cut scene in it which really messed with my head, that not withstanding, this game is powerful.
I honestly like this one more than F.E.A.R. 2 gameplay-wise, especially playing co-op. Kicking doors as Point Man is particularly addictive, the shooting is good, enemies are smarter than F.E.A.R. 2, it feels like a midpoint between F.E.A.R 1 and 2. Fettel and Point Man make a good asymmetrical duo for combat situations. Mouse acceleration and the FOV are both pretty bad but fixable by rooting in the game files and options. Also, the story is terrible. I wish I could recommend this game, but I cannot. Getting co-op, the intended and best way to play the campaign to work is a chore and a half, and as far as I can tell entirely based on luck. My partner would be kicked out of the session, sending me to the menu too, roughly every 2 minutes 14 seconds. This problem was persistent, we’d have to keep trying to get a stable session, if we passed the 2 minutes 14 seconds threshold the game would be playable as normal with no incidents. It took 22 tries for the last session to work, so roughly 50 minutes of trying and failing to play the game. You just have to keep trying until the game decides to establish a stable connection.
Ugh, this game sucks. The art direction is nonexistent, cover-based combat feels like it was implemented without any thought, the environments look awful with compressed textures and flat lighting. The gore is noticeably reduced, as are the particle effects.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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