
F.E.A.R. 3 delivers all the hallmarks that define the F.E.A.R. brand: terrifying paranormal experience, frenetic combat and a dramatic storyline.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very intense
good
infravalorado.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Korean, Polish, Portuguese - Portugal, Russian, Spanish - Spain**languages with full audio support
| $19.99 |
| 155ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I only played the Singleplayer. It isn't anything like the first F.E.A.R. game. Instead of focusing on atmosphere, immersion and horror, this game has a bigger emphasis on gameplay. There are many qol settings missing like a fov slider or the ability to disable visual effects like filmgrain or motion blur. The movement takes a while to get used to. The gunplay and moment to moment gameplay was better than Project Origin in my opinion. The ending was rather disappointing, though. If you go in with the right expectation you can have a bit of simple stupid fun with it.
:)
It's a competent fps, though the scares aren't as good as in 1 or 2. It suffered the problem of that time of forced coop and beigeification. Shame we haven't gotten a decent sequel or remake or anything.
Un juego muy Entretenido y te mantiene en suspenso, la verdad esta bueno, lo Recomiendo y esta en Español.
игра зделана для мульти плеера но там есть одиночная компания и баланса нет с 6 главы по финал хз этто реально невозможно пройти я дропаю эту игру ♥♥♥♥♥♥ и все я сам себе защитую ее прохождение
I honestly like this one more than F.E.A.R. 2 gameplay-wise, especially playing co-op. Kicking doors as Point Man is particularly addictive, the shooting is good, enemies are smarter than F.E.A.R. 2, it feels like a midpoint between F.E.A.R 1 and 2. Fettel and Point Man make a good asymmetrical duo for combat situations. Mouse acceleration and the FOV are both pretty bad but fixable by rooting in the game files and options. Also, the story is terrible. I wish I could recommend this game, but I cannot. Getting co-op, the intended and best way to play the campaign to work is a chore and a half, and as far as I can tell entirely based on luck. My partner would be kicked out of the session, sending me to the menu too, roughly every 2 minutes 14 seconds. This problem was persistent, we’d have to keep trying to get a stable session, if we passed the 2 minutes 14 seconds threshold the game would be playable as normal with no incidents. It took 22 tries for the last session to work, so roughly 50 minutes of trying and failing to play the game. You just have to keep trying until the game decides to establish a stable connection.
Cannot get the game to work co op please fix
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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