
See how long you can survive in a world full of brainless zombies and heartless humans! Find your place among hundreds of other characters spread across several warring factions, and battle to reclaim every corner of a sprawling city in real-time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I find a chainsaw as soon as i can and then just start attacking anything that moves.
damn slow-mo 20 capped is ruining the game for me. pease fix this for modern PC. lags alot when any characters are on camera
que puedo decir este juego esta muy bueno lo recomiendo lo que no me gusto es que no tiene pantalla completa
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Basically anything by MDickie isn't suppose to be some master piece, but that's the charm of these games, they are fun and silly, I have played most of the MDickie games and only one I actually didn't like, this game is my favourite of them all and is just a ♥♥♥♥♥♥♥ of fun to mess around with. Did I forget to mention as well how sometimes they will give you free stuff on the mobile versions that you usually pay for? Though it ain't a master piece that's what makes it charming, just go ♥♥♥♥ about and have fun no need to take this game seriously, you can shut off your brain and just have a good time and that's the best thing in my opinion 10/10
Extra Lives is a fun little time wasting 2.5 D beat 'em up created by the same guy that made all his other wrestling sim style games. You can pick a character, edit their moves, their faction loyalties (if any), customize the look and moves of all the npcs in the game world, and then you are dropped into a huge world consisting of 2D multi planed side view screens to roam around in, kill zombies and fight other survivors, and basically just cause havoc. While almost all of MDickie's games might seem like just memes, they all are intricately designed mechanics wise. You can give items, such as food, weapons, or bags to npcs or rival factions, and then their opinion of you will go up, or, you can murder half a faction and they'll want to kill you on sight. It's an easy game to just turn on and have some fun for a while. It doesn't take long for ♥♥♥♥ to hit the fan in any of MDickie's games, and thats what makes them fun.
EL JUEGO ES MUY BUENO SI,PERO TIENE SUS FALLOS COMO LOS CONTROLES MUY INCOMODOS ES DIVERTIDO PARA PASAR EL RATO NOMAS SU GRAFICOS MEH ESTAN DECENTES CALIFICACION PERSONAL 5/10
never played an Mdickie game before, saw this one being highly recommended so I gave it a go. I started off as a protester, having no clue what we were protesting. wandered my way into the hanger where i met another protester who taught me we don't kill zombies after I attacked one. alright, i help the zombies kill the humans, as she says. i wander around. i get into a scuffle with a human being attacked by a zombie and kill him. he turns into a zombie and begins attacking the other, now cured zombie. I help him, end up dying in the process and get turned into a zombie. it's now a three way fight between the former zombie i initially tried helping, the newer zombie i tried helping after he turned and myself. i died first. game ends. hell yeah. 10/10
Honnêtement le jeu est vraiment claqué que ce soit en graphisme ou optimisation j'aimerai surtout que cette dernière soit retravaillée. Néanmoins il faut avouer que c'est extrêmement fun de survivre à une apocalypse zombie à coup de prise de catch. Surtout sur cette version pc qui rajoute un mod 2 joueur que j'attendais pour ce jeu
отборный трешак
Extra Lives is an open-world zombie survival sandbox developed and published by MDickie that combines survival systems, exploration, faction conflict, crafting mechanics, and emergent gameplay into a chaotic post-apocalyptic experience where unpredictability becomes one of its greatest strengths. Rather than building progression around scripted missions or heavily controlled storytelling, the game embraces player freedom and dynamic world simulation, allowing situations to develop naturally based on interactions between survivors, infected enemies, and the player's own decisions. Set in a city devastated by a zombie outbreak, Extra Lives places players in a dangerous environment where survival extends far beyond avoiding the infected. Civilization has collapsed into fragmented groups trying to rebuild society according to their own beliefs and priorities. Some communities fight to restore order, while others pursue power, independence, or survival at any cost. Players enter this unstable world with complete freedom to determine how they navigate its dangers and opportunities. One of the strongest aspects of Extra Lives is how effectively it creates unpredictability. The world contains hundreds of characters who exist beyond simple background decoration. Survivors form alliances, conflicts emerge unexpectedly, and social dynamics shift naturally over time. Relationships matter. An ally gained early in the experience may later become an enemy. A hostile encounter can unexpectedly lead to cooperation. The constantly changing nature of these interactions creates memorable moments that feel unique rather than scripted. The survival systems create steady tension throughout progression. Food, safety, resources, and preparation all become essential concerns. Exploring dangerous locations may lead to valuable supplies, but entering unfamiliar territory without planning can quickly result in disaster. The game constantly encourages players to balance risk and reward while adapting to changing circumstances. Exploration plays a major role in maintaining long-term engagement. The city contains numerous locations filled with opportunities, hidden dangers, and useful materials needed for survival. Moving beyond safe zones often becomes necessary for progression, creating a consistent sense of uncertainty. Every new area introduces potential rewards while increasing exposure to danger, reinforcing the survival atmosphere effectively. Combat remains another defining feature. Like other MDickie projects, Extra Lives embraces physical interactions that prioritize improvisation and unpredictability rather than highly technical combat systems. Encounters frequently become chaotic struggles where adapting quickly matters more than executing perfect strategies. Weapons provide advantages, but environmental objects and situational awareness often become equally important. The combat system supports the larger sandbox design because it allows situations to evolve naturally. Fights rarely unfold exactly as expected. Multiple survivors can become involved unexpectedly. Zombies may interrupt encounters. Environmental conditions can dramatically change outcomes. These unpredictable situations strengthen the sense that players exist inside a living world rather than progressing through carefully scripted scenarios. Crafting mechanics add additional depth without becoming excessively complicated. Players gather materials throughout exploration and combine resources to create tools or improve survival chances. The crafting systems remain approachable while encouraging experimentation. Preparation consistently feels meaningful because stronger planning often creates noticeably better outcomes during dangerous situations. Customization also strengthens replayability significantly. Players can shape both character identity and broader world conditions, adjusting aspects of the apocalypse to create different types of experiences. Some may prefer harsher survival conditions where danger dominates every encounter. Others may choose settings that allow greater freedom to explore and experiment without constant pressure. One of Extra Lives' most distinctive strengths comes from how committed it remains to player freedom. The game rarely forces players toward specific objectives or playstyles. Survival itself becomes the primary goal, but how players pursue that survival remains entirely open-ended. Cooperation, conflict, exploration, and resource management all remain valid approaches. Visually, the game follows MDickie's recognizable design philosophy. Character models and environments prioritize interaction and functionality over realism. The presentation may not compete visually with larger-budget survival games, but it supports the sandbox mechanics effectively by focusing attention on gameplay systems rather than graphical complexity. The game's unpredictability naturally creates occasional rough edges. Players seeking heavily polished progression systems or tightly controlled structure may find its chaotic nature unusual. However, those willing to embrace unexpected situations often discover that those moments become the game's greatest source of entertainment. Extra Lives succeeds because it fully understands what kind of experience it wants to deliver. MDickie does not attempt to create a traditional survival horror title. Instead, the game builds an unpredictable sandbox where player decisions, social systems, and environmental danger constantly collide to create memorable stories. For players who enjoy open-ended survival games built around experimentation rather than scripted progression, Extra Lives offers a zombie apocalypse where every decision matters and no two survival stories unfold the same way. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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