
A School Prefect has been pushed out of a window, and everyone's blaming YOU. Can you find the culprit - or someone to take the fall - before you get EXPELLED? Mystery with a wicked twist, from the creators of Overboard!, 80 Days, Heaven's Vault and A Highland Song.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
1922. Miss Mulligatawney's School for Promising Girls is one of the best boarding schools in England. You are Verity Amersham, here on a scholarship - and today you're going to be expelled for attempted murder.
From the creators of Overboard! and A Highland Song comes a highly replayable detective game with a wicked twist. Can you escape expulsion through fair means - or foul? Can you find the culprit - or someone else to take the blame?
Starring Amelia Tyler (Baldur's Gate 3) as Verity.
Gossip, lie, steal, manipulate - but don't get caught!
Navigate the school day, talk to other characters, sneak around - and try not to get expelled!
Your actions will affect other characters, who remember everything they see and hear.
Everyone here has secrets - students and teachers alike. Remember, knowledge is power.
Unique morality system: the more EVIL you are, the more choices you'll have...
Next-gen visual novel: go where you want, when you want, and say what you want.
Simulated story-world: other characters move and act independently, remembering everything they see and hear - and everything you do.
Every minute counts: you have one school day to escape punishment. The clock is always ticking!
Who can you trust? Some characters are friendly and some are out to get you. Who will you befriend? Who will you betray?
Every run is different, with new leads and new opportunities for mayhem.
Avoiding expulsion is just the start. Can you rise to the position of Head Girl?
Mysteries abound. Why is the cellar locked? What is your best friend's dark secret?
One play-through lasts about 30 - 45 minutes, but achieving that perfect run will take a lot longer...
With music by jazz legends George Gershwin, Paul Whiteman, Louis Armstrong, Bessie Smith and more!
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
故事比前作更加丰富,更加有层次了一些。 我很喜欢它所使用的语言表达,对话相当生动。 反复多周目的过程即使能快进也还是给我带来了重复度太高的观感。 但它是一款不错的的文字冒险游戏,这个没说的,虽然我不会给它特别高的分数,但是我玩的很愉快。如果你喜欢前作Overboard!, 那么这部作品也不容错过。
Very compelling. I'd love to see more in the Veronica series.
A well-written story and a great underlying system for driving things forward and tracking player choice in Ink make this game fun enough that it compelled me to get all the achievements. It's a nice little puzzle box to unravel, although I didn't have the patience to 100% it without a walkthrough for the last few ones I was missing. And I know there's probably more information I could have unearthed, but I really enjoyed the time I spent with it.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so sharp, so charming, so fun. full of character and wit, very intelligently designed. just a grand old time! inkle games rule!
It's a good experience. I enjoyed myself with it. I do feel like it is missing something (as did the previous game) from making this a really high quality experience. I think once you've got an idea of the timeline, the game loses it's edge. It could maybe do with something to keep the search for more scenes fresh.
Great game
I enjoyed this game fine up until the mid-point reveal / plot twist, which is the exact same unwelcome "Oh ho ho, the game was lying to you all this time! Isn't that a shocking shift in juxtaposition!" twist that was used in Overboard. Immediately deflated any interest in continuing.
Try not to get expelled...but were you innocent?
After Overboard, another fun and quirky exploration of a "groundhog day" story.
Uh oh, maybe these hockey sticks ain't so jolly after all? You may not be perfect to start with and you may stumble upon and witness some bad things but if you're not the one who did those things and you're honest and trust the instincts of people who know you to be kind and selfless and about as good as the next girl... Well if that's you then you can absolutely count on those with power over you to mercilessly vilify and cruelly punish you for anything they can associate you with in a relentless and unforgiving cycle for as long as there is any self-righteousness in need of justification or a personal advantage to gain. This teaches you to become progressively less honest and more vindictive with each new rejection, trust becomes a brittle veneer you paint over those who serve your interests, meaningless because it shatters the first time it's tested and protects nothing. But you would rather min-max your way through attachments than risk ever trusting someone more than they might trust you. Finally you become just as rotten as those who've been holding power over you and are able to usurp that power for yourself and break the cycle by taking their place. Then you sit at the top, alone and miserable, and in constant need of others you can take down in order to feel a little better about yourself. Yes that's right, this game teaches you everything you need to know about British society!
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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