No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $93.3K — a different platform, not this one.
1922. Miss Mulligatawney's School for Promising Girls is one of the best boarding schools in England. You are Verity Amersham, here on a scholarship - and today you're going to be expelled for attempted murder. From the creators of Overboard! and A Highland Song comes a highly replayable detective game with a wicked twist. Can you escape expulsion through fair means - or foul? Can you find the culprit - or someone else to take the blame? GAMEPLAY Gossip, lie, steal, manipulate - but don't get caught! * Navigate the school day, talk to other characters, sneak around - and try not to get expelled! * Your actions will affect other characters, who remember everything they see and hear. * Everyone here has secrets - students and teachers alike. Remember, knowledge is power. * Unique morality system: the more EVIL you are, the more choices you'll have... DYNAMIC NARRATIVE CLOCKWORK * Next-gen visual novel: go where you want, when you want, and say what you want. * Simulated story-world: other characters move and act independently, remembering everything they see and hear - and everything you do. * Every minute counts: you have one school day to escape punishment. The clock is always ticking! * Who can you trust? Some characters are friendly and some are out to get you. Who will you befriend? Who will you betray? HIGHLY REPLAYABLE * Every run is different, with new leads and new opportunities for mayhem. * Avoiding expulsion is just the start. Can you rise to the position of Head Girl? * Mysteries abound. Why is the cellar locked? What is your best friend's dark secret? One play-through lasts about 30 - 45 minutes, but achieving that perfect run will take a lot longer... SOMEONE HAS TO TAKE THE FALL
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
1922. Miss Mulligatawney's School for Promising Girls is one of the best boarding schools in England. You are Verity Amersham, here on a scholarship - and today you're going to be expelled for attempted murder. From the creators of Overboard! and A Highland Song comes a highly replayable detective game with a wicked twist. Can you escape expulsion through fair means - or foul? Can you find the culprit - or someone else to take the blame? GAMEPLAY Gossip, lie, steal, manipulate - but don't get caught! * Navigate the school day, talk to other characters, sneak around - and try not to get expelled! * Your actions will affect other characters, who remember everything they see and hear. * Everyone here has secrets - students and teachers alike. Remember, knowledge is power. * Unique morality system: the more EVIL you are, the more choices you'll have... DYNAMIC NARRATIVE CLOCKWORK * Next-gen visual novel: go where you want, when you want, and say what you want. * Simulated story-world: other characters move and act independently, remembering everything they see and hear - and everything you do. * Every minute counts: you have one school day to escape punishment. The clock is always ticking! * Who can you trust? Some characters are friendly and some are out to get you. Who will you befriend? Who will you betray? HIGHLY REPLAYABLE * Every run is different, with new leads and new opportunities for mayhem. * Avoiding expulsion is just the start. Can you rise to the position of Head Girl? * Mysteries abound. Why is the cellar locked? What is your best friend's dark secret? One play-through lasts about 30 - 45 minutes, but achieving that perfect run will take a lot longer... SOMEONE HAS TO TAKE THE FALL
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $5.99 | 49ratings | 81% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 2 | 100% | $4.99 | |
| — | 0 | 0% | $2.99 | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | $1.99 | |
| — | 0 | 0% | $1.99 |