
The sun rises on another civil war, as you land in Japan aboard a battered Dutch ship. Thrust into command of its motley crew, you must navigate the politics of Sengoku-era Japan using stealth, diplomacy, or violence in this party-based RPG where every choice matters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 15 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Expeditions: Samurai is an expansive roleplaying game set in our world during real historical events, with an intricate, branching story and a vibrant cast of characters. At every turn, you will be faced with life-or-death choices that will challenge your resolve.
Create the character you want to be and choose your own path through history. Even the smallest of your decisions can have far-reaching consequences for yourself, your crew, and - in many cases - the people of Japan.

In the year 1600, the navigator William Adams arrived in Japan. He would soon become the first European granted the title of "Samurai".
In Expeditions: Samurai, William Adams never leaves England; you will beat Adams to the punch and sail to Japan aboard the Dutch frigate De Albatros.
You arrive in Japan as the newly elected leader of a motley crew of privateers and are quickly swept up in an ongoing civil war that is nearing its climax. Navigate the politics, intrigue, and drama of feudal Japan as you and your crew catch the attention of powerful warlords whose struggle will determine the future of the nation.

Every crewmate has their own story to uncover - if you manage to earn their trust. Build your relationship with each companion into a meaningful friendship, a lifelong rivalry, or possibly even a new love.

Outnumbered but never outgunned, engage your enemies on your own terms in a fast and freeing turn-based combat system where movement, attacks, and interruptions can all play out simultaneously.
Use stealth and clever gadgets to toy with your opponents. Split up your team to position them in real-time and set up devastating ambushes. Utilize a vast array of weapons and abilities to maintain the upper hand - from mainstays of the pirate arsenal to iconic Japanese weapons.
Craft your own items and experiment with different loadouts to survive deadly and diverse enemies.

For the first time ever in an Expeditions game, experience the tense combat and deeply branching narrative of Expeditions: Samurai in drop-in/drop-out co-op. Play in single-player as your own Captain Flynn, or invite your friend and play as a pair of twins.
In co-op, talking to characters at the same time lets you wrestle for control of important decisions or compete for a companion's affections. Coordinate sneak attacks or clever combat maneuvers; throw a distracting firecracker at just the right time to let your partner sneak past a sentry, or execute a flawlessly timed double stealth takedown.
Engagement
Reviews
Themes across 235 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
4/10 Do not recommend currently. If you're looking for Expeditions Rome, this is not it. The only thing similar in this is the tile movement, turn based combat structure. 1. The art style is a significant downgrade from Rome. I understand there may be some people who enjoy the art style, but I very much do not. The character models are very blocky and don't really fit in with the art style either. It all seems to be an odd oil painting of Japan. 2. The story so far seems to be decent at best, the pacing seems slow but the characters in your party seem to have depth that hopefully will be expounded on in the later chapters of the game. The main questline is too short to say good or bad at this stage. 3. Character classes / skills / perks and leveling need serious reconsideration. The player character is the only character that can complete dialogue so if you focus too many skill points away from the 4-5 potential required skills for dialogue checks on your main character then you're screwed. I spent a lot of time trying to round out my group just for it to not matter at all during dialogue. At its current stage, if you can look past its predecessor and all of its awesomeness then maybe, and I mean MAYBE you can enjoy it. Considering the original creators sold this beloved franchise of mine to THQ Nordic, (I will never forgive them for that) I do not have high hopes for this to be anything more than an attempt to achieve the high bar that Rome set.
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| $165K | 391 | 80% | $19.99 | |
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| $165K | 401 | 66% | $11.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.7M | 3.3K | 75% | $31.99 | |
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| $455 | 0 | — | $7.99 | |
| $1.6M | 6.8K | 87% | $11.24 | |
| — | 0 | — | — | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 235 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You can pat the cats. 10/10. Seriously though, while their roadmap shows a lot of content to be added after this EA release, so far it's proving to be a solid and enjoyable installment in the Expeditions game. Absolutely loving it. It's nice to see a good PC game rendition of this true story (as some people seem to think THQ are ripping off TV shows and movies, not realising, this game, like the entire Expeditions series, is based on real events but replacing the historical figure with the protagonist and their decisions instead lol). My only criticism so far is it doesn't wait for your prompt before moving on a text window or closing it, so a number of times I've missed info because it's gone before I can finish reading it. Fixing that would be aces. Could be why you're seeing some of these negative reviews from people who can't work out how to do stuff like move and split the party.
Stop me if you’ve heard this before: “The Game’s good, but…” First the good: This is a fun tactics game and an excellent RPG. Choices in dialogue are very impactful, and combat requires studying the map and your character’s kit if you want to win. You screw up a turn in combat and lose NPC’s you wanted to keep alive and they’ll stay dead. You can make decisions that seem like the neutral or even honorable option at the time, only to reap the consequences later and realize how stupid you were. It’s excellent narrative and gameplay design. The characters are also a lot of fun. The antagonists are suitably antagonistic. Your crew members are all nuanced, even the annoying ones. And the various backgrounders have enough character to make the world feel alive and interesting. The voice acting is also at an elevated level, though you can tell that not everyone is a native English speaker. But perhaps that last bit is more of a bonus, considering the setting. Combat is very similar to the previous “Expeditions” titles. Turn based tactics with a special focus on squad and equipment composition while using the environment for things like cover and flanking. Building your character is (somewhat) free form compared to previous Expeditions games. Your characters can train in and use whatever weapon and armor combos they want, regardless of class. Obviously there are more optimal builds, but the option to experiment is there, and appreciated. Make the Gunslinging Samurai you always wanted and charm or bully whoever you want. As long as you’re ready of consequences of course…Mua-ha-ha-ha! Also the music is awesome, A recurring trait in the Expeditions games. Now for the bad: This is very much an Early Access game. Weapons will levitate out of people’s hands, the stealth mechanics are functional yet janky, and the game commits some Cardinal RPG sins. Sometimes you can select individual party members to perform specific tasks which require specific skills. Perfectly fine. But you have to manually select them in order to do so. Annoying, still not so bad. But! There are several sections where your character will walk solo and you will be unable to select other party members for those tasks. This applies even when your party members are right next to a lock that needs picking, or a wall that needs breaking. This also, as far as I’m aware, applies to dialogue as well. So training companion characters in persuasion skills is useless, and since you only get so many points per level up, you can’t optimally spec your character to use all the available persuasion skills. This is compounded by the fact that skill checks are dictated by set levels, not by dice or percentage rolls. Think “New Vegas”. The problem is that New Vegas was big enough that you could, ideally, run around and do random tasks until you got enough XP and then come back when you had skill levels for a specific check. Or use items to buff yourself. You can’t do that in Expeditions: Samurai. So, I foresee save scumming becoming a favorite tactic. It’s certainly one of mine. None of these flaws are game breaking, but…they are very annoying. And I know that they’re enough for some people to quit. Lastly, some opinions: There are a few recurring complaints about the game so far. The biggest one is the art style. Nobody seems to like it. It’s more cartoony than Expeditions: Rome and reminds me of Civilization 6. That game took on a more cartoonish/stylized look compared to its predecessors, and received a lot of criticism for it. This is a similar situation. If you don’t like the look of the game, you’ll not want to play it. I’m neutral on this subject. The games isn’t ugly, and that’s all I need. BUT! I will say that the change, particularly the decision to use 3d character models instead of dialogue portraits, surprised me. Especially because the Character Art for Rome was so excellent. It reminds me of the difference between Pillars of Eternity and Tyranny, actually. The other big complaint is more direct: concerns over Authenticity. In Expeditions: Conquistador, you were a Conquistador. In Expeditions: Viking, you were Vikings. And in Expeditions: Rome…you get the point. In Expeditions: Samurai, people were hoping to play as Samurai. Instead, we play as a group of European Sailors on a mission to Japan. And you can, eventually, become a Samurai. That’s not what a lot of players were expecting, and whether you like it is up to your general interest in the setting/time-period. In 17th century Japan, interactions with European powers and the spread of Christianity were incredibly important. And the game makes a point of having you be a Privateer vessel with a dwindling crew of both Protestants and Catholics, on a mission for a Protestant Monarch, during a time of war between denominations. You get a microcosm of how that conflict coincides with and inflames the conflicts in Japan, as it did in real life. I think most people would be content with that, as a suitable vehicle for story conflict and drama, if it weren’t for on stand out issue: Samurai, in it’s current state, is not as good as Rome. The Expedition games are peak Historical FICTION. They create an authentic setting that puts you in the mind of the people living in that era, BUT there are also changes that, ideally, allow the player to game as they want. For example, in Conquistadors, egalitarianism was the accepted norm. Men and women served in roles equally. This was not the case in the real time period, but it allowed the player to do as they liked without much bother, at the cost of some historical authenticity. The same is true in Samurai, men and women are in whatever job or position they please. Save priest I suppose. This was not the case in the much-beloved Expeditions: Rome. If your Legate was a woman, you’d encounter all sorts of challenges that you wouldn’t as a man. And it was accurate to the time. You needed to be cunning and make the correct friends to get ahead. Making the struggle and therefore the game very personal and intriguing. This narrative seriousness, in addition to the historical authenticity, was present throughout all of Rome. So, in that way, Samurai lacks the bite, and the maturity, of its predecessor. Again, I don’t think this is a game breaking issue. Because the battles are fun to fight, and the story is still excellent. But I can see how people might Samurai is a step backward in quality. That’s all I got. Expeditions Samurai is an excellent, though imperfect, game. You should try it out.
I like the first 3, pretty sure im gonna like this one and leave a balancing review to all the scared snowflakes, that crawled out of their hidy holes to hate on things.
Never played an expeditions game until Rome. I was initially hesitant because, as an xcom fan, melee turn based games w/o cover destruction were hard for me to get into. When I started it, I couldn't put it down, the combat, atmosphere, voice acting, story, attention to Roman pronunciation, freedom to roam and get currency/components w/o time limits, etc., was awesome. I am hoping that this game achieves this as well, I haven't put much time into yet, but the main gripes I have are the clunky UI, especially the giant unit info screen when you hover over something (I didn't like this in the last game either, I prefer the "examine" button from DOS2 and BG3) and the tips in the left upper corner of the screen combo'd with tips on the right side of the screen. The combat seems good so far and is consistent with the prior titles. I don't really care for the art, it's different, but not terrible. The Ronin Shadow Tactics style of stealth gameplay is...ok so far. I know this is EA, so I expect bugs/a rough start, but I will give it a good review based on CC's prior successes and the state of the game so far.
Вы серьёзно? В Rome вы половину игры пытались обыграть женских персонажей, а тут прямо в лоб - капитан английского корабля в 1600 году женщина, да ещё и не белая. Положительный отзыв авансом
downgrading everything bring dishonor and shame expedition voodoo might not leave EA very sad I hope they survive and make another game GODSPEED
If your looking at all the comments and thinking "Why is this game like this is based on the previous titles" then stop. While it holds the namesake from other titles, It is its own living breathing title and should be treated as such. Its a good game, Maybe let it cook a little longer
It's an early access game and as such has some issue's but that is to be expected with an incomplete game. I thoroughly enjoyed the story, mechanics and graphics. I like the direction the product is going and am looking forward to see what else this product has to offer. Issues like bugs and amount of content are not things considered as this is not a review of a final product. If you are unsure about the product you lose nothing by waiting, but the company loses much from poorly thought out reviews. I would only recommend a person purchase ANY early access product if they are willing to accept that what they are getting in the short term amounts to snapshot of the final product.
Background: 400+ hours on Rome. Played Vikings twice. I actually kind of like the new art style, I don't mind that it's "not realistic". I like that the voice actors from Rome are back. It is fun and engaging and I have faith that the finished product will be good. However, there are some things I think need some serious work. Leveling is completely unintuitive due to the poor UI of the inventory/party management page. I want to be able to easily know my character's class and from that understand what kind of armor and weaponry they need, and all of their other stats etc., similar to Rome. Actually, if they just took the Rome version and made it Samurai colors and characters, everyone would be happy. Also I don't think changing from left-side clicking to right-side clicking makes sense and I don't prefer it.
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