
Determine the destiny of Rome as you conquer foreign lands and navigate political intrigue in this turn-based RPG. Directly fight with your party of Praetorians, guide your legion to victory, and choose your own path in a story where every decision matters. How will you shape the future of Rome?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.5/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 6.8Kreviews | 87% | — | $1.6M |
| $44.99 | 508ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have girl boss fatigue -- the GLADIATOR companion is a chick. When have women ever been gladiators? The archer was stretching it. They kill Caesar in Chapter 1 -- sure, I would hate to have that interesting character in my group. Instead give me boring masculine women and autistic muscle mommies. So much wasted potential for a interesting historical CRPG.
Things I love about this game: Story - While you don't really have to pay a ton of attention to it if you don't want to, there's a deep and satisfying Roman tale here. There are twists, turns, and an amount of palace intrigue that is well in keeping with the setting. I particularly enjoyed trading barbs with Cicero. Art style - Simply gorgeous. A step WAY up from other Expedition games. Combat - The crunchy, challenging turn based combat is excellent, with the different combat classes all being deeply important for various missions. Veles are murder windmills that must be deployed carefully, since they're paper thin. Princeps are traditional scutum bearing Centurions, ready to terrify enemies and protect their comrades. Sagitarii provide devastating ranged damage, while Medicii heal allies and demoralize enemies. Authenticity - There is a lot of care put into historical accuracy. Not perfect, by any stretch, but it's very clear that it was a consideration of the dev team. It really feels like they've brought ancient Rome to life. Things I DID NOT LIKE: Army Actions - The worst part of the game. This silly little mini game is easy, thoughtless, and CONSTANT. Enemies armies invade your posts just about every 10 minutes, forcing you to resolve with this mini game, regardless of what else you were doing. The bones of the system are solid... but there's no flesh on them. This entire thing could have (and arguably SHOULD have) been cut. Pacify Missions - What is the point of meticulously crafting your team, equipping them, and carefully choosing skills that synergize? These required missions occur about 70% of the time when you're taking new territory, and they require you to use your B team exclusively. Thing is, I don't *want* a B team. I want the team I care about, not the one I don't. It feels like this is an attempt to split the difference between a static NPC driven CRPG like BG3 and one with faceless troops that don't often survive like XCOM. All in all, a great game if you can get past the irritations of a couple of poorly designed systems.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 8 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Simplified Chinese, Japanese, Polish, Russian, Spanish - Spain*languages with full audio support
| $44.99 |
| 134ratings |
| 80% |
| — |
| not modelled |
| $44.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Se você gosta de CRPG e também da temática "Roma Antiga", esse jogo é simplesmente único no mercado! A parte da história, diálogos, opções de escolhas nas conversas e decisões a se tomar achei muito boas. Muito competente no seu papel de CRPG clássico, tirando uma ou outra missão que fica faltando uma alternativa interessante e diferente das mostradas no game na forma de resolução que ajudasse no role-play. O jogo se desenvolve por "campanhas", nas quais levamos nossa legião para regiões e temos que resolver conflitos. Lugares como Grécia, Norte da África, Gália e também Roma. Os diálogos com os NPCs achei bem enxutos e bem escritos, não são textos enormes, tipo Pathfinder: Kingmaker ou WotR. O que obviamente ajuda por conta do jogo ser totalmente voice-acted (dublado), estilo BG3. Na parte de gameplay, o jogo tem a parte da "Pacificação", em que controlamos nossa legião em um mapa, estilo sandbox, explorando, dominando regiões e nos deparando com eventos aleatórios. Confesso que acabei enjoando da metade para o fim, porque acabam as novidades e fica algo cansativo. Tem como iniciar o game desativando, que acho que deveria ter feito. Vou testar depois como fica. E o principal, obviamente, é o combate por turnos, em que controlamos nosso "squad" em um mapa, bem ao estilo XCOM ou Divinity: Original Sin. Lidamos com espaços hexagonais, em que os personagens também podem pegar covers (semi ou completo). Posicionar bem seus soldados faz muita diferença. Seja alguém com um escudo bloqueando uma passagem ou se escondendo da mira de arqueiros. O jogo conta com as classes: Princeps (guerreiro com escudo), Veles (rogue), Arqueiro, Triarius (uma classe mais versátil, tanto suporte como DPS) e a da DLC, Gladiador. Cada uma dela tem 3 variações de builds e skills para escolher, dando uma leque maior de personalização e opções para se usar no combate. Na parte técnica: graficamente muito bonito para o escopo do game. Cenários lindos como florestas, desertos, casarões em Roma, cavernas ou montanhas com neve na Gália. Encontrei pouquíssimos bugs, mas, como qualquer jogador experiente de CRPG, basta salvar o tempo todo que não é um problema. O próprio jogo faz saves automáticos antes de todos os eventos e batalhas. A parte do som e trilha sonora também muito boas, nada a reclamar. Zerei com mais ou menos 100 horas na dificuldade normal, apenas setando a IA dos inimigos no Insano (máxima). O que consumiu bastante de tempo foi justamente o microgerenciamento da pacificação, que enjoei do meio para o fim. Desativando o jogo, deve fluir melhor, na minha opinião. Enfim, recomendo bastante, justamente por conta da minha primeira frase: O jogo é único no mercado.
This game is a very mixed bag. The turn-based tactics are very mediocre compared to other games in the genre, and you spend far too much time walking around a dull world map sending your armies to do a boring mini-game against other armies for most of the game. However, the story and characters are pretty kino. You can make some cool choices in this game that have long-lasting consquences, and there's a lot of different endings. If you like this historical era it's definitely worth playing.
This game is a delicious cake with a turd on top. Solid, fun, immersive story-driven turn-based-tactics game with a lot of period fidelity and attention to detail. There are actually two turds: The first is the crafting system, and the second is the legion combat. They are different turds but they clearly fell from the same sphincter. CRAFTING: The crafting system has decided to go with the Korean RPG idea of fun which is to say "RNG on EVERYTING!!!!" Stats, abilities, salvage, the works. You ask your smith to make 5 identical swords? The sort of thing that would be very very very very common in a uniform military? HAH forget it! You'll get 5 totally different swords that just look the same. Want a particular ability? Well then ask your smith to make half a dozen spears and maybe MAYBE one of them will roll the ability you want. And you'd better hope that one didn't happen to also roll garbage stats. But hey don't worry you can just salvage the weapons and make new ones - bit of a time waste but hey eventually you'll get what you want, right? WRONG! Salvage is also random, so of the 6 spearheads you used to make those 6 spears, maybe only one or if you're lucky 2 of those spears will yield a spearhead when you scrap it. Because science or something, idk. Anyway the upshot of this is you will constantly be forced to use weapons you don't actually want because the ability you did want never rolled and you ran out of spearheads to make more. Does this improve the game? No, not it doesn't. LEGION COMBAT: This is actually quite a fun little idea and I like it in concept. The execution gets repetitive and monotonous quickly but honestly I could forgive that if it wasn't for the flecks of sweetcorn and peanut now decorating my nice cake. What makes this turd a turd is the risk of your centurions dying. Yes yes, it's a war game, people die, I get it. If somebody wishes to use that logic then I'd like to see them arguing in favour of including a mechanic whereby every game day there's a tiny chance you'll just get an unavoidable "Game Over - your character suffered a stroke and died. Your save file is deleted. Unlucky." Because that ♥♥♥♥ also happens in real life but it doesn't mean a game is better for including it, right?? So the reason this irks me is you get a selection of randomly generated centurions to command your army. Most of them are garbage but sometimes you'll get lucky. Then you need to train him up through half a dozen battles to unlock all his basic command buffs. Fine. Then he'll die. Not maybe, he will. Sooner or later you'll get a battle where the game has decided to add a percentage chance that your commanders/centurions will die. No reason given, it just happens. There are cards you can play that reduce or eliminate that chance, but naturally, their selection is random. I stopped to write this review after a battle where I had a 5% risk to centurions' lives, and 2.5% risk to commanders life. I win the battle very convincingly, and then I'm told 3 of my 4 centurions, including the commander, are dead. That's it. End of discussion. Have a nice day. Apparently this adds something to the game... well yes it does, much like parting your buttcheeks over a nice cake adds something to the cake. I'm now supposed to go back to my recruitment tent, reroll the recruits a dozen times (with a wait time in between each roll, naturally) until I find replacements that don't giga-suck, and then train them back up so that they can then be unavoidably killed again randomly later on. And I'm supposed to enjoy this. So, yeah. An otherwise excellent game that has been ruined by some loose-rectumed tea-stirrer who got ambitions above his station, and some foolish dev took pity on the ♥♥♥♥ and put his blisteringly awful idea into the game. Great job that man.
The main draw of this game is the historical authenticity. It isnt historically accurate, but it puts you in an alternate history version of the buildup before the fall of the republic that feels plausible. The entire game is voice acted, and it feels like the choices you make have real consequences. The tactical combat is fun, but the strategic warfare can feel a bit like a slog after a while, especially in the later parts of the game. But all in all its a very enjoyable experience that I wholly recommend.
Expeditions: Rome is a really enjoyable game, though it needed a few tweaks to be really polished. The story premise is simple: you're the child of a prominent patrician family during the late Roman Republic. Your dad gets whacked for sticking his nose in a whirlwind of corruption, so your mom packs you off to the army for your protection (as the military is a notoriously safe profession). Though you're expected to hold a sinecure position, your patron throws you into the deep end of warfare immediately. Along the way, you inevitably encounter the many larger-than-life figures of the late Republic: Marcus Aurelius Cotta, Lucius Licinius Lucullus, Marcus Porcius Cato, Marcus Tullius Cicero, Ambiorix, Dumnorix, Vercingetorix, Gnaeus Pompeius Maximus, Ptolemy XIII, Cleopatra VII, Mithridates VI, and a young up-and-comer by the name of Gaius Julius Caesar. Gameplay is delightfully varied between 4 principal modes. First, there is the tactical role-playing game mode whose most apt comparison is Fire Emblem. The game squares off your party against an enemy party on a grid-based board. Each side moves all its characters at once in alternating phases. Unlike Fire Emblem, you do not just order your units to swing/shoot at the enemy. Instead, you command them to use specific skills in each bout of combat. These skills are tied not only to your units' classes but also the weapons they are carrying, meaning no two units are likely to have the same stats and traits. Certain enemy types, when defeated, refresh your units' actions for the phase; mastering this mechanic is vital to blitzing through larger armies. You can also use tactical items like smoke bombs, Greek fire (anachronistically placed), caltrops, torches, and more to give yourself an edge in the fight. The second game mode is a grand strategy campaign, somewhat reminiscent of Total War games. You command Legio Victrix, directing your legion to subjugate various parts of the world over the course of three acts. When you come across enemy strongholds, you order your legion into battle. However, you do not simply know what the lay of the land already looks like; you have to scout the topography personally before sending your legion forth. During your scouting, random events occur that force you to make decisions. These decisions affect your closest allies' opinions of you. Displease a companion with too many disfavored choices, and they might leave your retinue. Your legion also can gather resources once a province is pacified (always go for quarries first; they allow you to build roads to move faster, and Romans love their roads). The third game mode is strategic command. This is more of a hands-off mini-game more than anything. When your legion actually does engage in battle, rather than take direct control like Total War, you hand down commands through your centurions. Each battle shifts through four stages, and the army with the most soldiers standing after the fourth stage wins. Your commands are predicated on a deck system (because every game has a card deck system), where you draw a hand of random cards, and each card represents a different stratagem to employ. The game helpfully tells you what the consequences of each stratagem will be. Maintaining a balance between your cavalry, infantry, artillery, and logistics is important, as is keeping up your legion's morale and troop numbers. Lose too often (or even win too many Pyrrhic victories) and watch morale and soldier count plummet, making your legion hopeless. The last game mode is a kind of general free roam mode. You take direct control of your own character and a handful of companions to wander around different areas, whether that be a fancy villa in Rome or the forested hinterlands of Gaul. You also can wander around your legion camp and talk to your praetorians. Often, people you pass by will have interesting (and occasionally bewildering) things to say. On the subject of things to say, the game is fully voice acted, and very well at that. Chances are you've never heard any of these actors before (with the possible exception of Calida's VA, who played Bex the tiefling in Baldur's Gate 3), but they do a very good job. It would be a very different experience without the voice acting; the actors really bring life to the game. Of course, because there is role-playing involved and you do have a lot of chatty companions, there is a small rogue's gallery of misfits you assemble at your side: the spy whose cover gets blown immediately, the wise tutor, the violent gladiator, the two-fisted and hard-drinking veteran, and the Scythian muscle mommy who is possibly a nod to Srayanka from Christian Cameron's Tyrant book series. And what would an RPG be these days without the option to romance one of them? Since you can play either as a man or a woman, the choice is yours as to whom to smooch. Indeed, the choice is yours is the biggest part of the game. Since the game takes place during the late Republic, there are many choices where history can diverge based on the choices you make. Unlike many games that tout a choice system but really only have one or two choices of any significance, almost every decision in Expeditions: Rome has some lasting impact on future events in the game. Actions have consequences! Though the game is solid, it could have done with a bit of fine tuning. The maps are big, whether in tactical combat or free roaming, and a mini-map would not have gone amiss. After tactical battles, you can loot enemy soldiers, but that requires an unnecessary amount of clicking around; a simple "take all" command would have sufficed. The pace of the game also can be overwhelming. As the scope of your battles expands, you're required to make decisions about the tactical deployment of your companions. Each act ends with a grand battle fought in several stages, but these end-of-act battles easily can exceed an hour of gameplay time. You can save at any time, but some of these fights become a real slog, especially after hours spent on the campaign map. Given that, a way to fast forward through all the enemy and allied movement phases would have also been welcome. None of that stops Expeditions: Rome from being a great deal of fun. It has a "just one more turn" quality about it that keeps you engaged. Heartily recommended, X out of X, would unintentionally conquer the Mediterranean world again.
I got rich capturing and selling slaves in battle. Highly recommend
Though it is a long game, about 5 hours is all you need to know if the game is for you. That being said, you can feel the love that went into this game. The developers truly care for the game as there are so many small tells (historical accuracy, little notes left by the developers, genuine difficulty even in the early levels). This game isn't a 'game for everyone' as a lot of modern titles are. It's niche and the developers know it. I am playing the game on 'normal' or medium difficulty and even the beginning levels prove to be difficult. You have no health potions and the developers made no remedy for that; it's up to you to come up with a tactic that will help you. For example, I had a mission where I had to destroy 2 ships. I had to scout the map to understand the best method - but I didn't do that. I am so used to developers holding my hand that I thought there would be forgiving mechanics. There wasn't. My praetors dropped like flies because I split them up and tried getting each one to attack a different ship. So what did I do? Well minor gameplay spoilers ahead, so just skip to the last paragraph if you want my rating on the game. This won't spoil the story: I put my party in an area that was 2 hexes wide and 6 hexes long and assigned 2 party members on each side, so the enemy couldn't get past the 2 hexes without fighting. I put my ranged party member in the center, between the 4 'guards' and lured the enemies towards us. Since they had no way of getting to the ranger, I picked them off as they approached and the stragglers that made it would be killed by my praetors guarding. I felt good figuring that out. A lot of games would have healing or regeneration, but in the early stages of this game, that is not the case. The voice acting is awesome, though I wish they used a real Roman accent instead of the Hollywood British accent. It sounds weird when they speak like a Brit but when they address a person's name, they use a Roman accent. That being said, your player character also doesn't get a custom surname. You can choose their first name, their appearance, their character portrait and their backstory/stats. But when it comes to surname, you have to pick from a list. I chose Aria Pinarius Aria. The first name being my real first name, the second name being my surname and the third name being my nickname. It had a ring to it. All in all, I give this title a 9/10 - it's an amazing CRPG. It loses a point due to its world not feeling as fleshed out as other titles (such as Baldur's Gate or Pillars of Eternity). You would think it would be easier to immerse us immediately considering it is based off real world history, but it was difficult initially following what was happening because I was not fully familiar with Roman society. BUY it if you love CRPG's and Roman history. You will not regret it.
太多降速的设计 小队成员受伤要花大量时间治疗 有些支线任务必须要主角小队的人带队 npc招募入队甚至不能换装备 对于不喜欢操作太多非自己培养的角色,或者频繁换角色操作的人来说非常灾难
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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