No revenue estimate for EPIC — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
The game tries to capture real life, when a brand launches a new product it is reflected in the game. This allows the player to integrate into the world organically and easily, the player can eat, drink, drive any brand of car, buy clothes, etc.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $809.7M | 1.2M | 96% | $59.99 | |
| $469.3M | 439.9K | 94% | $59.99 | |
| $436M | 400.9K | 87% | $44.99 | |
| $393.6M | 281.5K | 89% | $59.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $357.4M | 469.5K | 78% | $49.99 |