
In this roguelike auto battler, every enemy you face was created by another player! Modify and improve your creatures' behaviour after each battle and see how far down you can make it. Do you have what it takes to be the first to reach depths, where no one has gone before?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Customize your creatures using a unique state machine system. After every battle, you can add new actions to the state machine or enhance existing actions and their stats to refine your strategy.
Every enemy you encounter was created by another player. When a creature is defeated, it remains in the ocean and becomes an opponent for other players, including yourself! This creates an ever-expanding roster of unique enemies and a dynamic meta that evolves over time.
Track how your creations perform even after your run ends. In the depth overview, you can watch how they are performing. Build something powerful enough, and your creature might even become an elite enemy for other players to face!

Create and evolve creatures with near-limitless possibilities. The game currently includes:
8 unique creatures to pick from
40 different actions that can be used by a creature
27 different modules and modifiers to further modify actions
48 different cores that provide the creature with unique special abilities
8 different items that can appear as battle rewards

More creatures, actions, modules, modifiers, cores and rewards will be added with every major update!
This results in millions of different ways to play the game!
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you like autobattlers, this one is really good. its simple fun, and I am looking forward to more being added to the game. Definitely worth the price of entry.
This game was featured at a LAN party and gifted to all participants by the developer. It works great for a chill competition, especially as nobody new the meta and we thus develop our own (to some degree). Would definitely highly recommend it.
extremely fun autobattler with a ton of different build options, the trick, you fight against critters of other players, you win.. you move down a level, you lose.. you critter can be an opponent to any player that enters the level you lost on.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bestes Spiel in der Branche! Ihr macht verdammt viel richtig. ein riesen kompliment an Euch, Einzigartig!!! HAmmer!!!! ABER es fehlt, dass man nach dem Kampf schauen kann was der gegner für stats hatte. er hat dich besiegt, warum??? ich würde mich gerne verbessern! das ist eine elementare mechanik die fehlt um das spiel deutlich besser zu machen. Ich habe verloren? WARUM??? Mein build war OP! Ich weiß es nicht. es lässt mich ausrasten!!! bitte bitte baut das SCHNELL nach, liebe developer, es wäre schade wenn das game NICHT gehyped werden würde. DANN: MACHT WERBUNG!"!!!!! WO IST DIE WERBUNG FÜR DAS GAME ICH bin ein Nieschensucher- wo sind die anderen? Ich bin mir sicher wenn ihr das fixed und dem Spiel die Liebe gebührt in Punkto Werbung die es braucht, dass es richtig groß rauskommt!
I'm loving this... It's just fun. You are always fighting something new and different. You do not have to be good at this to have fun and do just fine... but there is definitely still some learning you can do. The quick and unique battles and fast progression are just fun though. :)
Einer der einzigartigsten Autobattler den ich jemals gespielt habe.
Good fun take on an auto battler I like
love it!
Addictive autobattler that just is fun. Not sure if it has a ton of lasting power but I'm interested in seeing how early access adds things to keep it interesting. I wish that there were more ways I could affect the behaviors of my creatures either before or during the battle.
This game is NOW the most boring game I've ever played. It basically plays out like any typical soccer match: after 90-minutes, score is still 0-0, then whoever scores the first point in the bonus match WINS. Basically, you move randomly--typically away from the enemy, while they move randomly away from you. Then you fire projectiles in a random direction AWAY from the enemy, while the enemy randomly does actions nowhere near you. This happens for at least 2-minutes until you get direly bored and click the speed-up button. Now mind you, the speed up button is rollercoaster fast, so there's no middle ground between as$-molasses and supersonic. Next, the upgrades are boring. The shop rerolls are unclear and don't describe really what they do. Game got so GD boring, that I had to quit. Idk how I managed to stay this long & I don't know how all these different players managed to play this trash game longer than 20-minutes, never-the-less for hundreds of hours. The game cannot get any more boring. It's like playing Solitaire in eternal rewind, it's like cutting your wrists with pillows. It's like a gang of homeless walked into your elevator and you're silently screaming to breathe.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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