
This is a strategy board game of Lovecraftian macabre. Gain resources, grow your cult, stay hidden from the world, and when the stars are finally right summon the Elder God you worship. Alternatively, just eliminate the competition in an invisible war.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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[h1]クトゥルフ的な世界観が魅力。カルト教団がテーマの戦略シミュレーション[/h1] 最大4つのカルト教団が自分たちの信者を増やし勢力争いを繰り広げるゲーム。 信者候補を自分のカルト宗教へ帰依させるには、各信者候補によって決められた「説得・脅迫・賄賂」のいずれか(あるいは複数)の手段を取るのだが、それには各手段に応じたリソースを消費する必要がある。 当該リソースはジェネレータと呼ばれる特別な信者を獲得することによってのみ生産することが可能であり、よって各教団でジェネレータの奪い合いが生じることになる。 勝利条件は、自分の教団が崇拝する神を召喚する最終儀式を他教団よりも先に完遂するか、自分以外の教団を全て壊滅させるか。ただ単に信者を増やせば勝てるほど甘くはなく、調査官が邪魔してきたり、世界の何処かにあるアーティファクトを発見しなければ儀式を行えなかったり、さまざまなイベント要素があり、それもまた楽しい。 本ゲームは見た目が非常にシンプルすぎるので、損をしている面もあるかも知れない。 画面自体は普通のボードゲーム風で、飾り気もなく、つまらなさそうに思えるかもしれないが、一つ一つのコマには各信者候補の氏名・職業や影絵が記載されていて想像力を掻き立ててくれるし、また、各教団の教義の説明や最終儀式などのイベントの説明の文章が非常に凝っていて、まさにラブクラフト世界を表現した、かなり雰囲気ある文章となっており、こうしたフレーバーテキストには相当、力を入れて作られているなと感じた。 なので、このような世界観が好きな人には是非おススメしたい。 ただし、現時点では日本語化されていないので、一応すべて英語ではあるが。。。 とはいえ、制限時間もないので、じっくり翻訳ソフトを使いながらでも良いので、是非遊んでみて欲しい。 もちろん、フレーバーテキストを読まなくてもプレイには特段支障はないので、普通に戦略ボードゲームとしてプレイするだけでも十分面白いと思う。
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Hours played at review time, across 32 reviews with recorded playtime.
Edited to explain- fifteen minutes of so-called 'content'- meaning some stuff to click- at most.
Не понял что это.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This is a browser/Flash tier board game that was inexplicably released on Steam as if it was a real PC game. The plot is ostensibly more amateur developer abuse of H.P. Lovecraft, a creatively bankrupt concept of establishing world domination through an evil cult. I guess the developer is not well versed in this kind of thing because the correct intellectual property they should have stolen for this would have been Steve Jackson's "Illuminati". Anyway, it's still creatively bankrupt. However, there is symmetry... the game design itself is also just as defunct. So, "Evil Cult" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. For gameplay purposes, because the user interface for this game is mostly just 2D static text/images... it might as well be a web page. It's functionally no different from a browser game. And we all know, Steam isn't here to compete with Chrome and Firefox. If the game can be done in a web browser, it's just not rich or compelling enough to appeal to serious gamers on PC. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs and the latest 3D graphics cards to play 2D games. Even mobile phones and game consoles can do 3D graphics now. There's no excuse. This game is fairly dated at 5 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $9 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
Игра 'Evil Cult' оказалась приятным сюрпризом в жанре rogue-lite с элементами стратегии. Управление культом, привлечение новых последователей и распределение ресурсов – все это довольно увлекательно. Пиксельная графика обладает своим шармом, а мрачная атмосфера отлично передает ощущение обреченности и неизбежности грядущего апокалипсиса. Система развития культа достаточно глубокая, позволяя экспериментировать с различными ритуалами и улучшениями. Бои, хоть и простые на первый взгляд, требуют тактического подхода, особенно на более поздних этапах. Реиграбельность высокая за счет процедурной генерации уровней и различных ролей для ваших культистов. Однако, игра не лишена недостатков. Иногда она может показаться немного однообразной, особенно после нескольких часов геймплея. Не хватает большей вариативности в заданиях и событиях. Также, интерфейс местами немного неудобный и требует привыкания. В целом, 'Evil Cult' – это достойный представитель жанра, который может затянуть надолго. Если вам нравятся игры про построение баз, управление ресурсами и тематика культов, то эта игра вам определенно понравится. Рекомендую к ознакомлению, несмотря на некоторые шероховатости.
Way more fun than you think.
What the game Shadows Behind the Throne II tries desperately to do but fails.
An enjoyable little game with a cute premise.
i will not get a refund on a 6,99 game made by a single dude, kudos for the effort and the intriguing idea, but i am definitely not in love with this. its not necessarily the bland presentation (someone compared it already to an EXCEL-sheet), but the balancing in this is so so bad. the AI is just way too OP / quick and it all feels onesided and rushed. this game deserved more and needs much much more love and fleshing out, while obviously it has been abandoned for 2 years now.
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| — | 0 | — | — |