
Evertried is an isometric, tactical rogue-lite where strategic positioning and quick wit in grid-based combat are the key to success. Make clever use of attacks, movement, skills and hazards to clear floors of enemies and advance higher toward your destiny in the afterlife.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 75reviews | 77% | — | $22.6K |
| $19.99 | 29ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's sort of a mix between Into the Breach and One Step From Eden. It's a turnbased roguelike with a short skill set and a variety of hazards. It's not terribly fun, but it's well executed and probably worth ~$10.
The arts great, love the cute characters and monsters. Got some pretty cool bosses too. The gameplay is tricky, but satisfying to master. If you don’t think before you act you’ll end up dead, but if you think for too long you’ll be losing your focus level. Dealing with enemies as fast as you can increases your focus, which benefits you a whole lot. Having a higher focus level gives your skills extra skills basically. So act fast, but don’t act a fool cause you’ll probably be really dead then.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Joguinho bom.
This is a fun, relaxing game that works fine on Steam Deck with a little settings fiddling. My only query thus far is, why do adjacent enemies sometimes not attack me and sometimes do?
It's really fun, but softlocks aren't too uncommon, and the balance is extremely questionable in places.
I'm Really found of the ambiance of this game. It is rare for a game to make me feel so nostalgic about the snes era. The game system is okay, it needs a little bit of time to adjust ( you're moving on a diamon with a directional pad ). My only real complain about this game is : redoing the first boss over and over is really annoying. I don't mind redoing the first few floor but this first boss is nor difficult or interesting and once you beat him once, well you will beat him everytime you encounter it, I drop the game after a few run cause I usually feel too lazy to beat the first boss again.
So you just walk on a grid and have to time it so you don't stop next to an enemy or hazard? That's it. That's the game. Was this made in a game jam? It's a little bit too simplistic a premise otherwise.
Really cool game and a lot of fun. There are a lot of bugs tho. For example, restarting to quickly after previously restarting will results in the enemies not being able to move, damaging the first boss with the bomb will make the boss not return, invisible enemies, and so on. It's really annoying to lose a run to a bug. Other than that, the skills and abilities are fun to use and rewarding to level up. 6/10 for now(saying 5 is the average game), 8/10 when the bugs get fixed.
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] "Evertried" is turn-based combat game with roguelite element. You and foes action in turn. But you can't rest, the Focus Level goes down when you are idle or just moving, with real time going on. Get and build your own original active/passive skills combination. Conquer the 50th-floor unknown tower! https://www.youtube.com/watch?v=dTpIHgEbFpo
Parto dal fatto che su evertried io sono abbastanza interdetto sul mio voto. Il gioco l'ho comprato unicamente perchè ho trovato la key a pochi spicci su gamivo (4 euro) ed essendo un titolo uscito esattamente un mese fa, l'ho voluto comprare quasi a scatola chiusa senza capire neanche cosa fosse. Il gioco prende il suo gameplay da titoli come finale Fantasy tactics, fire emblem e li unisce con un po' col gioco degli scacchi essendo che il gioco si svolgerà su arene 7x7,e una buona metà a meccaniche roguelike e dungeon crawler quindi ci saranno stats, abilità, potenziamenti, effetti e zone totalmente procedurali, 50 stanze diverse, 5 biomi diversi di cui 5 stanze ci saranno dei boss da sconfiggere alla fine di ogni bioma; Ci saranno diversi nemici di bioma in bioma, all'inizio ci saranno le volpi che si muoveranno di una casella alla volta, nel secondo una specie di rinoceronti che dopo un turno che vi avranno incrociati faranno un moveset simile alle torri percorrendo una fila intera di caselle, altri invece avranno caratteristiche da bomberman esempio la volpe di fuoco che esploderà alcune caselle adiacenti un turno dopo averla appena uccisa. I potenziamenti attivi sono abbastanza fighi e bisognerà avere una buona attenzione per manovrarli bene e utilizzarli per fare piazza pulita dei nemici o refullare gli hp persi, sopratutto quelli di danno se non usati bene potranno diventare un'arma a doppio taglio e suicidarvi incosapevolmente nella vostra run. Punto a sfavore del gioco, dal mio punto di vista, è l'impossibilità di salvare in ogni momento la run che si sta facendo, che sarebbe coerente con la filosofia del gioco, "ogni cosa cosa si muove dopo di te". Un'altra soluzione potrebbe essere quella di far iniziare il player da una stanza che non sia la prima; personalmente vista la ripetività dei combattimenti facili della prima zona, preferirei partire direttamente dalla terza (sono arrivato alla stanza 24 o 26 come record se non mi sbaglio), così da abituarmi ai moveset dei nemici di quel bioma. La ost la trovo molto orecchiabile, sopratutto quella del primo boss, che per quanto sia facile come fight, mi gasa sempre. In conclusione non è un gioco assurdo e non essendoci una varietà dei combattimenti elevata non lo pagherei mai full price a 16,79 euro, ma a 5 euro può essere un buon affare e un buon gioco in cui mettersi alla prova, a patto di avere molta pazienza e una propensione al genere a cui appartiene.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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