
Evertried is an isometric, tactical rogue-lite where strategic positioning and quick wit in grid-based combat are the key to success. Make clever use of attacks, movement, skills and hazards to clear floors of enemies and advance higher toward your destiny in the afterlife.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 75reviews | 77% | — | $22.6K |
| $19.99 | 29ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's close to being a great game. Presentation is fantastic, and the levels are pretty fun. I'll probably even play it after this negative review. There are some key pain points for me though: - The bosses suck. They take too long and they aren't fun. I especially hate the first boss, which offers 0 threat and does nothing except slow you down for far too long. But the next 2 I've found are also tedious. The game would be infinitely better if the first boss (or all bosses) was just removed. - There are pointless and awful story beats that sometimes interrupt the game. They are badly written and they take more time than is fun. - it's not a fast game. By which I meant that while each individual level is pretty quick (except the bosses), there are 10 levels of each 'world', so getting back to the last point you died is a slog. I'd love some sort of checkpoint system so I don't have to repeat 20-30 levels each time I play. Perhaps removing some of the more awful bosses would help this.
I'm sure this is an amazing game, I've seen the trailers and some gameplay, and it looks fantastic. Unfortunately, whether it's because of the game itself, or because I play on a Mac and my OS just doesn't support the game for whatever reason, the controls are only responsive for the PC setup, and I can only get a couple buttons to work on my PS4 controller. Now, this wouldn't be a deal breaker for me, I grew up on PC games and am fine with the keyboard. However, the game is ultimately unplayable on Steam (again, not sure if it's the game or my OS). Everything is fine for the first few bits of dialogue in the tutorial, but as soon as I pick whether I want normal or inverted controls, the screen glitches and I get a bunch of text boxes overlapping each other. Thankfully I could still open the pause menu to exit out, but still, I can't play this in any way shape or form on this version. Here's hoping the Nintendo Switch version actually functions properly. Not the level of quality I'm used to seeing from this publisher.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $19.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice game
Parto dal fatto che su evertried io sono abbastanza interdetto sul mio voto. Il gioco l'ho comprato unicamente perchè ho trovato la key a pochi spicci su gamivo (4 euro) ed essendo un titolo uscito esattamente un mese fa, l'ho voluto comprare quasi a scatola chiusa senza capire neanche cosa fosse. Il gioco prende il suo gameplay da titoli come finale Fantasy tactics, fire emblem e li unisce con un po' col gioco degli scacchi essendo che il gioco si svolgerà su arene 7x7,e una buona metà a meccaniche roguelike e dungeon crawler quindi ci saranno stats, abilità, potenziamenti, effetti e zone totalmente procedurali, 50 stanze diverse, 5 biomi diversi di cui 5 stanze ci saranno dei boss da sconfiggere alla fine di ogni bioma; Ci saranno diversi nemici di bioma in bioma, all'inizio ci saranno le volpi che si muoveranno di una casella alla volta, nel secondo una specie di rinoceronti che dopo un turno che vi avranno incrociati faranno un moveset simile alle torri percorrendo una fila intera di caselle, altri invece avranno caratteristiche da bomberman esempio la volpe di fuoco che esploderà alcune caselle adiacenti un turno dopo averla appena uccisa. I potenziamenti attivi sono abbastanza fighi e bisognerà avere una buona attenzione per manovrarli bene e utilizzarli per fare piazza pulita dei nemici o refullare gli hp persi, sopratutto quelli di danno se non usati bene potranno diventare un'arma a doppio taglio e suicidarvi incosapevolmente nella vostra run. Punto a sfavore del gioco, dal mio punto di vista, è l'impossibilità di salvare in ogni momento la run che si sta facendo, che sarebbe coerente con la filosofia del gioco, "ogni cosa cosa si muove dopo di te". Un'altra soluzione potrebbe essere quella di far iniziare il player da una stanza che non sia la prima; personalmente vista la ripetività dei combattimenti facili della prima zona, preferirei partire direttamente dalla terza (sono arrivato alla stanza 24 o 26 come record se non mi sbaglio), così da abituarmi ai moveset dei nemici di quel bioma. La ost la trovo molto orecchiabile, sopratutto quella del primo boss, che per quanto sia facile come fight, mi gasa sempre. In conclusione non è un gioco assurdo e non essendoci una varietà dei combattimenti elevata non lo pagherei mai full price a 16,79 euro, ma a 5 euro può essere un buon affare e un buon gioco in cui mettersi alla prova, a patto di avere molta pazienza e una propensione al genere a cui appartiene.
小巧,耐玩
fun
This is a super simple game that is mechanically easy to learn and fun to play. My only real qualm is that grinding feels both super easy and super essential. You could beat the final boss with base skills, but the upgrades are all so useful and versatile that you probably never would. 8.5/10
爬塔游戏我还是挺喜欢的,画面制作也深得我心,这边建议修复下卡退的bug,两天遇到三次了,还是挺很影响游戏体验的,以及内容还可以再丰富一些
...
It's pretty fun! I'm being a roguelike, there is a lot of repitition. It could use a bit more variety. <3
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — | |
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| $22.6K | 159 | 77% | $4.99 | |
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