
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $22.6K — a different platform, not this one.
"Every Move Matters" In Evertried, the player’s actions dictate when enemy units move. In other words, everything moves after you. The game plays out as fast or methodical as you want, featuring a free-flowing turn-based action combat system. Alternating between moving, attacking, using your dash, skills and luring enemies into hazards is the key to success. You are the one that decides the pacing of Evertried. Learn to think ahead. Develop intricate strategies to outmaneuver your opponents and follow your path to ascension! Test Your Strategic Might Hitting or defeating enemies in succession increases your Focus Level, which determines the shards you receive and unlocks special powers called Modifiers. The Focus Level goes down when you are idle or just moving, so there is incentive to keep up the action. Luring enemies to traps and getting hit by hazards will also affect the gauge, adding to the strategy. Outsmart Enemies with Dashes and Skills Moving strategically and attacking is vital. Close the gap with a Dash -- a mechanic that allows you to move twice the distance and ignore collision, allowing you to transverse an obstacle or gain a better position. Don’t forget Skills and Modifiers-- abilities and passive effects that can be equipped to create your build. Skills improve and carry over into successive runs, whereas Modifiers become stronger based on your Focus Level. Customize Your Ascent Toward Destiny The Tower has 50 floors divided into 5 Areas. Each area is unique and introduces new types of enemies. The higher you get in The Tower, the more complex floors will become. Each area has a Shop Floor, where you can spend shards acquired in exchange for health recovery, Skills and Modifiers. Plan accordingly to increase your chance of getting to the top. Overcome the Guardians, Overcome Your Weaknesses Each area ends with a Floor Guardian, a boss battle to truly prove your strategic might. Upon losing all your health, the Warrior will dissipate and lose previously acquired powers, reappearing at the First Floor to start ascending again. However, mastery in Skills will carry over into following runs. Rise again Warrior, and face your destiny. STORY In a world of unflinching order, The Tower is the beacon for lost souls that cannot be assigned to either eternal penitence or the afterlife. Its purpose is to provide lost souls the opportunity to prove their fate by climbing to the very top as a way of peregrinating. Without a clear memory of what happened, you know one thing: You did not prove your worth while alive. Through your first steps in The Tower, you are faced with a mindless beast, a wolf-like creature that looks aggressive and confused. As it rushes to attack you, you find an eerie Scythe and slay the beast where it stood. You feel a strange connection to your memories getting back. The weight of the weapon. The cold decision on how to wield it. There is no doubt: You were a warrior in your past life. Dying as a warrior is nothing strange, but warriors are received in the afterlife with glorious celebrations as they die honorably. Being tested after death could mean that your death wasn’t usual. Your death was without honor. The quickest way to prove your value as a warrior is through combat. And the clearest way to your past is seeking the one that oversees it all, The Tower’s creator. Determined to get your answers, you begin your climb, feeling your bond with your past life strengthening as you battle, searching for your past while fighting for your uncertain future.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $5.99−70% | 8ratings | 68% | — | not modelled |
| $19.99 | 29ratings | 81% | — | not modelled | |
| $19.99 | 7ratings | 80% | — | not modelled | |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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