
EVERSPACE 2 is a fast-paced single-player spaceship shooter with exploration in space and on planets, tons of loot, RPG elements, mining, and crafting. Experience an exciting sci-fi story set in a vivid, handcrafted open world full of secrets, puzzles, and perils.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #51, worst CA #89 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 2 → 6.57/day in the week after.
About
EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious encounters and brutal challenges stand between you and that next epic loot drop. Explore the war-torn star systems of the Demilitarized Zone of Cluster 34—each massive handcrafted area is packed with secrets, puzzles, and perils to encounter.
Experience a thrilling sci-fi story following Adam, a clone pilot seeking his place in the universe. The events of his past tangle with clashing factions as the DMZ approaches a boiling point. Escape colonial capture, navigate the intrigues of local warlords, evade energy-maddened cultists, and fend off war-hungry aliens.
Adam will need more than wits, luck, and skill to survive—gather a team of experts to achieve his payday and finally achieve his dream of escaping the DMZ. Meet old friends and new allies, each with their own stories to tell. They will join you during missions, provide upgradable perks, unlock new abilities, and aid your path forward.
Discover alien species, unveil mysteries, find hidden treasures, and defend your cargo against outlaw gangs in an exciting 30-hour campaign. Completionists can dive deep into the EVERSPACE universe and spend more than 90 hours to complete every side mission, finish every challenge, and discover every hidden secret.
Annihilate your foes the EVERSPACE way. Dodge, dash, roll, and boost guns blazing into frantic dogfights, leaving a trail of space scrap behind. Use a wide range of weaponry and abilities to defeat drones, fighters, heavy bombers, and powerful gunships. But don’t get cocky! Massive capital vessels and ancient guardians will push the skills of even the most experienced pilots. Use your environment to your advantage, and gain the upper hand against greater numbers.
Enter the EVERSPACE universe and explore it at your leisure. The DMZ and surrounding areas of Cluster 34 are brimming with main and side missions, activities, events, and secrets to be uncovered. Fire up your hyperdrive to discover more than 100 unique, handcrafted locations spread across seven distinct star systems. and shape your legacy among the stars.
Expand your private ship collection from a virtually endless supply of fighters composed of unique classes to optimize your build to perfection. For a price, traders throughout the cluster will help you acquire improved models or send your current ship off for storage as you try a new ship type. Cleverly combine modules, weapons, devices, and perks to fit your individual playstyle and the current mission.
Clever pilots are successful pilots. Loot outlaw caches, salvageable wrecks, and ancient hidden treasures scattered throughout every explorable area of the DMZ. Search structures, solve puzzles, blow up asteroids, and restore ruins to hunt down every one of these treasures.
Hunt for improved gear to expand your arsenal of powerful equipment combinations. Look for loot that fits your playstyle, but be willing to leave your comfort zone and try something new. Be ready to find and exploit synergistic effects between equipment, perks, devices, and ships to fully maximize their potential.
Completing EVERSPACE 2’s extensive campaign is not the end! Engage in high-octane endgame High-Risk Areas and Ancient Rifts that allow you to push your build and luck to the limit against progressively harder enemies. Succeed in a run to acquire legendary gear that holds immense power and extraordinary abilities.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.1Kreviews | 86% | — | $25M |
| $49.99 | 3.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fabulous space shooter, with silky-smooth graphics, an easy interface and cheerful story. Great fun and well worth it.
I will recommend the game if anyone looking for a space game that has missions to complete to shoot enemies; upgrade or buy new space ships and buy/sell commodities. I think the buy/sell commodities is its weakest. What I will warn about is grinding. I saw the ship I wanted and it's 138K, and the missions only give like 1200, some main missions maybe 4000. You will also sell whatever you scavenge, but weapons are like 200-500to sell early game and regardless how you calculate, 138K is far far away to grind. I'm not aware how many ships are sold , maybe just the same 6, I have no clue, I haven't got that far in the game, I just entered the 2nd star system so far and I am getting wiped out. The problem is, here we go again, I will have to grind again to get myself close to the enemy level, becasuse right now they are one-shot me. So while I'm recommending the game, if you ask me in score, this game is no more than 6.5 out of 10. The grind and the barely developed market and selling pulls the score down. Graphics is amazing, music is very generic. Play this if you are bored and want to pick a fight with some pirates and grind for money.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.63/day in the week to Jul 21 → 3.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
| $49.99 |
| 1.8Kratings |
| 91% |
| — |
| not modelled |
| $9.99−80% | 442ratings | 86% | #158 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If there's one thing you take away from this review, I just want to tell you that all of the criticism of this game is valid, but it shouldn't discourage you from playing it if you even remotely like spaceship flying RPGs. Freespace, NMS, Elite: Dangerous, SPAZ, Endless Sky, the space section in Halo: Reach, if any of those were something you want more of, this game has it in spades. It earns the Very Positive rating it has, it's an excellent game holistically. Okay, regarding that criticism- Yes, this game can get a bit repetitive at times, but it's much better than its first iteration in that regard. There are more enemy factions with their own gimmicks, and there are tons of mutators on gameplay that will force you to toss up your strategy and approach, especially the closer you get to the endgame. There's also way more equipment, better equipment balance, and way more ships, so you'll have a much better time finding your niche. I found that I really had to bend the rules of the first game to play the way I want, meanwhile in this game I felt plenty powerful once I got my build going, while the game still remained regularly challenging. The biggest criticism I see of this game is the story, and honestly I think it's a bit overblown. My largest problem with the story is, just like with the last game, our protagonist, Johnathan Space. He is the most... Avengers Captain America buzzcut ass generic hotshot ace pilot white guy you've ever met. If you can stomach that, the story's actually pretty decent. I'd call it on par with something like... The Dying Light series. Maybe not quite that bad. The dialogue and voice acting can be clumsy, sometimes the game takes itself too seriously or not seriously enough at the wrong times, the missions can meander pretty significantly from the main plot thread, the villains are all moustache-twiddling comically evil psychopaths, but the arc is over-all compelling and the twists, while somewhat predictable, have emotional weight. If you don't go in expecting like, Halo 2 or Halo: Reach, you'll find the story does exactly what it needs to do for a game like this: It drives the action, and it does it pretty effectively. It is [b]way[/b] better than No Man's Sky's story, not even in the same league. Another critique I see tossed around is the puzzles, which this game has in spades- I actually quite liked them. They presented a nice break from the combat. Don't go in expecting Baba is You or The Talos Principle- Think more Legend of Zelda: Windwaker or Skyrim and your expectations are set right. One compliment I'll actually give out here is that the puzzles are actually all unique- I have yet to encounter a reused one. And there's easily a few dozen of them strewn throughout the game world. Each one is hand-crafted and I actually had a good few "aha" moments amongst the more common very-obvious-square-block-square-hole puzzles. The criticism regarding spending more time finding the puzzle pieces is also valid- The developers could have done a better job of leaving breadcrumbs as to where all the pieces are. Outside of those three major points- Repetition and somewhat underwhelming story- This game is excellent. My wife hates sci-fi and comments on how beautiful it is every time she walks in. It is completely, 100% bug- and stutter- free, even running on Linux/Nvidia. Mechanically, it is [i]perfect[/i]. Ships have this realistic weight to them that was missing in the first game. Watching a missile arc in to deal the final blow on a hard target, or amping up a really good weapon drop you found with modifications and upgrades feels exactly how it should. You don't really encounter a point in the game where you are too lacking in power or are too powerful- The progression feels well-paced. I find myself actively going out of my way to attack random enemies just because it's so much fun to engage in dogfights, something I don't really do in other games. The loot is fun and varied, and I found myself wanting to try out almost every weapon I came across and often being pleasantly surprised that a weapon whose stats don't look all that great makes up for it in other ways. The faction count has gone up from 2 in the first game to... 6? 7? Unique factions, some having very different mechanics than the others. You can genuinely play your way, there's a ton of different playstyles to try out. Bonus points for having one of the best climactic boss fights in any action game I've played. It just put a big smile on my face, you'll know it when you run into it. I wish it was the final boss fight, and I wish there were more dynamic encounters with that kind of scale and mechanical complexity in the game. If Everspace 3 adds anything, more encounters like [i]that specific bossfight[/i] are what I want out of it. I think the one thing I missed from Everspace 1 [i]was[/i] the roguelike gameplay loop, and I can see why some people are disappointed that this game... Doesn't entirely do away with it, but it's a postgame thing and even then calling it roguelite is a stretch, it's more of a gauntlet mode. I feel like when each encounter meant the reset of a run, dying had a lot more weight. Something I'd love to see out of an Everspace 3 is a more open-ended roguelite mode, something akin to Noita. I feel like that'd be such a fantastic crown jewel in the Freespace gameplay loop. Tl;dr play Everspace 2. It's a good game. You'll notice the flaws, they aren't subtle, but the good more than outweighs the bad.
Weak
;-( глючная временеубивалка
Excellent spaceship and galaxy design.
Spieletests angeschaut und es mir fast madig machen lassen. Zum GLück im Angebot geholt - macht übel Spaß :3
It's a decent space dogfighting game with a nice touch in the flight model, that I am able to fly with the option of being to turn off inertia dampeners for a complete opposite effect of atmospheric flight. The only caveats being that rate-fighting is not possible in combat. Also, having to use devices to pull away from combat instead of actual evasive maneuvers such as performing a corkscrew is a major letdown. I would have liked being able to attack my port and starboard side independently of where my ship's facing.
Chiant avec une manette Chiant avec un joystick Chiant avec le clavier / souris Chiant tout court
Some aspects are promising, but the physics is soo disappointing...and the plot and game mechanics logic is a shame
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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