
EVERSPACE 2 is a fast-paced single-player spaceship shooter with exploration in space and on planets, tons of loot, RPG elements, mining, and crafting. Experience an exciting sci-fi story set in a vivid, handcrafted open world full of secrets, puzzles, and perils.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #51, worst CA #89 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 2 → 6.57/day in the week after.
About
EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious encounters and brutal challenges stand between you and that next epic loot drop. Explore the war-torn star systems of the Demilitarized Zone of Cluster 34—each massive handcrafted area is packed with secrets, puzzles, and perils to encounter.
Experience a thrilling sci-fi story following Adam, a clone pilot seeking his place in the universe. The events of his past tangle with clashing factions as the DMZ approaches a boiling point. Escape colonial capture, navigate the intrigues of local warlords, evade energy-maddened cultists, and fend off war-hungry aliens.
Adam will need more than wits, luck, and skill to survive—gather a team of experts to achieve his payday and finally achieve his dream of escaping the DMZ. Meet old friends and new allies, each with their own stories to tell. They will join you during missions, provide upgradable perks, unlock new abilities, and aid your path forward.
Discover alien species, unveil mysteries, find hidden treasures, and defend your cargo against outlaw gangs in an exciting 30-hour campaign. Completionists can dive deep into the EVERSPACE universe and spend more than 90 hours to complete every side mission, finish every challenge, and discover every hidden secret.
Annihilate your foes the EVERSPACE way. Dodge, dash, roll, and boost guns blazing into frantic dogfights, leaving a trail of space scrap behind. Use a wide range of weaponry and abilities to defeat drones, fighters, heavy bombers, and powerful gunships. But don’t get cocky! Massive capital vessels and ancient guardians will push the skills of even the most experienced pilots. Use your environment to your advantage, and gain the upper hand against greater numbers.
Enter the EVERSPACE universe and explore it at your leisure. The DMZ and surrounding areas of Cluster 34 are brimming with main and side missions, activities, events, and secrets to be uncovered. Fire up your hyperdrive to discover more than 100 unique, handcrafted locations spread across seven distinct star systems. and shape your legacy among the stars.
Expand your private ship collection from a virtually endless supply of fighters composed of unique classes to optimize your build to perfection. For a price, traders throughout the cluster will help you acquire improved models or send your current ship off for storage as you try a new ship type. Cleverly combine modules, weapons, devices, and perks to fit your individual playstyle and the current mission.
Clever pilots are successful pilots. Loot outlaw caches, salvageable wrecks, and ancient hidden treasures scattered throughout every explorable area of the DMZ. Search structures, solve puzzles, blow up asteroids, and restore ruins to hunt down every one of these treasures.
Hunt for improved gear to expand your arsenal of powerful equipment combinations. Look for loot that fits your playstyle, but be willing to leave your comfort zone and try something new. Be ready to find and exploit synergistic effects between equipment, perks, devices, and ships to fully maximize their potential.
Completing EVERSPACE 2’s extensive campaign is not the end! Engage in high-octane endgame High-Risk Areas and Ancient Rifts that allow you to push your build and luck to the limit against progressively harder enemies. Succeed in a run to acquire legendary gear that holds immense power and extraordinary abilities.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.1Kreviews | 86% | — | $25M |
| $49.99 | 3.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Последний раз, когда я с подобным интересом играл во что-то про полёты на космических кораблях, это была серия игр X-Tension. С тех пор я не получал подобного удовольствия, и эта игра вернула мне те самые ощущения, хотя данная игра не является каким-то подобным экономическим симулятором, в котором можно отстраивать целые сектора, наполненные своими базами и космическими войсками, а просто фактически аркада с пострелушками. Такое вот интересное сравнение никак несравниваемых игр. К сожалению в этой игре нет сюжетных катсцен, выполнены они исключительно в виде комиксных иллюстраций. Немного бюджета в этом направлении - и будет просто сказка. Так как сама история, которая повествуется, мне показалась весьма интересной. Смотрится игра тоже очень достойно, красивые космические пейзажи, порой оторвать глаз просто невозможно. Развивать свои кораблики тоже достаточно интересно, опять же, в контексте того, что это максимально аркадная игра про космос (и в этом её большущий плюс!).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.63/day in the week to Jul 21 → 3.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
| $49.99 |
| 1.8Kratings |
| 91% |
| — |
| not modelled |
| $9.99−80% | 442ratings | 86% | #158 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was expecting more from this game. I played the game on normal difficulty but even on that setting for some reason the enemy ships seem to use some kind of aim bot because no matter what I did every enemy ship or drone was hitting me relentlessly, even when I was hugging and manoeuvring around and through asteroids and space station wreckages to avoid fire I was just relentlessly being hit and most of the time you can't tell where the fire is even coming from to strike back. I found it extremely frustrating, in the end I dropped the difficulty down a notch and now it's not as bad. Gameplay is quite boring on the whole, you basically have a home base and a mission is to go somewhere, do something then head back but as you're travelling to the quest destination you'll get things pop up like "distress signal" or "unknown location" or "unknown signal", so you go check it out and it's pretty much the same 3 potential outcomes: 1. A freighter is under attack so you help out but don't get any reward. 2. A pirate base that you have to destroy which you manage to get a bit of XP for. 3. A few resources deposits to mine. After that you go back on your way to the mission you were on. Rinse and repeat. I bought this game dirt cheap on the winter sale, for the price I paid it's worth it, but defo don't pay full price..
Freelancer 2.0 that we never got, nuff said.
I like storyline games and somewhat easy to use controls . There's a lot I don't know about how to equip ships etc, but I have fun with this one. My son had to bail me out in a couple of hard spots, but I'm learning...
Have not played many Space Flight games, but this is by far the top rank personally. The ship controls work great for navigating tight spaces. Dogfights are actually enjoyable, unlike others of its kind. There are things to do besides shooting enemies. Exploration, mining, and mine defusal are all fun, low stress activities. Really appreciate the quality of life features, like the story recap. Have trouble keeping up with everything in the cutscenes, so reading summaries help alot. Got hooked when leaving the Ceto star system and switching to first-person perspective. But it is a crime against humanity that this does not support VR. It should be really easy to implement. To avoid the review bombs from the first game, just split it out to a dedicated release like The Talos Principle VR. Would be more than happy to repurchase this for [u]GOOD[/u] VR Support.
Weak
解密是一大败笔啊,要是没有攻略真不敢想全探索要几百个小时,不过飞船确实开爽了
I am a Kickstarter backer of Everspace and Everspace 2. I enjoyed the first game and was excited for the second. But every time and get myself to play it again, I am burned out after one or two hours max. The formula that worked quite well for a roguelite does not, in my opinion, fit an open world story focused game. The game looks amazing and combat itself is crisp. But it gets repetitive very quickly. A roguelite with quick per-session progression can live with constant and similar fights. A singleplayer open-world campaign with much slower progression does not. Weapon upgrades, at least those that I found so far, are often just slightly bigger numbers. And most loot is just junk. A large portion of the loot is also commodities that you can sell with different commodities being more or less valuable depending on your sector. This is fine for a space game like Elite Dangerous or X4, where you can play as a trader. In a combat focused ARPG, this feels like a last-minute add-on that does not add much to the game but keeps cluttering your inventory. You cannot even properly play as a trader as data for commodities demands is not available within the game but has to be found by looking it up manually in each sector (or online). After the 10th time, the puzzles of bringing an energy-sphere from point A to B through a small wreck or asteroid also gets a bit stale. Especially as soon as you upgrade you ship to something bigger. I found a nice thick gunship with a turret that really suits my play style. But it is so chunky that it makes all these secrets/puzzles a hassle to fly through. Yes, I could switch back to a smaller ship, but why offer me a bigger ship, when 50 % of the points of interests in a map favor nimble ships? Don’t punish your players for unlocking a bigger ship or make them choose between having fun in one part of your game or another. The game also incentivizes going for all these points of interest, as you need the rarer materials to upgrade your ships. Even though most of the later upgrades are quite boring and do not feel very rewarding. The story is fine, voice acting is good and the characters are likeable. But so much time is spent in repetitive combat and map exploration with the above mentioned issues that I simply do not want to keep playing.
Starship Diablo
If there's one thing you take away from this review, I just want to tell you that all of the criticism of this game is valid, but it shouldn't discourage you from playing it if you even remotely like spaceship flying RPGs. Freespace, NMS, Elite: Dangerous, SPAZ, Endless Sky, the space section in Halo: Reach, if any of those were something you want more of, this game has it in spades. It earns the Very Positive rating it has, it's an excellent game holistically. Okay, regarding that criticism- Yes, this game can get a bit repetitive at times, but it's much better than its first iteration in that regard. There are more enemy factions with their own gimmicks, and there are tons of mutators on gameplay that will force you to toss up your strategy and approach, especially the closer you get to the endgame. There's also way more equipment, better equipment balance, and way more ships, so you'll have a much better time finding your niche. I found that I really had to bend the rules of the first game to play the way I want, meanwhile in this game I felt plenty powerful once I got my build going, while the game still remained regularly challenging. The biggest criticism I see of this game is the story, and honestly I think it's a bit overblown. My largest problem with the story is, just like with the last game, our protagonist, Johnathan Space. He is the most... Avengers Captain America buzzcut ass generic hotshot ace pilot white guy you've ever met. If you can stomach that, the story's actually pretty decent. I'd call it on par with something like... The Dying Light series. Maybe not quite that bad. The dialogue and voice acting can be clumsy, sometimes the game takes itself too seriously or not seriously enough at the wrong times, the missions can meander pretty significantly from the main plot thread, the villains are all moustache-twiddling comically evil psychopaths, but the arc is over-all compelling and the twists, while somewhat predictable, have emotional weight. If you don't go in expecting like, Halo 2 or Halo: Reach, you'll find the story does exactly what it needs to do for a game like this: It drives the action, and it does it pretty effectively. It is [b]way[/b] better than No Man's Sky's story, not even in the same league. Another critique I see tossed around is the puzzles, which this game has in spades- I actually quite liked them. They presented a nice break from the combat. Don't go in expecting Baba is You or The Talos Principle- Think more Legend of Zelda: Windwaker or Skyrim and your expectations are set right. One compliment I'll actually give out here is that the puzzles are actually all unique- I have yet to encounter a reused one. And there's easily a few dozen of them strewn throughout the game world. Each one is hand-crafted and I actually had a good few "aha" moments amongst the more common very-obvious-square-block-square-hole puzzles. The criticism regarding spending more time finding the puzzle pieces is also valid- The developers could have done a better job of leaving breadcrumbs as to where all the pieces are. Outside of those three major points- Repetition and somewhat underwhelming story- This game is excellent. My wife hates sci-fi and comments on how beautiful it is every time she walks in. It is completely, 100% bug- and stutter- free, even running on Linux/Nvidia. Mechanically, it is [i]perfect[/i]. Ships have this realistic weight to them that was missing in the first game. Watching a missile arc in to deal the final blow on a hard target, or amping up a really good weapon drop you found with modifications and upgrades feels exactly how it should. You don't really encounter a point in the game where you are too lacking in power or are too powerful- The progression feels well-paced. I find myself actively going out of my way to attack random enemies just because it's so much fun to engage in dogfights, something I don't really do in other games. The loot is fun and varied, and I found myself wanting to try out almost every weapon I came across and often being pleasantly surprised that a weapon whose stats don't look all that great makes up for it in other ways. The faction count has gone up from 2 in the first game to... 6? 7? Unique factions, some having very different mechanics than the others. You can genuinely play your way, there's a ton of different playstyles to try out. Bonus points for having one of the best climactic boss fights in any action game I've played. It just put a big smile on my face, you'll know it when you run into it. I wish it was the final boss fight, and I wish there were more dynamic encounters with that kind of scale and mechanical complexity in the game. If Everspace 3 adds anything, more encounters like [i]that specific bossfight[/i] are what I want out of it. I think the one thing I missed from Everspace 1 [i]was[/i] the roguelike gameplay loop, and I can see why some people are disappointed that this game... Doesn't entirely do away with it, but it's a postgame thing and even then calling it roguelite is a stretch, it's more of a gauntlet mode. I feel like when each encounter meant the reset of a run, dying had a lot more weight. Something I'd love to see out of an Everspace 3 is a more open-ended roguelite mode, something akin to Noita. I feel like that'd be such a fantastic crown jewel in the Freespace gameplay loop. Tl;dr play Everspace 2. It's a good game. You'll notice the flaws, they aren't subtle, but the good more than outweighs the bad.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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